if mobs.mod and mobs.mod == "redo" then -- local variables local l_skins = { {"croco.png"}, {"croco2.png"} } local l_anims = { speed_normal = 24, speed_run = 24, stand_start = 0, stand_end = 80, walk_start = 81, walk_end = 170, run_start = 81, run_end = 170, punch_start = 205, punch_end = 220 } local l_model = "crocodile.x" local l_sounds = {random = "croco"} local l_egg_texture = "default_grass.png" local l_spawn_chance = 60000 -- load settings dofile(minetest.get_modpath("mobs_crocs").."\\SETTINGS.txt") if not ENABLE_WALKERS then l_spawn_chance = l_spawn_chance - 20000 end if not ENABLE_FLOATERS then l_spawn_chance = l_spawn_chance - 20000 end if not ENABLE_SWIMMERS then l_spawn_chance = l_spawn_chance - 20000 end -- no float if ENABLE_WALKERS then mobs:register_mob("mobs_crocs:crocodile", { type = "monster", attack_type = "dogfight", damage = 8, hp_min = 20, hp_max = 25, armor = 200, collisionbox = {-0.85, -0.30, -0.85, 0.85, 1.5, 0.85}, drawtype = "front", visual = "mesh", mesh = l_model, textures = l_skins, visual_size = {x=4, y=4}, sounds = l_sounds, fly = false, floats = 0, stepheight = 1, view_range = 10, water_damage = 0, lava_damage = 10, light_damage = 0, animation = l_anims }) --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height mobs:spawn_specific("mobs_crocs:crocodile", {"default:dirt_with_grass","default:dirt","default:jungle_grass","default:sand"}, {"default:water_flowing","default:water_source","default:papyrus","dryplants:juncus","dryplants:reedmace"}, -1, 18, 30, l_spawn_chance, 1, 0, 31000) mobs:register_egg("mobs_crocs:crocodile", "Crocodile", l_egg_texture, 1) end -- float if ENABLE_FLOATERS then mobs:register_mob("mobs_crocs:crocodile_float", { type = "monster", attack_type = "dogfight", damage = 8, hp_min = 20, hp_max = 25, armor = 200, collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638}, drawtype = "front", visual = "mesh", mesh = l_model, textures = l_skins, visual_size = {x=3, y=3}, sounds = l_sounds, fly = false, stepheight = 1, view_range = 10, water_damage = 0, lava_damage = 10, light_damage = 0, animation = l_anims }) --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height mobs:spawn_specific("mobs_crocs:crocodile_float", {"default:water_flowing","default:water_source"}, {"default:dirt_with_grass","default:jungle_grass","default:sand","default:dirt","default:papyrus","group:seaplants","dryplants:juncus","dryplants:reedmace"}, -1, 18, 30, l_spawn_chance, 1, -3, 31000) mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (floater)", l_egg_texture, 1) end -- swim if ENABLE_SWIMMERS then mobs:register_mob("mobs_crocs:crocodile_swim", { type = "monster", attack_type = "dogfight", damage = 8, hp_min = 20, hp_max = 25, armor = 200, collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425}, drawtype = "front", visual = "mesh", mesh = l_model, textures = l_skins, visual_size = {x=2, y=2}, sounds = l_sounds, fly = true, fly_in = "default:water_source", fall_speed = -1, floats = 0, view_range = 10, water_damage = 0, lava_damage = 10, light_damage = 0, animation = l_anims }) --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height mobs:spawn_specific("mobs_crocs:crocodile_swim", {"default:water_flowing","default:water_source"}, {"default:sand","default:dirt","group:seaplants"}, -1, 18, 30, l_spawn_chance, 1, -8, 31000) mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swimmer)", l_egg_texture, 1) end end