forked from mtcontrib/mobs_animal
		
	use bee_inv texture instead of blood texture when hit.
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								bee.lua
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								bee.lua
									
									
									
									
									
								
							@@ -15,6 +15,8 @@ mobs:register_mob("mobs_animal:bee", {
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	textures = {
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						textures = {
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		{"mobs_bee.png"},
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							{"mobs_bee.png"},
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	},
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						},
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						blood_texture = "mobs_bee_inv.png",
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						blood_amount = 1,
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	makes_footstep_sound = false,
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						makes_footstep_sound = false,
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	sounds = {
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						sounds = {
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		random = "mobs_bee",
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							random = "mobs_bee",
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