mobs_water/mobs_fish/init.lua

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if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 80,
walk_start = 81, walk_end = 155,
run_start = 81, run_end = 155
}
local l_spawn_in = {"default:water_source"}
local l_spawn_near = {"default:sand","default:dirt","group:seaplants","group:seacoral"}
local l_spawn_chance = 10000
local l_cc_hand = 25
local l_cc_net = 80
-- Clownfish
mobs:register_mob("mobs_fish:clownfish", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "animal_clownfish.b3d",
textures = {
{"clownfish.png"},
{"clownfish2.png"}
},
visual_size = {x=.75, y=.75},
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
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rotate = 270,
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view_range = 8,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_fish:clownfish", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0)
-- Tropical fish
mobs:register_mob("mobs_fish:tropical", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "fish_blue_white.b3d",
textures = {
{"fish.png"},
{"fish2.png"},
{"fish3.png"}
},
visual_size = {x=0.75, y=0.75},
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
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rotate = 270,
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view_range = 8,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_fish:tropical", l_spawn_in, l_spawn_near, 5, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_fish:tropical", "Tropical fish", "animal_fish_blue_white_fish_blue_white_item.png", 0)
end