local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua") local S = minetest.get_translator("more_chests") local pipeworks_enabled = minetest.global_exists("pipeworks") local wifi = gen_def({ description = S("Wifi Chest"), type = "wifi chest", size = "small", tiles = { top = "wifi_top.png", side = "wifi_side.png", front = {name="wifi_front_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} }, inventory_name = "more_chests:wifi", pipeworks_enabled = pipeworks_enabled, -- this adds groups }) -- wifi chests can always be removed because content is detached wifi.can_dig = function(pos, player) return true end -- pipeworks support (we need to override what is created by gen_def because too generic) wifi.tube = pipeworks_enabled and { insert_object = function(pos, node, stack, direction, owner) local wifi_chest_owner if not owner then local wifi_chest = minetest.get_meta(pos) if not wifi_chest then return stack end wifi_chest_owner = wifi_chest:get_string("owner") if not wifi_chest_owner then return stack end end local player = minetest.get_player_by_name(owner or wifi_chest_owner) if not player then return stack end local inv = player:get_inventory() return inv:add_item("more_chests:wifi", stack) end, can_insert = function(pos, node, stack, direction, owner) local wifi_chest_owner if not owner then local wifi_chest = minetest.get_meta(pos) if not wifi_chest then return stack end wifi_chest_owner = wifi_chest:get_string("owner") if not wifi_chest_owner then return false end end local player = minetest.get_player_by_name(owner or wifi_chest_owner) if not player then return false end local inv = player:get_inventory() return inv:room_for_item("more_chests:wifi", stack) end, input_inventory = "more_chests:wifi", return_input_invref = function(pos, node, direction, player_name) if not player_name then return false end local player = minetest.get_player_by_name(player_name) if not player then return false end return player:get_inventory() end, connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} } or nil minetest.register_node("more_chests:wifi", wifi) minetest.register_craft({ output = "more_chests:wifi", recipe = { {"group:wood", "default:mese", "group:wood"}, {"group:wood", "default:steel_ingot", "group:wood"}, {"group:wood", "group:wood", "group:wood"} }, }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("more_chests:wifi", 8*4) end) minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info) if (inventory_info.to_list == "more_chests:wifi" or inventory_info.from_list == "more_chests:wifi") and not minetest.is_creative_enabled(player:get_player_name()) then local pos = player:get_pos() pos.y = pos.y + player:get_properties().eye_height local def = player:get_wielded_item():get_definition() local range = def and def.range or 4 -- Additional tolerance to reach the node corner diagonally -- Also allows minor eye offsets to be used local chest = minetest.find_node_near(pos, range + 1, "more_chests:wifi") if not chest then return 0 end end end)