forked from mtcontrib/mobs_animal
209 lines
4.8 KiB
Lua
209 lines
4.8 KiB
Lua
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local S = mobs.intllib
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local all_colours = {
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{"black", S("Black"), "#000000b0"},
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{"blue", S("Blue"), "#015dbb70"},
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{"brown", S("Brown"), "#663300a0"},
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{"cyan", S("Cyan"), "#01ffd870"},
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{"dark_green", S("Dark Green"), "#005b0770"},
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{"dark_grey", S("Dark Grey"), "#303030b0"},
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{"green", S("Green"), "#61ff0170"},
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{"grey", S("Grey"), "#5b5b5bb0"},
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{"magenta", S("Magenta"), "#ff05bb70"},
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{"orange", S("Orange"), "#ff840170"},
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{"pink", S("Pink"), "#ff65b570"},
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{"red", S("Red"), "#ff0000a0"},
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{"violet", S("Violet"), "#2000c970"},
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{"white", S("White"), "#abababc0"},
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{"yellow", S("Yellow"), "#e3ff0070"},
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}
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-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
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for _, col in ipairs(all_colours) do
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mobs:register_mob("mobs_animal:sheep_"..col[1], {
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stepheight = 0.6,
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type = "animal",
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passive = true,
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hp_min = 8,
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hp_max = 10,
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armor = 200,
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collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "mobs_sheep.b3d",
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textures = {
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{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
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},
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gotten_texture = {"mobs_sheep_shaved.png"},
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gotten_mesh = "mobs_sheep_shaved.b3d",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sheep",
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},
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
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--{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 80,
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walk_start = 81,
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walk_end = 100,
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},
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follow = {"farming:wheat", "default:grass_5"},
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view_range = 8,
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replace_rate = 10,
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replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
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replace_with = "air",
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replace_offset = -1,
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fear_height = 3,
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--[[
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on_replace = function(self, pos, oldnode, newnode)
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print ("---- replaced") ; return false -- false to keep node, true to replace
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end,
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]]
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on_rightclick = function(self, clicker)
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--are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
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--if full grow fuzz
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if self.gotten == false then
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self.object:set_properties({
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textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
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mesh = "mobs_sheep.b3d",
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})
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end
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return
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end
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local item = clicker:get_wielded_item()
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local itemname = item:get_name()
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local name = clicker:get_player_name()
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--are we giving a haircut>
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if itemname == "mobs:shears" then
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if self.gotten ~= false
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or self.child ~= false
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or name ~= self.owner
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or not minetest.get_modpath("wool") then
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return
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end
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self.gotten = true -- shaved
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local obj = minetest.add_item(
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self.object:get_pos(),
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ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
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)
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if obj then
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obj:setvelocity({
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x = math.random(-1, 1),
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y = 5,
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z = math.random(-1, 1)
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})
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end
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item:add_wear(650) -- 100 uses
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clicker:set_wielded_item(item)
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self.object:set_properties({
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textures = {"mobs_sheep_shaved.png"},
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mesh = "mobs_sheep_shaved.b3d",
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})
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return
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end
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--are we coloring?
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if itemname:find("dye:") then
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if self.gotten == false
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and self.child == false
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and self.tamed == true
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and name == self.owner then
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local colr = string.split(itemname, ":")[2]
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for _,c in pairs(all_colours) do
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if c[1] == colr then
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local pos = self.object:get_pos()
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self.object:remove()
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local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
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local ent = mob:get_luaentity()
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ent.owner = name
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ent.tamed = true
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-- take item
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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break
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end
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end
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end
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return
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end
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-- protect mod with mobs:protector item
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if mobs:protect(self, clicker) then return end
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--are we capturing?
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if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
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end
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})
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mobs:register_egg("mobs_animal:sheep_"..col[1], S("@1 Sheep", col[2]), "wool_"..col[1]..".png", 1)
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-- compatibility
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mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
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end
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local spawn_on = "default:dirt_with_grass"
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:green_dirt"
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end
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mobs:spawn({
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name = "mobs_animal:sheep_white",
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nodes = {spawn_on},
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min_light = 10,
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chance = 15000,
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min_height = 0,
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max_height = 31000,
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day_toggle = true,
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})
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mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility
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