-- Load translation library if intllib is installed local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end -- Node will be called panel_ function register_panel(modname, subname, recipeitem, groups, images, description, drop, light) minetest.register_node(":" .. modname .. ":panel_" .. subname, { description = S("%s Panel"):format(S(description)), drawtype = "nodebox", tiles = images, light_source = light, drop = modname .. ":panel_" .. drop, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = groups, node_box = { type = "fixed", fixed = {-0.5, -0.5, 0, 0.5, 0, 0.5}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 0, 0.5, 0, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) local keys=placer:get_player_control() stairsplus_rotate_and_place(itemstack, placer, pointed_thing, keys["sneak"]) return itemstack end }) minetest.register_alias(modname..":panel_"..subname.."_bottom", modname..":panel_"..subname) end