forked from mtcontrib/mobs_animal
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620bdfe33d
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@ -161,7 +161,7 @@ minetest.register_craft({
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minetest.register_craftitem(":mobs:rabbit_hide", {
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description = S("Rabbit Hide"),
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inventory_image = "mobs_rabbit_hide.png",
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groups = {flammable = 2},
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groups = {flammable = 2, pelt = 1},
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})
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minetest.register_craft({
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@ -302,7 +302,7 @@ minetest.register_craft({
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minetest.register_craftitem(":mobs:chicken_feather", {
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description = S("Feather"),
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inventory_image = "mobs_chicken_feather.png",
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groups = {flammable = 2},
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groups = {flammable = 2, feather = 1},
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})
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minetest.register_craft({
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8
cow.lua
8
cow.lua
@ -189,11 +189,13 @@ minetest.register_craft({
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type = "shapeless",
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output = "mobs:bucket_milk",
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recipe = {
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"mobs:glass_milk", "mobs:glass_milk",
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"mobs:glass_milk", "mobs:glass_milk",
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"group:food_milk_glass", "group:food_milk_glass",
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"group:food_milk_glass", "group:food_milk_glass",
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"bucket:bucket_empty"
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},
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replacements = { {"mobs:glass_milk", "vessels:drinking_glass 4"} }
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replacements = {
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{"group:food_milk_glass", "vessels:drinking_glass 4"},
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}
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})
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3
mod.conf
3
mod.conf
@ -1 +1,4 @@
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name = mobs_animal
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depends = default, mobs
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optional_depends = lucky_block, intllib
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description = Adds farm animals.
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@ -64,6 +64,12 @@ for _, col in ipairs(all_colours) do
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stand_end = 80,
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walk_start = 81,
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walk_end = 100,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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follow = {
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"farming:wheat", "default:grass_1", "farming:barley",
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@ -97,7 +103,7 @@ for _, col in ipairs(all_colours) do
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--are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
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--if fed 7x grass or wheat then sheep regrows wool
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--if fed 7 times then sheep regrows wool
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if self.food and self.food > 6 then
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self.gotten = false
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@ -51,6 +51,12 @@ mobs:register_mob("mobs_animal:pumba", {
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walk_end = 100,
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punch_start = 70,
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punch_end = 100,
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die_start = 1, -- we dont have a specific death animation so we will
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die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
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die_speed = 1, -- have mob rotate when dying.
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die_loop = false,
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die_rotate = true,
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},
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on_rightclick = function(self, clicker)
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