Compare commits

35 Commits

Author SHA1 Message Date
ad2237d791 Merge remote-tracking branch 'upstream/master' 2025-03-21 13:15:06 +01:00
a195057c8a add sand variation in sand monster drops, same with dirt monster 2025-03-20 14:08:28 +00:00
2671360c0d Merge remote-tracking branch 'upstream/master' 2025-03-20 12:28:17 +01:00
185b4d22d4 add ukrainian translation (thx Fromkaniv) 2025-03-15 16:42:05 +00:00
edc86fec21 spider armor 100 2025-01-01 11:15:48 +00:00
a02ca31b92 tweak fire spirit 2024-12-19 10:45:22 +00:00
5d8bcde2ae math local 2024-12-18 13:02:23 +00:00
70edecd5bb change lava flan model from .x to new .b3d (thx AspireMint) 2024-12-15 12:11:09 +00:00
6ea38b5a16 crystal spider immune to ethereal crystal spike node. 2024-11-27 08:22:50 +00:00
d86f9253a7 spawn stone monster in permafrost biome 2024-11-06 17:01:58 +00:00
004d7ed31d russian translation added (thx skybuilder1717) 2024-11-04 17:43:45 +00:00
ddc541f8ed frost and healing tree monsters glow slightly 2024-10-31 10:33:16 +00:00
fc1c015d73 add brazilian translation (thx pixelzone) 2024-10-26 10:20:29 +01:00
6de7ee6b11 tweak lava pick dig sound 2024-09-23 08:27:01 +01:00
1a576f2bb1 lil tweaks 2024-09-15 08:38:31 +01:00
bb6a664f1e Merge remote-tracking branch 'upstream/master' 2024-09-15 09:26:52 +02:00
5c956edfe3 tweak and tidy code 2024-08-10 14:39:51 +01:00
ad470a4ad2 fix default check and invalid texture name 2024-08-09 07:59:41 +01:00
68ae991ca6 add particle effect and sound when lava pick cooks node 2024-07-01 09:25:52 +01:00
4ab678d7ec refactor lava pick dig function 2024-06-28 11:31:26 +01:00
50039fe67d fix on_dig function when using lava pick 2024-06-27 15:25:28 +01:00
11f8cbbe54 fix digger check 2024-06-25 07:58:05 +01:00
59ad0f8da8 use optipng to fix image warnings 2024-05-15 07:28:45 +01:00
1e224174ae oerkki model fixed (thx blaboing) 2024-04-01 10:48:53 +01:00
83a9a1dc27 set is_ground_content for cobweb (thx SwissAlpS) 2024-02-27 08:01:22 +00:00
8c410bd87e set self.node_damage to false for spiders 2024-01-26 13:06:11 +00:00
7893b94f6e Merge remote-tracking branch 'upstream/master' 2023-12-13 21:01:04 +01:00
130f46c81f fix obsidian flan arrow 2023-12-04 07:49:50 +00:00
d4d8cc526a Merge remote-tracking branch 'upstream/master' 2023-11-22 23:55:26 +01:00
a1030bf7d5 use api functions for spider 2023-10-13 08:40:10 +01:00
5adb1caf70 use get_properties to return collisionbox 2023-10-03 15:11:56 +01:00
2661e900e7 tidy code 2023-08-13 11:02:47 +01:00
0c4794c446 remove intllib 2023-08-08 16:51:31 +01:00
7a5d019d8a added settings to enable/disable monsters. 2023-08-07 07:10:23 +01:00
51d7677e65 add land_guard to spawn_example.lua file for custom spawns 2023-06-19 16:58:47 +01:00
38 changed files with 506 additions and 4266 deletions

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@ -1,5 +0,0 @@
mobs
default?
lucky_block?
toolranks?
intllib?

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@ -1 +0,0 @@
Adds many types of monster.

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@ -1,17 +1,19 @@
local S = mobs.intllib_monster
local S = minetest.get_translator("mobs_monster")
-- custom dirt monster type
local dirt_types = {
{ nodes = {"ethereal:dry_dirt"},
skins = {"mobs_dirt_monster3.png"},
drops = {
{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2}
{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2},
{name = "ethereal:charcoal_lump", chance = 2, min = 0, max = 1}
}
}
}
-- Dirt Monster by PilzAdam
mobs:register_mob("mobs_monster:dirt_monster", {
@ -33,9 +35,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster"
},
sounds = {random = "mobs_dirtmonster"},
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
@ -43,22 +43,18 @@ mobs:register_mob("mobs_monster:dirt_monster", {
drops = {
{name = "default:dirt", chance = 1, min = 0, max = 2},
{name = "maptools:silver_coin", chance = 2, min = 1, max = 1,},
{name = "default:clay_lump", chance = 2, min = 0, max = 1}
},
water_damage = 1,
lava_damage = 5,
light_damage = 3,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63
},
-- check surrounding nodes and spawn a specific monster
@ -76,9 +72,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
if tmp.drops then self.drops = tmp.drops end
return true
end
@ -88,6 +82,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
@ -103,8 +98,10 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster") -- compatibility
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster")

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@ -1,5 +1,7 @@
local S = mobs.intllib_monster
local S = minetest.get_translator("mobs_monster")
-- custom dungeon master types
local master_types = {
@ -11,7 +13,6 @@ local master_types = {
}
}
-- Dungeon Master by PilzAdam
mobs:register_mob("mobs_monster:dungeon_master", {
@ -62,16 +63,11 @@ mobs:register_mob("mobs_monster:dungeon_master", {
light_damage = 0,
fear_height = 3,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
shoot_start = 36,
shoot_end = 48,
speed_normal = 15,
speed_run = 15
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35,
punch_start = 36, punch_end = 48,
shoot_start = 36, shoot_end = 48,
speed_normal = 15, speed_run = 15
},
-- check surrounding nodes and spawn a specific monster
@ -89,9 +85,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
if tmp.drops then self.drops = tmp.drops end
return true
end
@ -101,6 +95,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
@ -113,14 +108,17 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"),
"fire_basic_flame.png", 1, true)
-- old mobs mod compatibility
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master")
-- fireball arrow
-- fireball (weapon)
mobs:register_arrow("mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
@ -161,6 +159,7 @@ mobs:register_arrow("mobs_monster:fireball", {
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}
@ -168,6 +167,7 @@ mobs:register_arrow("mobs_monster:fireball", {
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}

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@ -1,5 +1,7 @@
local S = mobs.intllib_monster
-- translation and drops
local S = minetest.get_translator("mobs_monster")
local mob_drops = {
{name = "fireflies:firefly", chance = 1, min = 1, max = 1}
@ -26,14 +28,12 @@ mobs:register_mob("mobs_monster:fire_spirit", {
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
visual_scale = {x = 0.5, y = 0.5, z = 0.5},
visual = "sprite",
textures = {
{"mobs_fire_spirit.png"}
},
textures = {{"mobs_fire_spirit.png"}},
glow = 14,
blood_texture = "fire_basic_flame.png",
immune_to = {
{"bucket:bucket_water", 1},
{"bucket:bucket_river_water", 1},
{"bucket:bucket_water", 2},
{"bucket:bucket_river_water", 2},
{"all"}
},
makes_footstep_sound = false,
@ -48,7 +48,7 @@ mobs:register_mob("mobs_monster:fire_spirit", {
jump = true,
jump_height = 6,
drops = mob_drops,
water_damage = 1,
water_damage = 4,
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
@ -67,9 +67,7 @@ mobs:register_mob("mobs_monster:fire_spirit", {
self.flame_timer = (self.flame_timer or 0) + dtime
if self.flame_timer < 0.25 then
return
end
if self.flame_timer < 0.1 then return end
self.flame_timer = 0
@ -80,6 +78,7 @@ mobs:register_mob("mobs_monster:fire_spirit", {
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
@ -95,5 +94,6 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:fire_spirit", S("Fire Spirit"), "fire_basic_flame.png", 1)

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@ -1,33 +1,11 @@
-- Load support for intllib.
-- translation and mod path
local S = minetest.get_translator("mobs_monster")
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- Check for translation method
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("mobs_monster") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair() -- new gettext method
else
S = intllib.Getter() -- old text file method
end
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
mobs.intllib_monster = S
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
@ -36,32 +14,43 @@ if input then
input = nil
end
-- helper function
local function ddoo(mob)
if minetest.settings:get_bool("mobs_monster." .. mob) == false then
print("[Mobs_Monster] " .. mob .. " disabled!")
return
end
dofile(path .. mob .. ".lua")
end
-- Monsters
dofile(path .. "dirt_monster.lua") -- PilzAdam
dofile(path .. "dungeon_master.lua")
dofile(path .. "oerkki.lua")
dofile(path .. "sand_monster.lua")
dofile(path .. "stone_monster.lua")
dofile(path .. "tree_monster.lua")
dofile(path .. "lava_flan.lua") -- Zeg9
dofile(path .. "mese_monster.lua")
dofile(path .. "spider.lua") -- AspireMint
ddoo("dirt_monster") -- PilzAdam
ddoo("dungeon_master")
ddoo("oerkki")
ddoo("sand_monster")
ddoo("stone_monster")
ddoo("tree_monster")
ddoo("lava_flan") -- Zeg9
ddoo("mese_monster")
ddoo("spider") -- AspireMint
ddoo("land_guard")
ddoo("fire_spirit")
dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
dofile(path .. "land_guard.lua")
dofile(path .. "fire_spirit.lua")
-- Load custom spawning if found
-- Load custom spawning
if mobs.custom_spawn_monster then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
if minetest.get_modpath("lucky_block") then
dofile(path .. "lucky_block.lua")
end
print ("[MOD] Mobs Redo Monsters loaded")

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@ -1,6 +1,7 @@
local S = mobs.intllib_monster
-- translation and custom land guard types
local S = minetest.get_translator("mobs_monster")
local guard_types = {
@ -51,9 +52,7 @@ mobs:register_mob("mobs_monster:land_guard", {
{"mobs_land_guard3.png"}
},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
},
sounds = {random = "mobs_dungeonmaster"},
walk_velocity = 1.5,
run_velocity = 3.4,
jump = true,
@ -70,14 +69,10 @@ mobs:register_mob("mobs_monster:land_guard", {
light_damage = 0,
fear_height = 8,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 20,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35,
punch_start = 36, punch_end = 48,
speed_normal = 15, speed_run = 20,
},
-- check surrounding nodes and spawn a specific guard
@ -96,9 +91,7 @@ mobs:register_mob("mobs_monster:land_guard", {
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = tmp.docile
if tmp.drops then
self.drops = tmp.drops
end
if tmp.drops then self.drops = tmp.drops end
return true
end
@ -108,20 +101,23 @@ mobs:register_mob("mobs_monster:land_guard", {
end,
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:land_guard",
nodes = {
"default:snow", "default:ice", "default:stone",
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
},
max_light = 7,
chance = 25000,
min_height = 0,
active_object_count = 1,
})
mobs:spawn({
name = "mobs_monster:land_guard",
nodes = {
"default:snow", "default:ice", "default:stone",
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
},
max_light = 7,
chance = 25000,
min_height = 0,
active_object_count = 1,
})
end
-- spawn egg
mobs:register_egg("mobs_monster:land_guard", S("Land Guard"), "default_ice.png", 1)

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@ -1,5 +1,5 @@
local S = mobs.intllib_monster
local S = minetest.get_translator("mobs_monster")
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
@ -7,14 +7,14 @@ mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
reach = 2.5,
damage = 3,
hp_min = 10,
hp_min = 20,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
mesh = "zmobs_lava_flan.b3d",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
@ -79,8 +79,8 @@ mobs:register_mob("mobs_monster:lava_flan", {
mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
local nods = minetest.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y, z = pos.z}, "air")
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y, z = pos.z}, "air")
-- place flame if position empty and flame exists
if nods and #nods > 0
@ -96,27 +96,29 @@ mobs:register_mob("mobs_monster:lava_flan", {
glow = 10
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1500,
active_object_count = 1,
max_height = 0
})
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1500,
active_object_count = 1,
max_height = 0
})
end
-- spawn egg
-- add spawn egg
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
-- compatibility for old mobs mod
-- compatibility alias, only needed for servers who used the old mobs mod
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png",
@ -131,57 +133,60 @@ minetest.register_craft({
burntime = 80
})
-- Lava Pick (digs and smelts at same time)
-- backup and replace old function
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- does player exist?
if not digger then return end
-- are we a player using the lava pick?
if digger and digger:get_wielded_item():get_name() == ("mobs:pick_lava") then
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
local hot_drops = {}
local is_cooked
-- reset new smelted drops
local hot_drops = {}
for _, drop in ipairs(drops) do
-- loop through current node drops
for _, drop in ipairs(drops) do
local stack = ItemStack(drop)
-- get cooked output of current drops
local stack = ItemStack(drop)
while not stack:is_empty() do
while not stack:is_empty() do
local output, decremented_input = minetest.get_craft_result({
method = "cooking", width = 1, items = {stack}})
local output, decremented_input = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {stack}
})
if output.item:is_empty() then
table.insert_all(hot_drops, decremented_input.items)
break
else
is_cooked = true
if output.item:is_empty() then
if not output.item:is_empty() then
table.insert(hot_drops, output.item)
end
table.insert_all(hot_drops, decremented_input.items)
break
else
if not output.item:is_empty() then
table.insert(hot_drops, output.item)
table.insert_all(hot_drops, output.replacements)
stack = decremented_input.items[1] or ItemStack()
end
table.insert_all(hot_drops, output.replacements)
stack = decremented_input.items[1] or ItemStack()
end
end
drops = hot_drops -- replace normal drops with cooked versions
if is_cooked then
mobs:effect(pos, 1, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 5, gain = 0.05}, true)
end
end
return old_handle_node_drops(pos, hot_drops, digger)
return old_handle_node_drops(pos, drops, digger)
end
-- lava pick, smelts nodes when you dig
minetest.register_tool(":mobs:pick_lava", {
description = S("Lava Pickaxe"),
inventory_image = "mobs_pick_lava.png",
@ -190,9 +195,7 @@ minetest.register_tool(":mobs:pick_lava", {
max_drop_level = 3,
groupcaps = {
cracky = {
times = {[1] = 1.80, [2] = 0.80, [3] = 0.40},
uses = 40,
maxlevel = 3
times = {[1] = 1.80, [2] = 0.80, [3] = 0.40}, uses = 40, maxlevel = 3
}
},
damage_groups = {fleshy = 6, fire = 1},
@ -201,6 +204,8 @@ minetest.register_tool(":mobs:pick_lava", {
light_source = 14
})
-- recipe
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
@ -210,16 +215,16 @@ minetest.register_craft({
}
})
-- Add [toolranks] mod support if found
-- Add [toolranks] mod support
if minetest.get_modpath("toolranks") then
minetest.override_item("mobs:pick_lava", {
original_description = "Lava Pickaxe",
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
minetest.override_item("mobs:pick_lava", {
original_description = S("Lava Pickaxe"),
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end
-- obsidian flan
mobs:register_mob("mobs_monster:obsidian_flan", {
@ -231,21 +236,17 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
arrow = "mobs_monster:obsidian_arrow",
reach = 2,
damage = 3,
hp_min = 10,
hp_min = 20,
hp_max = 35,
armor = 30,
visual_size = {x = 0.6, y = 0.6},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"mobs_obsidian_flan.png"}
},
mesh = "zmobs_lava_flan.b3d",
textures = {{"mobs_obsidian_flan.png"}},
blood_texture = "default_obsidian.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_lavaflan"
},
sounds = {random = "mobs_lavaflan"},
walk_velocity = 0.1,
run_velocity = 0.5,
jump = false,
@ -260,28 +261,23 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
fire_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 8,
walk_start = 10, walk_end = 18,
run_start = 20, run_end = 28,
punch_start = 20, punch_end = 28
}
})
-- spawn egg
-- add spawn egg
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
"default_obsidian.png", 1)
-- obsidian arrow and grief setting check
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
@ -289,6 +285,7 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
@ -296,6 +293,7 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
@ -309,13 +307,10 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
end
local texture = "default_dirt.png" --fallback texture
local radius = 1
local def = minetest.registered_nodes[node]
local def = node and minetest.registered_nodes[node.name]
if def then
node = {name = node}
end
if not def then return end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
@ -350,6 +345,6 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
minetest.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
end
})

View File

@ -35,6 +35,7 @@ Textures by AMMOnym (WTFPL)
Textures by TenPlus1 (MIT)
mobs_stone_monster3.png
mobs_fireball.png
mobs_obsidian_flan.png
Textures by Sirrobzeroone (CC0 1.0 Universal)
mobs_stone_monster4.png
@ -71,10 +72,12 @@ AspireMint (CC BY-SA 3.0)
mobs_spider_snowy.png
mobs_spider_grey.png
mobs_spider_crystal.png
zmobs_lava_flan.b3d
zmobs_lava_flan.png
zmobs_lava_flan2.png
zmobs_lava_flan3.png
Zeg9 (CC BY-SA 3.0)
zmobs_lava_flan.x
zmobs_lava_flan.png
zmobs_lava_orb.png
Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798

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@ -1,37 +0,0 @@
# German Translation for mobs_monster mod
# Deutsche Übersetzung der mobs_monster Mod
# last update: 2016/June/10
# Author: Xanthin
#dirtmonster.lua
Dirt Monster = Erdmonster
#dungeonmaster.lua
Dungeon Master = Kerkermeister
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' geladen
#lava_flan.lua
Lava Flan = Lavaflan
Lava orb = Lavakugel
Lava Pickaxe = Lavaspitzhacke
#mese_monster.lua
Mese Monster = Mesemonster
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Sandmonster
#spider.lua
Spider = Spinne
Cobweb = Spinnennetz
#stonemonster.lua
Stone Monster = Steinmonster
#treemonster.lua
Tree Monster = Baummonster

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@ -1,34 +0,0 @@
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = Monstre de terre
#dungeonmaster.lua
Dungeon Master = Maître des donjons
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monstres' chargé
#lava_flan.lua
Lava Flan = Flan de lave
Lava orb = Orbe de lave
Lava Pickaxe = Pioche de lave
#mese_monster.lua
Mese Monster = Monstre de Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Monstre de sable
#spider.lua
Spider = Araignée
Cobweb = Toile d'arraignée
#stonemonster.lua
Stone Monster = Monstre de pierre
#treemonster.lua
Tree Monster = Monstre de bois

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@ -1,38 +0,0 @@
# ITALIAN LOCALE FILE FOR THE MOBS MONSTER MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS MONSTER package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
#dirtmonster.lua
Dirt Monster = Mostro di terra
#dungeonmaster.lua
Dungeon Master = Padrone delle segrete
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' caricato
#lava_flan.lua
Lava Flan = Sformato di lava
Lava orb = Sfera di lava
Lava Pickaxe = Piccone di lava
#mese_monster.lua
Mese Monster = Mostro di mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Mostro di sabbia
#spider.lua
Spider = Ragno
Cobweb = Ragnatela
#stonemonster.lua
Stone Monster = Mostro di pietra
#treemonster.lua
Tree Monster = Albero mostro

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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Teia de Aranha
Dirt Monster=Monstro de Terra
Dungeon Master=Mestre das Dungeons
Lava Flan=Pudim de Lava
Lava Pickaxe=Picareta de Lava
Lava orb=Orb de Lava
Mese Monster=Monstro de mese
#Obsidian Flan=Pudim de Obsidian
Oerkki=Oerkki
Sand Monster=Monstro de Areia
Spider=Aranha
Stone Monster=Monstro de pedra
Tree Monster= Arvore Monstro

14
locale/mobs_monster.ru.tr Normal file
View File

@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Паутина
Dirt Monster=Земляной Монстр
Dungeon Master=Хозяйн Подземелья
Lava Flan=Лавовый Слизень
Lava Pickaxe=Лавовая Кирка
Lava orb=Лавовая сфера
Mese Monster=Месе Монстр
Obsidian Flan=Обсидиановый Слизень
Oerkki=Дух Ведьмы
Sand Monster=Песочный Монстр
Spider=Паук
Stone Monster=Каменный Монстр
Tree Monster=Древесный Монстр

19
locale/mobs_monster.uk.tr Normal file
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@ -0,0 +1,19 @@
# textdomain:mobs_monster
Mobs Monster=Моби Монстри
Add many different monsters into your world.=Додає багато різних монстрів у світ.
Adds many types of monster.=Додає багато різних типів монстрів.
Cobweb=Павутина
Dirt Monster=Земляний монстр
Dungeon Master=Хазяїн печер
Lava Flan=Лавовий слимак
Lava Pickaxe=Лавове кайло
Lava orb=Лавова сфера
Mese Monster=Месе монстр
Obsidian Flan=Обсидіановий слимак
Oerkki=Оерккі
Land Guard=Охоронець землі
Fire Spirit=Вогняний дух
Sand Monster=Пісочний монстр
Spider=Павук
Stone Monster=Кам'яний монстр
Tree Monster=Дерево-монстр

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@ -1,35 +0,0 @@
# Malay translations of mobs_monster mod
# using template from 2016/June/10, translated on 2018/February/05
#dirtmonster.lua
Dirt Monster = Raksasa Tanah
#dungeonmaster.lua
Dungeon Master = Penjaga Kurungan Bawah Tanah
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MODS] Mobs Redo 'Monsters' telah dimuatkan
#lava_flan.lua
Lava Flan = Raksasa Lava
Lava orb = Bola Lava
Lava Pickaxe = Beliung Lava
#mese_monster.lua
Mese Monster = Raksasa Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Raksasa Pasir
#spider.lua
Spider = Labah-labah
Cobweb = Sarang Labah-labah
#stonemonster.lua
Stone Monster = Raksasa Batu
#treemonster.lua
Tree Monster = Raksasa Pokok

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@ -1,36 +0,0 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster=
#dungeonmaster.lua
Dungeon Master=
#init.lua
[MOD] Mobs Redo 'Monsters' loaded=
#lava_flan.lua
Lava Flan=
Lava orb=
Lava Pickaxe=
Obsidian Flan=
#mese_monster.lua
Mese Monster=
#oerkki.lua
Oerkki=
#sandmonster.lua
Sand Monster=
#spider.lua
Spider=
Cobweb=
#stonemonster.lua
Stone Monster=
#treemonster.lua
Tree Monster=

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@ -1,39 +0,0 @@
# Türkçe çeviri by Admicos
# Turkish translation by Admicos
# Son düzenleme: 26 Nisan 2017
# Last edit: 26 April 2017
#dirtmonster.lua
Dirt Monster = Toprak Canavarı
#dungeonmaster.lua
Dungeon Master = Zindan başı
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Canavarlar' yüklendi
#lava_flan.lua
Lava Flan = Lav Flan
Lava orb = Lav küre
Lava Pickaxe = Lav kazması
#mese_monster.lua
Mese Monster = Mese Canavarı
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Kum Canavarı
#spider.lua
Spider = Örümcek
Cobweb = Örümcek ağı
#stonemonster.lua
Stone Monster = Taş Canavarı
#treemonster.lua
Tree Monster = Ağaç Canavarı

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@ -1,36 +0,0 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模组] Mobs Redo 'Monsters' 已加载
#lava_flan.lua
Lava Flan = 岩浆饼
Lava orb = 岩浆球
Lava Pickaxe = 岩浆镐
Obsidian Flan = 黑耀石饼
#mese_monster.lua
Mese Monster = 黄石怪
#oerkki.lua
Oerkki = 奥尔基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛网
#stonemonster.lua
Stone Monster = 石头怪
#treemonster.lua
Tree Monster = 树怪

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@ -1,36 +0,0 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模組] Mobs Redo 'Monsters' 已加載
#lava_flan.lua
Lava Flan = 岩漿餅
Lava orb = 岩漿球
Lava Pickaxe = 岩漿鎬
Obsidian Flan = 黑耀石餅
#mese_monster.lua
Mese Monster = 黃石怪
#oerkki.lua
Oerkki = 奧爾基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛網
#stonemonster.lua
Stone Monster = 石頭怪
#treemonster.lua
Tree Monster = 樹怪

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@ -1,3 +1,6 @@
-- web trap schematic
local web = {name = "mobs:cobweb"}
local web_trap = {
size = {x = 3, y = 3, z = 3},
@ -20,6 +23,8 @@ lucky_block:add_schematics({
{"webtrap", web_trap, {x = 1, y = 0, z = 1}},
})
-- add lucky blocks
lucky_block:add_blocks({
{"sch", "webtrap", 1, true},
{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},

View File

@ -1,139 +1,139 @@
local S = mobs.intllib_monster
-- translation and custom mese monster types
local S = minetest.get_translator("mobs_monster")
local mese_monster_types = {
-- mese_monster_red
{
y_min = -20,
y_max = -1000,
damage = 2,
reach = 3,
hp_min = 15,
hp_max = 25,
armor = 80,
skins = {"mobs_mese_monster_red.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0}
{ -- red
y_min = -20,
y_max = -1000,
damage = 2,
reach = 3,
hp_min = 15,
hp_max = 25,
armor = 80,
skins = {"mobs_mese_monster_red.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0}
},
drops = {
{name = "default:mese_crystal", chance = 15, min = 0, max = 1},
{name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1}
},
arrow_override = function(self)
self.velocity = 6
self.damage = 2
end
},
drops = {
{name = "default:mese_crystal", chance = 15, min = 0, max = 1},
{name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1}
},
arrow_override = function(self)
self.velocity = 6
self.damage = 2
end
},
-- mese_monster_green
{
y_min = -1001,
y_max = -2000,
damage = 3,
reach = 3,
hp_min = 20,
hp_max = 30,
armor = 75,
skins = {"mobs_mese_monster_green.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0}
{ -- green
y_min = -1001,
y_max = -2000,
damage = 3,
reach = 3,
hp_min = 20,
hp_max = 30,
armor = 75,
skins = {"mobs_mese_monster_green.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0}
},
drops = {
{name = "default:mese_crystal", chance = 12, min = 0, max = 1},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1}
},
arrow_override = function(self)
self.velocity = 6
self.damage = 2
end
},
drops = {
{name = "default:mese_crystal", chance = 12, min = 0, max = 1},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1}
},
arrow_override = function(self)
self.velocity = 6
self.damage = 2
end
},
-- mese_monster_blue
{
y_min = -2001,
y_max = -3000,
damage = 3,
reach = 4,
hp_min = 25,
hp_max = 35,
armor = 70,
skins = {"mobs_mese_monster_blue.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0},
{"default:pick_bronze", 0},
{"default:shovel_bronze", 0},
{"default:axe_bronze", 0},
{"default:sword_bronze", 0}
{ -- blue
y_min = -2001,
y_max = -3000,
damage = 3,
reach = 4,
hp_min = 25,
hp_max = 35,
armor = 70,
skins = {"mobs_mese_monster_blue.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0},
{"default:pick_bronze", 0},
{"default:shovel_bronze", 0},
{"default:axe_bronze", 0},
{"default:sword_bronze", 0}
},
drops = {
{name = "default:mese", chance = 15, min = 0, max = 1},
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}
},
arrow_override = function(self)
self.velocity = 7
self.damage = 3
end
},
drops = {
{name = "default:mese", chance = 15, min = 0, max = 1},
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}
},
arrow_override = function(self)
self.velocity = 7
self.damage = 3
end
},
-- mese_monster_purple
{
y_min = -3000,
y_max = -31000,
damage = 4,
reach = 5,
hp_min = 30,
hp_max = 40,
armor = 60,
skins = {"mobs_mese_monster_purple.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0},
{"default:pick_bronze", 0},
{"default:shovel_bronze", 0},
{"default:axe_bronze", 0},
{"default:sword_bronze", 0},
{"default:pick_steel", 0},
{"default:shovel_steel", 0},
{"default:axe_steel", 0},
{"default:sword_steel", 0}
},
drops = {
{name = "default:mese", chance = 9, min = 0, max = 1},
{name = "default:mese_crystal", chance = 6, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3}
},
arrow_override = function(self)
self.velocity = 8
self.damage = 4
end
}}
{ -- purple
y_min = -3000,
y_max = -31000,
damage = 4,
reach = 5,
hp_min = 30,
hp_max = 40,
armor = 60,
skins = {"mobs_mese_monster_purple.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0},
{"default:pick_bronze", 0},
{"default:shovel_bronze", 0},
{"default:axe_bronze", 0},
{"default:sword_bronze", 0},
{"default:pick_steel", 0},
{"default:shovel_steel", 0},
{"default:axe_steel", 0},
{"default:sword_steel", 0}
},
drops = {
{name = "default:mese", chance = 9, min = 0, max = 1},
{name = "default:mese_crystal", chance = 6, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3}
},
arrow_override = function(self)
self.velocity = 8
self.damage = 4
end
}
}
-- Mese Monster by SirrobZeroone
mobs:register_mob("mobs_monster:mese_monster", {
type = "monster",
visual_size = {x = 10, y = 10}, -- Got scale wrong in blender by factor of 10 - S01
@ -154,9 +154,7 @@ mobs:register_mob("mobs_monster:mese_monster", {
collisionbox = {-0.75, -0.5, -0.75, 0.75, 2.5, 0.75},
visual = "mesh",
mesh = "mobs_mese_monster.b3d",
textures = {
{"mobs_mese_monster_purple.png"}
},
textures = {{"mobs_mese_monster_purple.png"}},
blood_texture = "default_mese_crystal_fragment.png",
makes_footstep_sound = false,
sounds = {
@ -188,36 +186,21 @@ mobs:register_mob("mobs_monster:mese_monster", {
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 18,
speed_run = 18,
walk_start = 10,
walk_end = 41,
walk_speed = 20,
run_start = 10,
run_end = 41,
run_speed = 30,
stand_start = 60,
stand_end = 83,
shoot_start = 100,
shoot_end = 113,
die_start = 125,
die_end = 141,
death_speed = 25,
die_loop = false,
jump_start = 150 ,
jump_end = 168,
jump_loop = false,
punch_start = 175,
punch_end = 189
speed_normal = 18, speed_run = 18,
walk_start = 10, walk_end = 41, walk_speed = 20,
run_start = 10, run_end = 41, run_speed = 30,
stand_start = 60, stand_end = 83,
shoot_start = 100, shoot_end = 113,
die_start = 125, die_end = 141, death_speed = 25, die_loop = false,
jump_start = 150 , jump_end = 168, jump_loop = false,
punch_start = 175, punch_end = 189
},
after_activate = function(self, staticdata, def, dtime)
local tex = self and self.textures and self.textures[1]
if tex == "zmobs_mese_monster.png" then
self.object:remove()
end
if tex == "zmobs_mese_monster.png" then self.object:remove() end
end,
on_spawn = function(self)
@ -288,14 +271,15 @@ mobs:register_mob("mobs_monster:mese_monster", {
end
})
-- mese arrow item
-- mese arrow (weapon)
minetest.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", {
description = S("Mese Monster Arrow"),
inventory_image = "mobs_mese_arrow.png",
groups = {not_in_creative_inventory = 1}
})
-- mese arrow
mobs:register_arrow("mobs_monster:mese_arrow", {
visual = "wielditem",
@ -306,6 +290,7 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
damage = 2,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
@ -313,6 +298,7 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
@ -323,6 +309,7 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
@ -335,14 +322,16 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster")
-- 9x mese crystal fragments = 1x mese crystal recipe
-- 9x mese crystal fragments = 1x mese crystal
local f = "default:mese_crystal_fragment"
minetest.register_craft({

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@ -1,4 +1,5 @@
name = mobs_monster
description = Add many different monsters into your world.
depends = mobs
optional_depends = default, lucky_block, toolranks, intllib
description = Adds many types of monsters.
optional_depends = default, lucky_block, toolranks
min_minetest_version = 5.0

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models/zmobs_lava_flan.b3d Normal file

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@ -1,5 +1,5 @@
local S = mobs.intllib_monster
local S = minetest.get_translator("mobs_monster")
-- Oerkki by PilzAdam
@ -22,9 +22,7 @@ mobs:register_mob("mobs_monster:oerkki", {
{"mobs_oerkki3.png"}
},
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki"
},
sounds = {random = "mobs_oerkki"},
walk_velocity = 1,
run_velocity = 3,
view_range = 10,
@ -39,16 +37,11 @@ mobs:register_mob("mobs_monster:oerkki", {
light_damage = 1,
fear_height = 4,
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15
stand_start = 0, stand_end = 23,
walk_start = 24, walk_end = 36,
run_start = 37, run_end = 49,
punch_start = 37, punch_end = 49,
speed_normal = 15, speed_run = 15
},
replace_rate = 5,
replace_what = {"default:torch"},
@ -60,6 +53,7 @@ mobs:register_mob("mobs_monster:oerkki", {
},
})
-- where to spawn
if not mobs.custom_spawn_monster then
@ -72,8 +66,10 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki") -- compatiblity
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki")

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@ -1,8 +1,9 @@
local S = mobs.intllib_monster
local S = minetest.get_translator("mobs_monster")
-- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
local function effect(pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5
@ -28,7 +29,6 @@ local effect = function(pos, amount, texture, min_size, max_size, radius, gravit
})
end
-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
@ -52,33 +52,29 @@ mobs:register_mob("mobs_monster:sand_monster", {
},
blood_texture = "default_desert_sand.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster"
},
sounds = {random = "mobs_sandmonster"},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 8,
jump = true,
floats = 0,
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
{name = "default:silver_sand", chance = 2, min = 1, max = 2},
{name = "default:desert_sand", chance = 2, min = 1, max = 2},
{name = "default:sand", chance = 2, min = 1, max = 2},
{name = "default:clay_lump", chance = 2, min = 0, max = 1}
},
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 39,
walk_start = 41, walk_end = 72,
run_start = 74, run_end = 105,
punch_start = 74, punch_end = 105
},
immune_to = {
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
@ -117,6 +113,8 @@ mobs:register_mob("mobs_monster:sand_monster", {
]]
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
@ -128,9 +126,11 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"),
"default_desert_sand.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster")

10
settingtypes.txt Normal file
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@ -0,0 +1,10 @@
mobs_monster.dirt_monster (Enable Dirt Monster) bool true
mobs_monster.dungeon_master (Enable Dungeon Master) bool true
mobs_monster.fire_spirit (Enable Fire Spirit) bool true
mobs_monster.land_guard (Enable Land Guard) bool true
mobs_monster.lava_flan (Enable Lava Flan) bool true
mobs_monster.mese_monster (Enable Mese Monster) bool true
mobs_monster.oerkki (Enable Oerkki) bool true
mobs_monster.spider (Enable Spider) bool true
mobs_monster.stone_monster (Enable Stone Monster) bool true
mobs_monster.tree_monster (Enable Tree Monster) bool true

View File

@ -171,3 +171,17 @@ mobs:spawn({
min_height = 0,
day_toggle = false,
})
-- Land Guard
mobs:spawn({
name = "mobs_monster:land_guard",
nodes = {
"default:snow", "default:ice", "default:stone",
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
},
max_light = 7,
chance = 25000,
min_height = 0,
active_object_count = 1,
})

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@ -1,7 +1,9 @@
local S = mobs.intllib_monster
local S = minetest.get_translator("mobs_monster")
local get_velocity = function(self)
-- helper function
local function get_velocity(self)
local v = self.object:get_velocity()
@ -11,6 +13,9 @@ local get_velocity = function(self)
return (v.x * v.x + v.z * v.z) ^ 0.5
end
local math_cos, math_sin = math.cos, math.sin
-- custom spider types
local spider_types = {
@ -44,14 +49,13 @@ local spider_types = {
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
skins = {"mobs_spider_crystal.png"},
docile = true,
docile = true, immune_to = {{"ethereal:crystal_spike", 0}},
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
}
}
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", {
@ -64,8 +68,8 @@ mobs:register_mob("mobs_monster:spider", {
damage = 3,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
armor = 100,
collisionbox = {-0.7, -0.5, -0.7, 0.7, 0, 0.7},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider.b3d",
@ -93,17 +97,13 @@ mobs:register_mob("mobs_monster:spider", {
water_damage = 5,
lava_damage = 5,
light_damage = 0,
-- node_damage = false, -- disable damage_per_second node damage
animation = {
speed_normal = 15,
speed_run = 20,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45
speed_normal = 15, speed_run = 20,
stand_start = 0, stand_end = 0,
walk_start = 1, walk_end = 21,
run_start = 1, run_end = 21,
punch_start = 25, punch_end = 45
},
-- check surrounding nodes and spawn a specific spider
@ -122,9 +122,9 @@ mobs:register_mob("mobs_monster:spider", {
self.object:set_properties({textures = tmp.skins})
self.docile_by_day = tmp.docile
if tmp.drops then
self.drops = tmp.drops
end
if tmp.drops then self.drops = tmp.drops end
if tmp.immune_to then self.immune_to = tmp.immune_to end
if tmp.shoot then
self.attack_type = "dogshoot"
@ -137,6 +137,7 @@ mobs:register_mob("mobs_monster:spider", {
end
if tmp.small then
self.object:set_properties({
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
visual_size = {x = 0.25, y = 0.25}
@ -155,9 +156,7 @@ mobs:register_mob("mobs_monster:spider", {
-- quarter second timer
self.spider_timer = (self.spider_timer or 0) + dtime
if self.spider_timer < 0.25 then
return
end
if self.spider_timer < 0.25 then return end
self.spider_timer = 0
-- need to be stopped to go onwards
@ -167,15 +166,13 @@ mobs:register_mob("mobs_monster:spider", {
end
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
local yaw = self.object:get_yaw() ; if not yaw then return end
local prop = self.object:get_properties()
-- sanity check
if not yaw then return end
pos.y = pos.y + prop.collisionbox[2] - 0.2
pos.y = pos.y + self.collisionbox[2] - 0.2
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
local dir_x = -math_sin(yaw) * (prop.collisionbox[4] + 0.5)
local dir_z = math_cos(yaw) * (prop.collisionbox[4] + 0.5)
local nod = minetest.get_node_or_nil({
x = pos.x + dir_x,
y = pos.y + 0.5,
@ -202,7 +199,9 @@ mobs:register_mob("mobs_monster:spider", {
-- move up facing
v.x = 0 ; v.y = 0
v.y = self.jump_height
mobs:set_animation(self, "jump")
self:set_animation("jump")
self.object:set_velocity(v)
end,
@ -223,6 +222,7 @@ mobs:register_mob("mobs_monster:spider", {
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
@ -237,7 +237,7 @@ if not mobs.custom_spawn_monster then
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
min_height = 2,
max_height = 31000
})
@ -254,15 +254,17 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider")
mobs:alias_mob("mobs:spider", "mobs_monster:spider")
-- cobweb and recipe
-- cobweb
minetest.register_node(":mobs:cobweb", {
description = S("Cobweb"),
drawtype = "plantlike",
@ -279,8 +281,9 @@ minetest.register_node(":mobs:cobweb", {
liquid_range = 0,
walkable = false,
groups = {snappy = 1, disable_jump = 1},
is_ground_content = false,
drop = "farming:string",
sounds = default and default.node_sound_leaves_defaults()
sounds = mobs.node_sound_leaves_defaults()
})
minetest.register_craft({
@ -292,6 +295,8 @@ minetest.register_craft({
}
})
-- cobweb place function
local web_place = function(pos)
if minetest.find_node_near(pos, 1, {"ignore"}) then return end
@ -303,6 +308,8 @@ local web_place = function(pos)
end
end
-- cobweb arrow
mobs:register_arrow("mobs_monster:cobweb", {
visual = "sprite",
visual_size = {x = 1, y = 1},

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@ -1,5 +1,7 @@
local S = mobs.intllib_monster
-- translation and custom stone monster types
local S = minetest.get_translator("mobs_monster")
local stone_types = {
@ -22,7 +24,6 @@ local stone_types = {
}
}
-- Stone Monster by PilzAdam
mobs:register_mob("mobs_monster:stone_monster", {
@ -43,9 +44,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
{"mobs_stone_monster2.png"} -- by AMMOnym
},
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster"
},
sounds = {random = "mobs_stonemonster"},
walk_velocity = 1,
run_velocity = 2,
jump_height = 0,
@ -63,16 +62,11 @@ mobs:register_mob("mobs_monster:stone_monster", {
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63
},
immune_to = {
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
@ -98,9 +92,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
if tmp.drops then self.drops = tmp.drops end
return true
end
@ -110,20 +102,24 @@ mobs:register_mob("mobs_monster:stone_monster", {
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
nodes = {"default:stone", "default:desert_stone", "default:sandstone",
"default:permafrost_with_stones"},
max_light = 7,
chance = 7000,
max_height = 0
})
end
-- spawn egg
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster") -- compatibility
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster")

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@ -1,5 +1,7 @@
local S = mobs.intllib_monster
-- translation and custom tree monster types
local S = minetest.get_translator("mobs_monster")
local tree_types = {
@ -20,7 +22,7 @@ local tree_types = {
{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2}
}
}, glow = 1
},
{ nodes = {"ethereal:yellowleaves"},
@ -30,7 +32,7 @@ local tree_types = {
{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2}
}
}, glow = 1
},
{ nodes = {"default:acacia_bush_leaves"},
@ -44,7 +46,6 @@ local tree_types = {
}
}
-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs_monster:tree_monster", {
@ -67,9 +68,7 @@ mobs:register_mob("mobs_monster:tree_monster", {
},
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster"
},
sounds = {random = "mobs_treemonster"},
walk_velocity = 1,
run_velocity = 3,
jump = true,
@ -98,16 +97,11 @@ mobs:register_mob("mobs_monster:tree_monster", {
-- {"all", 0}, -- only weapons on list deal damage
},
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62
},
-- check surrounding nodes and spawn a specific tree monster
@ -127,11 +121,12 @@ mobs:register_mob("mobs_monster:tree_monster", {
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
if tmp.glow then self.object:set_properties({glow = tmp.glow}) end
if tmp.drops then self.drops = tmp.drops end
if tmp.explode then
self.attack_type = "explode"
self.explosion_radius = 3
self.explosion_timer = 3
@ -158,6 +153,7 @@ mobs:register_mob("mobs_monster:tree_monster", {
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
@ -171,8 +167,10 @@ if not mobs.custom_spawn_monster then
})
end
-- spawn egg
mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility
mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster")