forked from mtcontrib/mobs_animal
animals spawn near grass now (chance amended to suit)
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@ -95,10 +95,11 @@ end
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mobs:spawn({
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name = "mobs_animal:chicken",
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nodes = {spawn_on},
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neighbors = {"group:grass"},
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min_light = 10,
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chance = 15000,
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chance = 5000, -- 15000
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active_object_count = 2,
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min_height = 0,
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min_height = 5,
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max_height = 200,
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day_toggle = true,
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})
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