From f92a938d7590e68c2a34d45866a52aa09d6c8fd6 Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Fri, 19 Feb 2016 13:31:12 -0800 Subject: [PATCH] Prevent glass slabs from becoming transparent on sides/bottom. For all glasslike drawtype nodes, the tiles contain up to 2 textures. The second texture is for "connected" glass, but that likely is a transparent texture. If we use the `tiles` def without modification, we will make all those slabs/slopes transparent on all sides except the top. To fix, we remove the tiles[2] from the tiledef in case the node is a glasslike drawtype. --- stairsplus/registrations.lua | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/stairsplus/registrations.lua b/stairsplus/registrations.lua index 3e08565..c87e06b 100644 --- a/stairsplus/registrations.lua +++ b/stairsplus/registrations.lua @@ -44,12 +44,18 @@ for _, name in pairs(default_nodes) do if type(ndef.drop) == "string" then drop = ndef.drop:sub(9) end + + local tiles = ndef.tiles + if #ndef.tiles > 1 and ndef.drawtype:find("glass") then + tiles = { ndef.tiles[1] } + end + stairsplus:register_all("moreblocks", name, nodename, { description = ndef.description, drop = drop, groups = ndef.groups, sounds = ndef.sounds, - tiles = ndef.tiles, + tiles = tiles, sunlight_propagates = true, light_source = ndef.light_source })