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10 changed files with 287 additions and 25 deletions

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@ -55,28 +55,62 @@ mobs:register_mob("mobs_monster:lava_flan", {
},
on_die = function(self, pos)
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "fire:basic_flame"})
local cod = self.cause_of_death or {}
local def = cod.node and minetest.registered_nodes[cod.node]
if def and def.groups and def.groups.water then
pos.y = pos.y + 1
minetest.add_particlespawner({
amount = 40,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = 0, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 3.0,
maxsize = 5.0,
texture = "tnt_smoke.png",
})
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
self.object:remove()
if math.random(4) == 1 then
minetest.add_entity(pos, "mobs_monster:obsidian_flan")
end
else
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "fire:basic_flame"})
end
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 1.0,
maxsize = 2.0,
texture = "fire_basic_flame.png",
})
self.object:remove()
end
self.object:remove()
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 1.0,
maxsize = 2.0,
texture = "fire_basic_flame.png",
})
end,
glow = 10,
})
@ -115,6 +149,9 @@ local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- does player exist?
if not digger then return end
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
@ -184,3 +221,133 @@ minetest.override_item("mobs:pick_lava", {
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end
-- obsidian flan
mobs:register_mob("mobs_monster:obsidian_flan", {
type = "monster",
passive = false,
attack_type = "shoot",
shoot_interval = 0.5,
shoot_offset = 1.0,
arrow = "mobs_monster:obsidian_arrow",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 30,
visual_size = {x = 0.6, y = 0.6},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"mobs_obsidian_flan.png"},
},
blood_texture = "default_obsidian.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_lavaflan",
-- war_cry = "mobs_lavaflan",
},
walk_velocity = 0.1,
run_velocity = 0.5,
jump = false,
view_range = 10,
floats = 0,
drops = {
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
}
})
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
"default_obsidian.png", 1)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_obsidian_shard.png"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
if mobs_griefing == false or minetest.is_protected(pos, "") then
return
end
local texture = "default_dirt.png" --fallback texture
local radius = 1
local def = minetest.registered_nodes[node]
if def then
node = { name = node }
end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
if def.groups and def.groups.level == 2 then
return
end
minetest.add_particlespawner({
amount = 32,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.33,
maxsize = radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
minetest.set_node(pos, {name = "air"})
local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
end
})

35
locale/zh_CN.txt Normal file
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@ -0,0 +1,35 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模组] Mobs Redo 'Monsters' 已加载
#lava_flan.lua
Lava Flan = 岩浆饼
Lava orb = 岩浆球
Lava Pickaxe = 岩浆镐
#mese_monster.lua
Mese Monster = 黄石怪
#oerkki.lua
Oerkki = 奥尔基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛网
#stonemonster.lua
Stone Monster = 石头怪
#treemonster.lua
Tree Monster = 树怪

35
locale/zh_TW.txt Normal file
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@ -0,0 +1,35 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模組] Mobs Redo 'Monsters' 已加載
#lava_flan.lua
Lava Flan = 岩漿餅
Lava orb = 岩漿球
Lava Pickaxe = 岩漿鎬
#mese_monster.lua
Mese Monster = 黃石怪
#oerkki.lua
Oerkki = 奧爾基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛網
#stonemonster.lua
Stone Monster = 石頭怪
#treemonster.lua
Tree Monster = 樹怪

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@ -11,7 +11,7 @@ Dungeon Master
Lava Flan
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed.
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
Mese Monster

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@ -3,7 +3,8 @@ local S = mobs.intllib
-- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
local effect = function(
pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5

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@ -5,6 +5,9 @@ local get_velocity = function(self)
local v = self.object:get_velocity()
-- sanity check
if not v then return 0 end
return (v.x * v.x + v.z * v.z) ^ 0.5
end
@ -101,6 +104,7 @@ mobs:register_mob("mobs_monster:spider", {
return true -- run only once, false/nil runs every activation
end,
-- custom function to make spiders climb vertical facings
do_custom = function(self, dtime)
@ -112,14 +116,17 @@ mobs:register_mob("mobs_monster:spider", {
self.spider_timer = 0
-- need to be stopped to go onwards
if get_velocity(self) > 0.2 then
self.disable_falling = false
if get_velocity(self) > 0.5 then
self.disable_falling = nil
return
end
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
-- sanity check
if not yaw then return end
pos.y = pos.y + self.collisionbox[2] - 0.2
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
@ -148,9 +155,26 @@ mobs:register_mob("mobs_monster:spider", {
self.disable_falling = true
-- move up facing
v.x = 0 ; v.y = 0
v.y = self.jump_height
mobs:set_animation(self, "jump")
self.object:set_velocity(v)
end,
-- make spiders jump at you on attack
custom_attack = function(self, pos)
local vel = self.object:get_velocity()
self.object:set_velocity({
x = vel.x * self.run_velocity,
y = self.jump_height * 1.5,
z = vel.z * self.run_velocity
})
self.pausetimer = 0.5
return true -- continue rest of attack function
end
})
@ -160,7 +184,7 @@ mobs:spawn({
name = "mobs_monster:spider",
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt"
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
},
min_light = 0,
max_light = 8,

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