forked from minetest-mods/more_chests
74b3c5a25d
* Aliases moved to utils folder * Method to generate two different formspec layouts, big and small * Log Actions moved to separate module * Added method to generate a chest definition * Rewritten models * Add Fridge model * Add Toolbox models * "Mod loaded" message; Updated localization template * Add Italian localization * Fridge now has both normal and big (2 blocks) models * Fixed mixed indentation * Rewritten README; improved IT and FR (thanks to @louisroyer) localizations.
55 lines
1.4 KiB
Lua
55 lines
1.4 KiB
Lua
local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua")
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local actions = dofile(minetest.get_modpath("more_chests") .. "/utils/actions.lua")
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local S = minetest.get_translator("more_chests")
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local open = "size[8,10]"..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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"button[3,9;2,1;open;close]" ..
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default.get_hotbar_bg(0,4.85)
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local closed = "size[2,1]" ..
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"button[0,0;2,1;open;open]"
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local secret = gen_def({
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description = S("Secret Chest"),
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type = "secret chest",
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size = "small",
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tiles = {
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top = "secret_top.png",
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side = "secret_side.png",
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front = "secret_front.png"
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},
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formspec = open,
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pipeworks_enabled = true,
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recipe = {
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{"group:wood", "default:cobble", "group:wood"},
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{"group:wood", "default:steel_ingot", "group:wood"},
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{"group:wood", "group:wood", "group:wood"}
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},
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})
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secret.on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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if actions.has_locked_chest_privilege(meta, sender) then
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if fields.open == "open" then
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meta:set_string("formspec", open)
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else
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meta:set_string("formspec", closed)
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end
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end
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end
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minetest.register_node("more_chests:secret", secret)
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minetest.register_craft({
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output = "more_chests:secret",
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recipe = secret.recipe,
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})
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