forked from mtcontrib/mobs_animal
animals spawn near grass now (chance amended to suit)
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@ -59,16 +59,19 @@ stepheight = 0.6,
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local spawn_on = "default:dirt_with_grass"
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local spawn_by = {"group:grass"}
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:mushroom_dirt"
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spawn_by = {"flowers:mushroom_brown", "flowers:mushroom_brown"}
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end
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mobs:spawn({
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name = "mobs_animal:pumba",
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nodes = {spawn_on},
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neighbors = spawn_by,
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min_light = 10,
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chance = 15000,
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chance = 5000, -- 15000
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min_height = 0,
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max_height = 200,
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day_toggle = true,
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