forked from mtcontrib/mobs_animal
tweak and tidy code
This commit is contained in:
75
bee.lua
75
bee.lua
@ -1,8 +1,5 @@
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-- Translation support
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local S = minetest.get_translator("mobs_animal")
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-- check for default mod
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local mod_def = minetest.get_modpath("default")
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local S = minetest.get_translator("mobs_animal")
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-- Bee by KrupnoPavel (.b3d model by sirrobzeroone)
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@ -15,15 +12,11 @@ mobs:register_mob("mobs_animal:bee", {
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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mesh = "mobs_bee.b3d",
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textures = {
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{"mobs_bee.png"}
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},
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textures = { {"mobs_bee.png"} },
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blood_texture = "mobs_bee_inv.png",
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blood_amount = 1,
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_bee"
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},
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sounds = { random = "mobs_bee" },
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walk_velocity = 1,
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jump = true,
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drops = {
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@ -36,10 +29,8 @@ mobs:register_mob("mobs_animal:bee", {
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fall_speed = -3,
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 30,
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walk_start = 35,
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walk_end = 65
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stand_start = 0, stand_end = 30,
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walk_start = 35, walk_end = 65
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},
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on_rightclick = function(self, clicker)
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@ -51,6 +42,8 @@ mobs:register_mob("mobs_animal:bee", {
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-- end,
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})
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-- where to spawn
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if not mobs.custom_spawn_animal then
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mobs:spawn({
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@ -65,16 +58,16 @@ if not mobs.custom_spawn_animal then
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})
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end
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-- spawn egg
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mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png")
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-- compatibility (only required if moving from old mobs to mobs_redo)
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mobs:alias_mob("mobs:bee", "mobs_animal:bee")
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-- honey
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minetest.register_craftitem(":mobs:honey", {
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description = S("Honey"),
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inventory_image = "mobs_honey_inv.png",
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@ -84,7 +77,8 @@ minetest.register_craftitem(":mobs:honey", {
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mobs.add_eatable("mobs:honey", 4)
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-- beehive (when placed spawns bee)
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-- beehive (1 in 4 chance of spawning bee when placed)
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minetest.register_node(":mobs:beehive", {
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description = S("Beehive"),
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drawtype = "plantlike",
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@ -95,7 +89,7 @@ minetest.register_node(":mobs:beehive", {
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walkable = true,
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groups = {oddly_breakable_by_hand = 3, flammable = 1, disable_suffocation = 1},
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is_ground_content = false,
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sounds = mod_def and default.node_sound_defaults(),
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sounds = mobs.node_sound_defaults(),
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on_construct = function(pos)
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@ -131,48 +125,42 @@ minetest.register_node(":mobs:beehive", {
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local hp = puncher and puncher:get_hp()
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if hp then
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puncher:set_hp(hp - 4)
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end
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if hp then puncher:set_hp(hp - 4) end
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end)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "beehive" then
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return 0
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end
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if listname == "beehive" then return 0 end
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return stack:get_count()
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end,
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can_dig = function(pos,player)
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can_dig = function(pos,player) -- can only dig when no honey inside
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local meta = minetest.get_meta(pos)
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-- only dig beehive if no honey inside
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return meta:get_inventory():is_empty("beehive")
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end
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})
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-- beehive recipe
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minetest.register_craft({
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output = "mobs:beehive",
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recipe = {
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{"mobs:bee","mobs:bee","mobs:bee"}
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}
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recipe = {{"mobs:bee","mobs:bee","mobs:bee"}}
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})
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-- honey block
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-- honey block and craft recipes
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minetest.register_node(":mobs:honey_block", {
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description = S("Honey Block"),
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tiles = {"mobs_honey_block.png"},
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groups = {snappy = 3, flammable = 2},
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is_ground_content = false,
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sounds = mod_def and default.node_sound_dirt_defaults()
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sounds = mobs.node_sound_dirt_defaults()
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})
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-- recipe
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minetest.register_craft({
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output = "mobs:honey_block",
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recipe = {
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@ -189,38 +177,31 @@ minetest.register_craft({
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}
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})
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-- beehive workings
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minetest.register_abm({
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nodenames = {"mobs:beehive"},
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interval = 12,
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chance = 6,
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catch_up = false,
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action = function(pos, node)
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-- bee's only make honey during the day
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local tod = (minetest.get_timeofday() or 0) * 24000
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if tod < 5500 or tod > 18500 then
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return
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end
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if tod < 5500 or tod > 18500 then return end
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-- is hive full?
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local meta = minetest.get_meta(pos)
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if not meta then return end -- for older beehives
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local meta = minetest.get_meta(pos) ; if not meta then return end
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local inv = meta:get_inventory()
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local honey = inv:get_stack("beehive", 1):get_count()
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-- is hive full?
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if honey > 11 then
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return
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end
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if honey > 11 then return end -- return if hive full
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-- no flowers no honey, nuff said!
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if #minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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"group:flower") > 3 then
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, "group:flower") > 3 then
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inv:add_item("beehive", "mobs:honey")
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end
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