-- Load support for intllib. local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" local S = minetest.get_translator and minetest.get_translator("mobs_monster") or dofile(path .. "intllib.lua") mobs.intllib = S -- Check for custom mob spawn file local input = io.open(path .. "spawn.lua", "r") if input then mobs.custom_spawn_monster = true input:close() input = nil end -- Monsters dofile(path .. "dirt_monster.lua") -- PilzAdam dofile(path .. "dungeon_master.lua") dofile(path .. "oerkki.lua") dofile(path .. "sand_monster.lua") dofile(path .. "stone_monster.lua") dofile(path .. "tree_monster.lua") dofile(path .. "lava_flan.lua") -- Zeg9 dofile(path .. "mese_monster.lua") dofile(path .. "spider.lua") -- AspireMint -- Load custom spawning if mobs.custom_spawn_monster then dofile(path .. "spawn.lua") end -- Lucky Blocks dofile(path .. "lucky_block.lua") print (S("[MOD] Mobs Redo Monsters loaded"))