-- Load support for intllib. local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" local S -- Check for translation method local S if minetest.get_translator ~= nil then S = minetest.get_translator("mobs_monster") -- 5.x translation function else if minetest.get_modpath("intllib") then dofile(minetest.get_modpath("intllib") .. "/init.lua") if intllib.make_gettext_pair then gettext, ngettext = intllib.make_gettext_pair() -- new gettext method else gettext = intllib.Getter() -- old text file method end S = gettext else -- boilerplate function S = function(str, ...) local args = {...} return str:gsub("@%d+", function(match) return args[tonumber(match:sub(2))] end) end end end mobs.intllib_monster = S -- Check for custom mob spawn file local input = io.open(path .. "spawn.lua", "r") if input then mobs.custom_spawn_monster = true input:close() input = nil end -- Monsters dofile(path .. "dirt_monster.lua") -- PilzAdam dofile(path .. "dungeon_master.lua") dofile(path .. "oerkki.lua") dofile(path .. "sand_monster.lua") dofile(path .. "stone_monster.lua") dofile(path .. "tree_monster.lua") dofile(path .. "lava_flan.lua") -- Zeg9 dofile(path .. "mese_monster.lua") dofile(path .. "spider.lua") -- AspireMint dofile(path .. "land_guard.lua") dofile(path .. "fire_spirit.lua") -- Load custom spawning if mobs.custom_spawn_monster then dofile(path .. "spawn.lua") end -- Lucky Blocks dofile(path .. "lucky_block.lua") print ("[MOD] Mobs Redo Monsters loaded")