forked from minetest-mods/moreblocks
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
04a6e0e696
34
CHANGELOG.md
34
CHANGELOG.md
@ -7,20 +7,33 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
## [2.1.0] - 2020-12-14
|
||||
|
||||
### Added
|
||||
|
||||
- Clean Glass versions of Trap and (Super) Glowing Glass.
|
||||
- Compressed desert cobblestone.
|
||||
|
||||
### Changed
|
||||
|
||||
- Revised placing strategy that takes into account which side of the face
|
||||
(top/bottom for horizontal, left/right for vertical placement) is being clicked.
|
||||
Aux (sprint/special, default E) key can be used to place the node with the orientation
|
||||
it would have if placed from the other side.
|
||||
When placing nodes next to nodes of the same gategory (e.g.slab to slab) the other
|
||||
node's orientation is copied, flipping it placing on top or below an upright or
|
||||
upside-down node. In this case the aux key will disable the special processing of
|
||||
same-category nodes.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Revised minetest_game crafting recipe overrides to match Minetest 5.0.0 and later.
|
||||
|
||||
### Removed
|
||||
|
||||
- Legacy Stairs+ conversion code.
|
||||
- It was only required to import worlds last edited before Q3 2013.
|
||||
|
||||
### Changed
|
||||
|
||||
- Switch to GitHub Actions.
|
||||
- Benefits include faster responses.
|
||||
|
||||
### Added
|
||||
|
||||
- Compressed desert cobblestone.
|
||||
|
||||
## [2.0.0] - 2019-11-25
|
||||
|
||||
### Added
|
||||
@ -104,7 +117,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
|
||||
|
||||
- Initial versioned release.
|
||||
|
||||
[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...HEAD
|
||||
[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...HEAD
|
||||
[2.1.0]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...v2.1.0
|
||||
[2.0.0]: https://github.com/minetest-mods/moreblocks/compare/v1.3.0...v2.0.0
|
||||
[1.3.0]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...v1.3.0
|
||||
[1.2.0]: https://github.com/minetest-mods/moreblocks/compare/v1.1.0...v1.2.0
|
||||
|
@ -58,7 +58,7 @@ on that line.
|
||||
|
||||
## Version compatibility
|
||||
|
||||
More Blocks is currently primarily tested with Minetest 5.1.0.
|
||||
More Blocks is currently primarily tested with Minetest 5.3.0.
|
||||
It may or may not work with newer or older versions. Issues arising in older
|
||||
versions than 5.0.0 will generally not be fixed.
|
||||
|
||||
|
88
crafting.lua
88
crafting.lua
@ -348,12 +348,36 @@ minetest.register_craft({
|
||||
recipe = {"moreblocks:sweeper", "default:glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:trap_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "default:glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "moreblocks:clean_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:glow_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_glow_glass",
|
||||
type = "shapeless",
|
||||
@ -366,6 +390,26 @@ minetest.register_craft({
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:glow_glass"},
|
||||
})
|
||||
|
||||
-- several recipes are possible for the trap+clean+glow, we only present 3 of them
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:trap_glow_glass" },
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:super_glow_glass",
|
||||
type = "shapeless",
|
||||
@ -378,6 +422,24 @@ minetest.register_craft({
|
||||
recipe = {"default:torch", "moreblocks:glow_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "default:torch", "moreblocks:clean_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "moreblocks:clean_glow_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:super_glow_glass"},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_super_glow_glass",
|
||||
@ -391,6 +453,32 @@ minetest.register_craft({
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:super_glow_glass"},
|
||||
})
|
||||
|
||||
-- several recipes are possible for the trap+clean+glow, we only present 4 of them
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_super_glow_glass"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass", "default:torch"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch", "default:torch"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:trap_super_glow_glass" },
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moreblocks:coal_stone",
|
||||
type = "shapeless",
|
||||
|
65
nodes.lua
65
nodes.lua
@ -349,6 +349,19 @@ local nodes = {
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_glass"] = {
|
||||
description = S("Trap Clean Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_sandstone"] = {
|
||||
description = S("Trap Sandstone"),
|
||||
drawtype = "glasslike_framed",
|
||||
@ -407,6 +420,18 @@ local nodes = {
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["clean_glow_glass"] = {
|
||||
description = S("Clean Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = 11,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["trap_glow_glass"] = {
|
||||
description = S("Trap Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
@ -421,6 +446,20 @@ local nodes = {
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_glow_glass"] = {
|
||||
description = S("Trap Clean Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = 11,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["super_glow_glass"] = {
|
||||
description = S("Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
@ -433,6 +472,18 @@ local nodes = {
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["clean_super_glow_glass"] = {
|
||||
description = S("Clean Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["trap_super_glow_glass"] = {
|
||||
description = S("Trap Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
@ -447,6 +498,20 @@ local nodes = {
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_super_glow_glass"] = {
|
||||
description = S("Trap Clean Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["rope"] = {
|
||||
description = S("Rope"),
|
||||
drawtype = "signlike",
|
||||
|
@ -15,6 +15,97 @@ local descriptions = {
|
||||
["stair"] = S("%s Stairs"),
|
||||
}
|
||||
|
||||
-- Extends the standad rotate_node placement so that it takes into account
|
||||
-- the side (top/bottom or left/right) of the face being pointed at.
|
||||
-- As with the standard rotate_node, sneak can be used to force the perpendicular
|
||||
-- placement (wall placement on floor/ceiling, floor/ceiling placement on walls).
|
||||
-- Additionally, the aux / sprint / special key can be used to place the node
|
||||
-- as if from the opposite side.
|
||||
--
|
||||
-- When placing a node next to one of the same category (e.g. slab to slab or
|
||||
-- stair to stair), the default placement (regardless of sneak) is to copy the
|
||||
-- under node's param2, flipping if placed above or below it. The aux key disable
|
||||
-- this behavior.
|
||||
local wall_right_dirmap = {9, 18, 7, 12}
|
||||
local wall_left_dirmap = {11, 16, 5, 14}
|
||||
local ceil_dirmap = {20, 23, 22, 21}
|
||||
|
||||
stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
|
||||
local sneak = placer and placer:get_player_control().sneak
|
||||
local aux = placer and placer:get_player_control().aux1
|
||||
|
||||
-- namestring for what we are placing, up to the first _ (exclusive)
|
||||
local item_prefix = itemstack:get_name():gsub("_.*$", "")
|
||||
-- namestring for what we are placing against
|
||||
local under = pointed_thing.under
|
||||
local under_node = minetest.get_node(under)
|
||||
local under_prefix = under_node and under_node.name:gsub("_.*$", "")
|
||||
|
||||
local same_cat = item_prefix == under_prefix
|
||||
|
||||
-- standard (floor) facedir, also used for sneak placement against the lower half of the wall
|
||||
local p2 = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||
|
||||
-- check which face and which quadrant we are interested in
|
||||
-- this is used both to check if we're handling parallel placement in the same-category case,
|
||||
-- and in general for sneak placement
|
||||
local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||
local face_off = vector.subtract(face_pos, under)
|
||||
local wallmounted = minetest.dir_to_wallmounted(face_off)
|
||||
|
||||
if same_cat and not aux then
|
||||
p2 = under_node.param2
|
||||
-- flip if placing above or below an upright or upside-down node
|
||||
-- TODO should we also flip when placing next to a side-mounted node?
|
||||
if wallmounted < 2 then
|
||||
if p2 < 4 then
|
||||
p2 = (p2 + 2) % 4
|
||||
p2 = ceil_dirmap[p2 + 1]
|
||||
elseif p2 > 19 then
|
||||
p2 = ceil_dirmap[p2 - 19] - 20
|
||||
p2 = (p2 + 2) % 4
|
||||
end
|
||||
end
|
||||
else
|
||||
-- for same-cat placement, aux is used to disable param2 copying
|
||||
if same_cat then
|
||||
aux = not aux
|
||||
end
|
||||
|
||||
local remap = nil
|
||||
|
||||
-- standard placement against the wall
|
||||
local use_wallmap = (wallmounted > 1 and not sneak) or (wallmounted < 2 and sneak)
|
||||
|
||||
-- standard placement against the ceiling, or sneak placement against the upper half of the wall
|
||||
local use_ceilmap = wallmounted == 1 and not sneak
|
||||
use_ceilmap = use_ceilmap or (wallmounted > 1 and sneak and face_off.y > 0)
|
||||
|
||||
if use_wallmap then
|
||||
local left = (p2 == 0 and face_off.x < 0) or
|
||||
(p2 == 1 and face_off.z > 0) or
|
||||
(p2 == 2 and face_off.x > 0) or
|
||||
(p2 == 3 and face_off.z < 0)
|
||||
if aux then
|
||||
left = not left
|
||||
end
|
||||
remap = left and wall_left_dirmap or wall_right_dirmap
|
||||
elseif use_ceilmap then
|
||||
remap = ceil_dirmap
|
||||
end
|
||||
|
||||
if aux then
|
||||
p2 = (p2 + 2) % 4
|
||||
end
|
||||
|
||||
if remap then
|
||||
p2 = remap[p2 + 1]
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, p2)
|
||||
end
|
||||
|
||||
stairsplus.register_single = function(category, alternate, info, modname, subname, recipeitem, fields)
|
||||
local src_def = minetest.registered_nodes[recipeitem] or {}
|
||||
local desc_base = descriptions[category]:format(fields.description)
|
||||
@ -42,7 +133,7 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
|
||||
-- Darken light sources slightly to make up for their smaller visual size
|
||||
def.light_source = math.max(0, (def.light_source or 0) - 1)
|
||||
|
||||
def.on_place = minetest.rotate_node
|
||||
def.on_place = stairsplus.rotate_node_aux
|
||||
def.groups = stairsplus:prepare_groups(fields.groups)
|
||||
|
||||
if category == "slab" then
|
||||
|
Loading…
Reference in New Issue
Block a user