local S = mobs.intllib_animal -- Penguin by D00Med mobs:register_mob("mobs_animal:penguin", { stepheight = 0.6, type = "animal", passive = true, reach = 1, hp_min = 5, hp_max = 10, armor = 200, collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2}, visual = "mesh", mesh = "mobs_penguin.b3d", visual_size = {x = 0.25, y = 0.25}, textures = { {"mobs_penguin.png"}, }, sounds = {}, makes_footstep_sound = true, walk_velocity = 1, run_velocity = 2, runaway = true, jump = false, stepheight = 1.1, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, }, water_damage = 0, lava_damage = 4, light_damage = 0, fear_height = 2, animation = { speed_normal = 15, stand_start = 1, stand_end = 20, walk_start = 25, walk_end = 45, fly_start = 75, -- swim animation fly_end = 95, hover_start = 50, hover_end = 70 -- 50-70 is slide/water idle }, fly_in = {"default:water_source", "default:water_flowing"}, floats = 0, follow = { "group:food_fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical", "mobs_fish:clownfish_set", "mobs_fish:tropical_set", "xocean:fish_edible" }, view_range = 5, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end end, }) if not mobs.custom_spawn_animal then mobs:spawn({ name = "mobs_animal:penguin", nodes = {"default:snowblock"}, min_light = 14, interval = 60, chance = 20000, min_height = 0, max_height = 200, day_toggle = true, }) end mobs:register_egg("mobs_animal:penguin", S("Penguin"), "mobs_penguin_inv.png")