forked from mtcontrib/mobs_animal
		
	stop animals from drowning in water since they can all swim irl
This commit is contained in:
		
							
								
								
									
										2
									
								
								bee.lua
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								bee.lua
									
									
									
									
									
								
							@@ -24,7 +24,7 @@ mobs:register_mob("mobs_animal:bee", {
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	drops = {
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		{name = "mobs:honey", chance = 2, min = 1, max = 2},
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	},
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	water_damage = 2,
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	water_damage = 1,
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	lava_damage = 2,
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	light_damage = 0,
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	fall_damage = 0,
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@@ -33,7 +33,7 @@ stepheight = 0.6,
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		{name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1},
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		{name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1},
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	},
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	water_damage = 1,
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	water_damage = 0,
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	lava_damage = 4,
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	light_damage = 0,
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	fear_height = 2,
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@@ -37,7 +37,7 @@ stepheight = 0.6,
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		{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1},
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		{name = "mobs:chicken_feather", chance = 1, min = 0, max = 2},
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	},
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	water_damage = 1,
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	water_damage = 0,
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	lava_damage = 5,
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	light_damage = 0,
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	fall_damage = 0,
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								cow.lua
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								cow.lua
									
									
									
									
									
								
							@@ -34,7 +34,7 @@ mobs:register_mob("mobs_animal:cow", {
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		{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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		{name = "mobs:leather", chance = 1, min = 0, max = 2},
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	},
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	water_damage = 1,
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	water_damage = 0,
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	lava_damage = 5,
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	light_damage = 0,
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	animation = {
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@@ -39,7 +39,7 @@ reach = 1,
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	drops = {
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		{name = "farming:string", chance = 1, min = 0, max = 1},
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	},
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	water_damage = 1,
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	water_damage = 0,
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	lava_damage = 5,
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	fear_height = 3,
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	animation = {
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@@ -38,7 +38,7 @@ stepheight = 0.6,
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	drops = {
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		{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
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	},
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	water_damage = 1,
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	water_damage = 0,
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	lava_damage = 5,
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	light_damage = 0,
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	fear_height = 6,
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@@ -54,7 +54,7 @@ for _, col in ipairs(all_colours) do
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			{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
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			{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
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		},
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		water_damage = 1,
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		water_damage = 0,
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		lava_damage = 5,
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		light_damage = 0,
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		animation = {
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@@ -38,7 +38,7 @@ mobs:register_mob("mobs_animal:pumba", {
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	drops = {
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		{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
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	},
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	water_damage = 1,
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	water_damage = 0,
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	lava_damage = 5,
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	light_damage = 0,
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	fear_height = 2,
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