new sheep model, textures and code changes by sirrobzeroone (many thanks)
| @@ -35,7 +35,6 @@ Models/Textures/Media by Krupnov Pavel (WTFPL) | ||||
|   mobs_rat.b3d | ||||
|   mobs_rat.png | ||||
|   mobs_sheep.b3d (converted to .b3d by sirrobzerrone) | ||||
|   mobs_sheep_shaved.b3d (converted to .b3d by sirrobzerrone) | ||||
|   mobs_stone_monster.b3d | ||||
|   mobs_stone_monster.png | ||||
|   mobs_dirt_monster.png | ||||
| @@ -92,8 +91,9 @@ Models/Textures by D00Med (CC BY-SA 3.0) | ||||
|  | ||||
| Textures by LithiumSound's Summer Field Texture Pack (CC BY-SA 4.0 NC ShareAlike International) | ||||
|   mobs_sheep_base.png | ||||
|   mobs_sheep_horns.png | ||||
|   mobs_sheep_shaved.png | ||||
|   mobs_sheep_wool.png | ||||
|   mobs_sheep_wool.png [all edited by sirrobzeroone] | ||||
|  | ||||
| Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798 | ||||
|   mobs_bee.ogg | ||||
|   | ||||
| @@ -25,7 +25,7 @@ Typically found around stone they can be picked up and cooked for eating. | ||||
|  | ||||
| --- | ||||
| ### Sheep | ||||
| Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed.  Right-click a tamed sheep with dye to change it's colour.  Will drop 1-3 raw mutton when killed. | ||||
| Green grass and wheat munchers that can be clipped using shears to give 1-3 wool when tamed. Feed sheep 8x wheat to regrow wool, tame and breed.  Right-click a tamed sheep with dye to change it's colour.  Will drop 1-3 raw mutton when killed. | ||||
|  | ||||
| --- | ||||
| ### Warthog | ||||
|   | ||||
							
								
								
									
										280
									
								
								sheep.lua
									
									
									
									
									
								
							
							
						
						| @@ -1,24 +1,21 @@ | ||||
|  | ||||
| local S = mobs.intllib_animal | ||||
|  | ||||
| local random = math.random | ||||
|  | ||||
| local all_colours = { | ||||
| 	{"black",      S("Black"),      "#000000b0"}, | ||||
| 	{"black",      S("Black"),      "#212121b0"}, -- referenced down in mobs:spawn | ||||
| 	{"blue",       S("Blue"),       "#015dbb70"}, | ||||
| 	{"brown",      S("Brown"),      "#663300a0"}, | ||||
| 	{"cyan",       S("Cyan"),       "#01ffd870"}, | ||||
| 	{"brown",      S("Brown"),      "#663300a0"}, -- referenced down in mobs:spawn | ||||
| 	{"cyan",       S("Cyan"),       "#00b4bf70"}, | ||||
| 	{"dark_green", S("Dark Green"), "#005b0770"}, | ||||
| 	{"dark_grey",  S("Dark Grey"),  "#303030b0"}, | ||||
| 	{"dark_grey",  S("Dark Grey"),  "#444444b0"}, -- referenced down in mobs:spawn | ||||
| 	{"green",      S("Green"),      "#61ff0170"}, | ||||
| 	{"grey",       S("Grey"),       "#5b5b5bb0"}, | ||||
| 	{"magenta",    S("Magenta"),    "#ff05bb70"}, | ||||
| 	{"grey",       S("Grey"),       "#919191b0"}, -- referenced down in mobs:spawn | ||||
| 	{"magenta",    S("Magenta"),    "#ed03ad70"}, | ||||
| 	{"orange",     S("Orange"),     "#ff840170"}, | ||||
| 	{"pink",       S("Pink"),       "#ff65b570"}, | ||||
| 	{"pink",       S("Pink"),       "#ff85c470"}, | ||||
| 	{"red",        S("Red"),        "#ff0000a0"}, | ||||
| 	{"violet",     S("Violet"),     "#2000c970"}, | ||||
| 	{"white",      S("White"),      "#abababc0"}, | ||||
| 	{"yellow",     S("Yellow"),     "#e3ff0070"} | ||||
| 	{"violet",     S("Violet"),     "#5c00c970"}, | ||||
| 	{"white",      S("White"),      "#ffffffc0"}, -- referenced down in mobs:spawn | ||||
| 	{"yellow",     S("Yellow"),     "#fff80070"} | ||||
| } | ||||
|  | ||||
|  | ||||
| @@ -35,6 +32,30 @@ for _, col in ipairs(all_colours) do | ||||
| 		{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2} | ||||
| 	} | ||||
|  | ||||
| 	local function horn_texture_sel(horns, gotten) | ||||
|  | ||||
| 		local base_text = "mobs_sheep_base.png" | ||||
| 		local wool_shave_text = "mobs_sheep_wool.png" | ||||
| 		local shav_text = "mobs_sheep_shaved.png" | ||||
| 		local horn_text = "mobs_sheep_horns.png" | ||||
| 		local col_text = "^[multiply:" .. col[3] | ||||
|  | ||||
| 		if gotten then | ||||
| 			wool_shave_text = shav_text | ||||
| 			col_text = "" | ||||
| 		end | ||||
|  | ||||
| 		-- results in unneccesary brackets for shaved but these are ignored by engine | ||||
| 		local textures = base_text .. "^(" .. wool_shave_text .. col_text .. ")" | ||||
|  | ||||
| 		if horns then | ||||
| 			textures = base_text .. "^" .. horn_text .. "^(" .. wool_shave_text | ||||
| 				.. col_text .. ")" | ||||
| 		end | ||||
|  | ||||
| 		return textures | ||||
| 	end | ||||
|  | ||||
| 	mobs:register_mob("mobs_animal:sheep_" .. col[1], { | ||||
| 		stay_near = {"farming:straw", 10}, | ||||
| 		stepheight = 0.6, | ||||
| @@ -47,10 +68,9 @@ for _, col in ipairs(all_colours) do | ||||
| 		visual = "mesh", | ||||
| 		mesh = "mobs_sheep.b3d", | ||||
| 		textures = { | ||||
| 			{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"} | ||||
| 			{"mobs_sheep_base.png^(mobs_sheep_wool.png^[multiply:" .. col[3] .. ")"} | ||||
| 		}, | ||||
| 		gotten_texture = {"mobs_sheep_shaved.png"}, | ||||
| 		gotten_mesh = "mobs_sheep_shaved.b3d", | ||||
| 		gotten_texture = {"mobs_sheep_base.png^mobs_sheep_shaved.png"}, | ||||
| 		makes_footstep_sound = true, | ||||
| 		sounds = { | ||||
| 			random = "mobs_sheep" | ||||
| @@ -62,7 +82,7 @@ for _, col in ipairs(all_colours) do | ||||
| 		jump_height = 6, | ||||
| 		pushable = true, | ||||
| 		drops = drops_normal, | ||||
| 		water_damage = 0.01, | ||||
| 		water_damage = 0, | ||||
| 		lava_damage = 5, | ||||
| 		light_damage = 0, | ||||
| 		animation = { | ||||
| @@ -72,7 +92,6 @@ for _, col in ipairs(all_colours) do | ||||
| 			stand_end = 80, | ||||
| 			walk_start = 81, | ||||
| 			walk_end = 100, | ||||
|  | ||||
| 			die_start = 1, -- we dont have a specific death animation so we will | ||||
| 			die_end = 2, --   re-use 2 standing frames at a speed of 1 fps and | ||||
| 			die_speed = 1, -- have mob rotate when dying. | ||||
| @@ -102,34 +121,121 @@ for _, col in ipairs(all_colours) do | ||||
| 				self.gotten = false | ||||
| 				self.drops = drops_normal | ||||
|  | ||||
| 				self.object:set_properties({ | ||||
| 					textures = { | ||||
| 						"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" | ||||
| 						.. col[3] .. ")" | ||||
| 					}, | ||||
| 					mesh = "mobs_sheep.b3d", | ||||
| 				}) | ||||
| 				local textures = horn_texture_sel(self.attribute_horns, self.gotten) | ||||
|  | ||||
| 				self.object:set_properties({textures = {textures}}) | ||||
|  | ||||
| 				-- base_texture must be kept up to date for static_save so horns persist | ||||
| 				-- visually on server/game restart | ||||
| 				self.base_texture = {textures} | ||||
| 			end | ||||
| 		end, | ||||
|  | ||||
| 		on_breed = function(parent1, parent2) | ||||
|  | ||||
| 			-- simple truth table P1/P2 horns/no_horns | ||||
| 			local breed_out = { | ||||
| 				["P1_N"] = {["P2_N"] = 5 ,["P2_H"] = 50 }, | ||||
| 				["P1_H"] = {["P2_N"] = 50,["P2_H"] = 95 } | ||||
| 			} | ||||
|  | ||||
| 			local p1 = "P1_N" -- no horns | ||||
| 			local p2 = "P2_N" -- no horns | ||||
|  | ||||
| 			if parent1.attribute_horns then p1 = "P1_H" end | ||||
| 			if parent2.attribute_horns then p2 = "P2_H" end | ||||
|  | ||||
| 			local horn_chance = breed_out[p1][p2] | ||||
| 			local horns = random(100) <= horn_chance | ||||
|  | ||||
| 			local pos = parent1.object:get_pos() | ||||
|  | ||||
| 			-- can't see an easy way to pass horn attribute into | ||||
| 			-- child entity def, handle all spawning here, unfortunate | ||||
| 			-- code replication from mobs_redo api.lua line 1497+ | ||||
| 			-- replace "self" with "parent1" and few other minor tweaks | ||||
| 			---------------------------------------------------- | ||||
| 			pos.y = pos.y + 0.5 -- spawn child a little higher | ||||
|  | ||||
| 			local mob = minetest.add_entity(pos, parent1.name) | ||||
| 			local ent2 = mob:get_luaentity() | ||||
|  | ||||
| 			-- remove horns from parents' texture string, lambs dont have horns | ||||
| 			local textures = string.gsub(parent1.base_texture[1], | ||||
| 					"%^mobs_sheep_horns.png", "") | ||||
|  | ||||
| 			-- using specific child texture (if found) | ||||
| 			if parent1.child_texture then | ||||
| 				textures = parent1.child_texture[1] | ||||
| 			end | ||||
|  | ||||
| 			-- and resize to half height | ||||
| 			mob:set_properties({ | ||||
| 				textures = {textures}, | ||||
| 				visual_size = { | ||||
| 					x = parent1.base_size.x * .5, | ||||
| 					y = parent1.base_size.y * .5 | ||||
| 				}, | ||||
| 				collisionbox = { | ||||
| 					parent1.base_colbox[1] * .5, | ||||
| 					parent1.base_colbox[2] * .5, | ||||
| 					parent1.base_colbox[3] * .5, | ||||
| 					parent1.base_colbox[4] * .5, | ||||
| 					parent1.base_colbox[5] * .5, | ||||
| 					parent1.base_colbox[6] * .5 | ||||
| 				}, | ||||
| 				selectionbox = { | ||||
| 					parent1.base_selbox[1] * .5, | ||||
| 					parent1.base_selbox[2] * .5, | ||||
| 					parent1.base_selbox[3] * .5, | ||||
| 					parent1.base_selbox[4] * .5, | ||||
| 					parent1.base_selbox[5] * .5, | ||||
| 					parent1.base_selbox[6] * .5 | ||||
| 				} | ||||
| 			}) | ||||
|  | ||||
| 			-- tamed and owned by parents' owner | ||||
| 			ent2.child = true | ||||
| 			ent2.tamed = true | ||||
| 			ent2.owner = parent1.owner | ||||
| 			ent2.attribute_horns = horns | ||||
|  | ||||
| 			-- stop mobs_redo api from spawning child | ||||
| 			return false | ||||
| 		end, | ||||
|  | ||||
| 		on_grown = function(self) | ||||
|  | ||||
| 			-- add the horns if we have horns when fully grown | ||||
| 			local textures = horn_texture_sel(self.attribute_horns, self.gotten) | ||||
|  | ||||
| 			self.object:set_properties({textures = {textures}}) | ||||
| 			self.base_texture = {textures} | ||||
| 		end, | ||||
|  | ||||
| 		on_rightclick = function(self, clicker) | ||||
|  | ||||
| 			--are we feeding? | ||||
| 			-- are we feeding? | ||||
| 			if mobs:feed_tame(self, clicker, 8, true, true) then | ||||
|  | ||||
| 				if not self.child then | ||||
|  | ||||
| 					local textures = horn_texture_sel(self.attribute_horns, self.gotten) | ||||
|  | ||||
| 					self.object:set_properties({textures = {textures}}) | ||||
| 					self.base_texture = {textures} | ||||
| 				end | ||||
|  | ||||
| 				--if fed 7 times then sheep regrows wool | ||||
| 				if self.food and self.food > 6 then | ||||
|  | ||||
| 					self.gotten = false | ||||
| 					self.drops = drops_normal | ||||
|  | ||||
| 					self.object:set_properties({ | ||||
| 						textures = { | ||||
| 							"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" | ||||
| 							.. col[3] .. ")" | ||||
| 						}, | ||||
| 						mesh = "mobs_sheep.b3d" | ||||
| 					}) | ||||
| 					local textures = horn_texture_sel(self.attribute_horns, self.gotten) | ||||
|  | ||||
| 					self.object:set_properties({textures = {textures}}) | ||||
| 					self.base_texture = {textures} | ||||
| 				end | ||||
|  | ||||
| 				return | ||||
| @@ -139,7 +245,7 @@ for _, col in ipairs(all_colours) do | ||||
| 			local itemname = item:get_name() | ||||
| 			local name = clicker:get_player_name() | ||||
|  | ||||
| 			--are we giving a haircut> | ||||
| 			-- are we giving a haircut> | ||||
| 			if itemname == "mobs:shears" then | ||||
|  | ||||
| 				if self.gotten ~= false | ||||
| @@ -170,15 +276,15 @@ for _, col in ipairs(all_colours) do | ||||
|  | ||||
| 				clicker:set_wielded_item(item) | ||||
|  | ||||
| 				self.object:set_properties({ | ||||
| 					textures = {"mobs_sheep_shaved.png"}, | ||||
| 					mesh = "mobs_sheep_shaved.b3d" | ||||
| 				}) | ||||
| 				local textures = horn_texture_sel(self.attribute_horns, self.gotten) | ||||
|  | ||||
| 				self.object:set_properties({textures = {textures}}) | ||||
| 				self.base_texture = {textures} | ||||
|  | ||||
| 				return | ||||
| 			end | ||||
|  | ||||
| 			--are we coloring? | ||||
| 			-- are we coloring? | ||||
| 			if itemname:find("dye:") then | ||||
|  | ||||
| 				if self.gotten == false | ||||
| @@ -194,16 +300,25 @@ for _, col in ipairs(all_colours) do | ||||
|  | ||||
| 							local pos = self.object:get_pos() | ||||
|  | ||||
| 							-- save horns attribute | ||||
| 							local horns = self.attribute_horns | ||||
|  | ||||
| 							self.object:remove() | ||||
|  | ||||
| 							local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr) | ||||
| 							local ent = mob:get_luaentity() | ||||
|  | ||||
| 							ent.attribute_horns = horns | ||||
| 							ent.owner = name | ||||
| 							ent.tamed = true | ||||
| 							ent.protected = self.protected | ||||
| 							ent.fire_damage = self.fire_damage | ||||
|  | ||||
| 							local textures = horn_texture_sel(self.attribute_horns, false) | ||||
|  | ||||
| 							ent.object:set_properties({textures = {textures}}) | ||||
| 							ent.base_texture = {textures} | ||||
|  | ||||
| 							-- take item | ||||
| 							if not mobs.is_creative(clicker:get_player_name()) then | ||||
| 								item:take_item() | ||||
| @@ -232,52 +347,112 @@ for _, col in ipairs(all_colours) do | ||||
|  | ||||
| 	-- compatibility | ||||
| 	mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1]) | ||||
|  | ||||
| end | ||||
|  | ||||
|  | ||||
| if not mobs.custom_spawn_animal then | ||||
|  | ||||
| 	local max_ht = 400 | ||||
| 	local spawn_on = {"default:dirt_with_grass", "ethereal:green_dirt"} | ||||
|  | ||||
| 	mobs:spawn({ | ||||
| 		name = "mobs_animal:sheep_white", | ||||
| 		nodes = {"default:dirt_with_grass", "ethereal:green_dirt"}, | ||||
| 		neighbors = {"group:grass"}, | ||||
| 		nodes = spawn_on, | ||||
| 		min_light = 14, | ||||
| 		interval = 60, | ||||
| 		chance = 8000, | ||||
| 		min_height = 0, | ||||
| 		max_height = 200, | ||||
| 		max_height = max_ht, | ||||
| 		day_toggle = true, | ||||
| 		active_object_count = 3, | ||||
|  | ||||
| 		-- custom function to spawn sheep herds around main mob | ||||
| 		on_spawn = function(self, pos) | ||||
|  | ||||
| 			local nat_colors = {-- reference for all_colours table | ||||
| 				["white"]     = 14, | ||||
| 				["grey"]      = 8, | ||||
| 				["dark_grey"] = 6, | ||||
| 				["black"]     = 1, | ||||
| 				["brown"]     = 3 | ||||
| 			} | ||||
|  | ||||
| 			local function random_sheep(pos, first) | ||||
|  | ||||
| 				local types = "white" | ||||
| 				local color = all_colours[nat_colors["white"]][3] | ||||
|  | ||||
| 				-- Random colour selection | ||||
| 				-- black(1/8), brown(1/16), dark_grey(1/32), grey(1/32), 6/8 white | ||||
| 				local ran_col = random(32) | ||||
|  | ||||
| 				if ran_col <= 8 then | ||||
| 					if ran_col == 1 then | ||||
| 						types = "dark_grey" | ||||
| 					elseif ran_col == 2 then | ||||
| 						types = "grey" | ||||
| 					elseif ran_col >= 3 and ran_col <= 4 then | ||||
| 						types = "brown" | ||||
| 					else | ||||
| 						types = "black" | ||||
| 					end | ||||
| 				end | ||||
|  | ||||
| 				-- 1/4 chance of lamb | ||||
| 				local lamb | ||||
|  | ||||
| 				if not first then | ||||
| 					lamb = random(4) == 1 | ||||
| 				end | ||||
|  | ||||
| 				-- store returned entity data from mobs:add_mob, "nil" indicates the | ||||
| 				-- rules in mobs:add_mob stopped mob from being spawned/created. | ||||
| 				local entity = mobs:add_mob(pos, | ||||
| 						{name = "mobs_animal:sheep_" .. types, child = lamb}) | ||||
|  | ||||
| 				if entity and not lamb then | ||||
| 					-- Set horns attribute, lower height will be rarer. | ||||
| 					-- This wont affect mobs spawned by egg those only spawn hornless sheep. | ||||
| 					local horns = random(max_ht) <= pos.y | ||||
|  | ||||
| 					if horns then | ||||
|  | ||||
| 						local text = "mobs_sheep_base.png^mobs_sheep_horns.png" | ||||
| 						.."^(mobs_sheep_wool.png^[multiply:" | ||||
| 						.. all_colours[nat_colors[types]][3] .. ")" | ||||
|  | ||||
| 						entity.object:set_properties({textures = {text}}) | ||||
| 						entity.base_texture = {text} | ||||
| 						entity.attribute_horns = horns | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
|  | ||||
| 			-- First Sheep, Randomize color/horns | ||||
| 			self.object:remove() | ||||
|  | ||||
| 			random_sheep(pos, true) | ||||
|  | ||||
| 			-- Rest of herd | ||||
| 			local nods = minetest.find_nodes_in_area_under_air( | ||||
| 				{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4}, | ||||
| 				{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, | ||||
| 				{"default:dirt_with_grass", "ethereal:green_dirt"}) | ||||
| 				{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, spawn_on) | ||||
|  | ||||
| 			if nods and #nods > 0 then | ||||
|  | ||||
| 				-- min herd of 3 | ||||
| 				local iter = math.min(#nods, 3) | ||||
|  | ||||
| -- print("--- sheep at", minetest.pos_to_string(pos), iter) | ||||
|  | ||||
| 				for n = 1, iter do | ||||
|  | ||||
| 					-- 1/8 chance of black sheep, 1/4 chance of baby sheep | ||||
| 					local pos2 = nods[random(#nods)] | ||||
| 					local type = random(8) == 1 and "_black" or "_white" | ||||
| 					local kid = random(4) == 1 and true or nil | ||||
|  | ||||
| 					pos2.y = pos2.y + 2 | ||||
|  | ||||
| 					if minetest.get_node(pos2).name == "air" then | ||||
|  | ||||
| 						mobs:add_mob(pos2, { | ||||
| 							name = "mobs_animal:sheep" .. type, child = kid}) | ||||
| 						-- Add a sheep or lamb | ||||
| 						random_sheep(pos2, false) | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| @@ -288,7 +463,6 @@ end | ||||
|  | ||||
| mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility | ||||
|  | ||||
|  | ||||
| -- raw mutton | ||||
| minetest.register_craftitem(":mobs:mutton_raw", { | ||||
| 	description = S("Raw Mutton"), | ||||
|   | ||||
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