forked from minetest-mods/moreblocks
1a03b041dd
They can be recognized from having width == 0, and don't need the items list to be massaged to be transformed into the recipe field for the Lua API.
95 lines
2.9 KiB
Lua
95 lines
2.9 KiB
Lua
--[[
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More Blocks: redefinitions of default stuff
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Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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local modname = minetest.get_current_modname()
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-- Redefine some of the default crafting recipes to be more productive
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-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
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-- and turn it into a table that can be used to clear a craft or declare a new one
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local reconstruct_internal_craft = function(recipe)
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local recp = {
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{ "", "", "" },
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{ "", "", "" },
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{ "", "", "" },
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}
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local width = recipe.width
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for idx, item in pairs(recipe.items) do
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local row = math.ceil(idx / width)
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local col = idx - (row-1)*width
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recp[row][col] = item
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end
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return recp
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end
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-- Change the amount produced by recipe by apply func to the old amount
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local change_recipe_amount = function(product, recipe, func)
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-- if width == 0, this is a shapeless recipe, for which the
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-- internal and Lua API recipe table is the same.
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-- Otherwise we need to reconstruct the table for the shaped recipe.
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local shapeless = (recipe.width == 0)
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local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
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local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
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local newamount = func(oldamount)
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-- remove old crafting recipe
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local redo = { recipe = recp }
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-- preserve shapelessness
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if shapeless then
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redo.type = "shapeless"
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end
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minetest.clear_craft(redo)
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-- new output
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redo.output = ("%s %d"):format(product, newamount)
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minetest.register_craft(redo)
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minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
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end
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local increase_craft_production = function(product, func)
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local recipes = minetest.get_all_craft_recipes(product)
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for _, r in pairs(recipes) do
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if r.type == "normal" or r.method == "normal" then
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change_recipe_amount(product, r, func)
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end
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end
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end
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-- Increase the crafting production according to the rules from the table, which is in the form:
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-- {
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-- { detector, amount changing function }
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-- { detector, amount changing function }
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-- }
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-- TODO: consider exporting this function to other mods
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local increase_craft_production_table = function(map_table)
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for product, _ in pairs(minetest.registered_items) do
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for _, tab in pairs(map_table) do
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local detector = tab[1]
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local func = tab[2]
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if detector(product) then
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increase_craft_production(product, func)
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-- only apply one boost
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break
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end
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end
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end
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end
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increase_craft_production_table({
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{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
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{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
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{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
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})
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minetest.register_craft({
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type = "toolrepair",
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additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
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})
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