moreblocks/redefinitions.lua

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-- Redefinitions of some default crafting recipes:
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minetest.register_craft({
output = "default:sign_wall 4",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
{"", "default:stick", ""},
}
})
minetest.register_craft({
output = "default:ladder 3",
recipe = {
{"default:stick", "", "default:stick"},
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "", "default:stick"},
}
})
minetest.register_craft({
output = "default:paper 3",
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
}
})
minetest.register_craft({
output = "default:rail 16",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
}
})
minetest.register_craft({
output = "default:axe_wood",
recipe = {
{"default:wood", "default:wood"},
{"default:stick", "default:wood"},
{"default:stick", ""},
}
})
minetest.register_craft({
output = "default:axe_stone",
recipe = {
{"default:cobble", "default:cobble"},
{"default:stick", "default:cobble"},
{"default:stick", ""},
}
})
minetest.register_craft({
output = "default:axe_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:stick", "default:steel_ingot"},
{"default:stick", ""},
}
})
minetest.register_craft({
type = "toolrepair",
additional_wear = -0.15, -- Tool repair buff (15% bonus instead of 2%).
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})
-- Redefinitions of some default nodes:
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-- Don't bother overriding nodes if minetest.override_item isn't available.
if minetest.override_item then
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if moreblocks.config.wood_facedir then
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minetest.override_item("default:wood", {paramtype2 = "facedir",})
minetest.override_item("default:junglewood", {paramtype2 = "facedir",})
minetest.override_item("default:brick", {paramtype2 = "facedir",})
minetest.override_item("default:stonebrick", {paramtype2 = "facedir",})
minetest.override_item("default:desert_stonebrick", {paramtype2 = "facedir",})
minetest.override_item("default:sandstonebrick", {paramtype2 = "facedir",})
minetest.override_item("moreblocks:cactus_brick", {paramtype2 = "facedir",})
minetest.override_item("moreblocks:coal_stone_bricks", {paramtype2 = "facedir",})
minetest.override_item("moreblocks:iron_stone_bricks", {paramtype2 = "facedir",})
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end
-- Make glass and obsidian glass framed, like the More Blocks glasses:
minetest.override_item("default:glass", {
drawtype = "glasslike_framed",
})
minetest.override_item("default:obsidian_glass", {
drawtype = "glasslike_framed",
})
-- Let there be light. This makes some nodes let light pass through:
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minetest.override_item("default:ladder", {
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paramtype = "light",
sunlight_propagates = true,
})
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minetest.override_item("default:sapling", {
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paramtype = "light",
sunlight_propagates = true,
})
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minetest.override_item("default:dry_shrub", {
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paramtype = "light",
sunlight_propagates = true,
})
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minetest.override_item("default:papyrus", {
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paramtype = "light",
sunlight_propagates = true,
})
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minetest.override_item("default:fence_wood", {
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paramtype = "light",
sunlight_propagates = true,
})
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minetest.override_item("default:junglegrass", {
paramtype = "light",
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sunlight_propagates = true,
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})
minetest.override_item("default:junglesapling", {
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paramtype = "light",
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sunlight_propagates = true,
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})
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minetest.override_item("default:grass_1", {
inventory_image = "default_grass_3.png", -- Use a bigger inventory image.
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wield_image = "default_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
})
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for i = 2, 5 do
minetest.override_item("default:grass_"..i, {
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paramtype = "light",
sunlight_propagates = true,
})
end
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end -- End "if minetest.override_item".