forked from minetest-mods/moreblocks
442 lines
14 KiB
Lua
442 lines
14 KiB
Lua
dofile(minetest.get_modpath("moreblocks").."/_config.txt")
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-- Nodes will be called <modname>:{stair,slab,panel,micro}_<subname>
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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stairsplus_expect_infinite_stacks = false
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else
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stairsplus_expect_infinite_stacks = true
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end
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-- these vales are in order: facedir in degrees = 90, 0, 270, 180, 90
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local dirs1 = { 21, 20, 23, 22, 21 }
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local dirs2 = { 15, 8, 17, 6, 15 }
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local dirs3 = { 14, 11, 16, 5, 14 }
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stairsplus_players_onwall = {}
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minetest.register_chatcommand("st", {
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params = "",
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description = "Toggle stairsplus between placing wall/vertical stairs/panels and normal.",
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func = function(name, param)
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stairsplus_players_onwall[name] = not stairsplus_players_onwall[name]
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if stairsplus_players_onwall[name] then
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minetest.chat_send_player(name, "Stairsplus: Placing wall stairs/vertical panels.")
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else
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minetest.chat_send_player(name, "Stairsplus: Placing floor/ceiling stairs/panels.")
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end
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end
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})
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stairsplus_can_it_stack = function(itemstack, placer, pointed_thing)
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return false
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--[[
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p1 = pointed_thing.above
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p1 = {x = p1.x, y = p1.y - 1, z = p1.z}
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local n1 = minetest.env:get_node(p1)
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if n1.name == modname .. ":slab_" .. subname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.env:remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = slabpos
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(slabpos, slabnode)
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end
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return itemstack
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end
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if n1.name == modname .. ":slab_" .. subname .. "_quarter" then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.env:remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(modname .. ":slab_" .. subname .. "_three_quarter")
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pointed_thing.above = slabpos
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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]]--
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end
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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function stairsplus_rotate_and_place(itemstack, placer, pointed_thing, onwall)
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local node = minetest.env:get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
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local above = pointed_thing.above
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local under = pointed_thing.under
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local top = {x=under.x, y=under.y+1, z=under.z}
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local pitch = placer:get_look_pitch()
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local node = minetest.env:get_node(above)
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local wield_name = itemstack:get_name()
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local slab = string.find(wield_name, "slab")
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local panel = string.find(wield_name, "panel")
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local micro = string.find(wield_name, "micro")
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local iswall = (above.x ~= under.x) or (above.z ~= under.z)
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local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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if get_nodedef_field(minetest.env:get_node(under).name, "buildable_to") then
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if slab then fdir = 0 end
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minetest.env:add_node(under, {name = wield_name, param2 = fdir }) -- place right side up
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elseif not get_nodedef_field(minetest.env:get_node(above).name, "buildable_to") then
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return
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elseif onwall or (iswall and (slab or panel)) then
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if slab then
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minetest.env:add_node(above, {name = wield_name, param2 = dirs2[fdir+2] }) -- place with wall slab rotation
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else
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minetest.env:add_node(above, {name = wield_name, param2 = dirs3[fdir+2] }) -- place with wall panel/micro rotation
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end
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elseif isceiling then
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local nfdir = dirs1[fdir+2]
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if slab then nfdir = 22 end
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minetest.env:add_node(above, {name = wield_name, param2 = nfdir }) -- place upside down variant
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else
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if slab then fdir = 0 end
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minetest.env:add_node(above, {name = wield_name, param2 = fdir }) -- place right side up
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end
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if not stairsplus_expect_infinite_stacks then
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itemstack:take_item()
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return itemstack
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer)
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end
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end
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function register_stair_slab_panel_micro(modname, subname, recipeitem, groups, images, description, drop, light)
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if show_stairsplus_creative_inv then
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groups.not_in_creative_inventory = 0
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else
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groups.not_in_creative_inventory = 1
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end
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register_stair(modname, subname, recipeitem, groups, images, description, drop, light)
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register_slab( modname, subname, recipeitem, groups, images, description, drop, light)
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register_panel(modname, subname, recipeitem, groups, images, description, drop, light)
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register_micro(modname, subname, recipeitem, groups, images, description, drop, light)
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register_6dfacedir_conversion(modname, subname)
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end
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-- Default stairs/slabs/panels/microblocks
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register_stair_slab_panel_micro("moreblocks", "wood", "default:wood",
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{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"default_wood.png"},
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"Wooden",
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"wood",
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0)
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register_stair_slab_panel_micro("moreblocks", "stone", "default:stone",
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{cracky=3},
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{"default_stone.png"},
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"Stone",
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"cobble",
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0)
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register_stair_slab_panel_micro("moreblocks", "cobble", "default:cobble",
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{cracky=3},
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{"default_cobble.png"},
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"Cobblestone",
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"cobble",
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0)
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register_stair_slab_panel_micro("moreblocks", "mossycobble", "default:mossycobble",
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{cracky=3},
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{"default_mossycobble.png"},
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"Mossy Cobblestone",
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"mossycobble",
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0)
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register_stair_slab_panel_micro("moreblocks", "brick", "default:brick",
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{cracky=3},
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{"default_brick.png"},
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"Brick",
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"brick",
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0)
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register_stair_slab_panel_micro("moreblocks", "sandstone", "default:sandstone",
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{crumbly=2,cracky=2},
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{"default_sandstone.png"},
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"Sandstone",
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"sandstone",
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0)
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register_stair_slab_panel_micro("moreblocks", "steelblock", "default:steelblock",
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{cracky=1,level=2},
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{"default_steel_block.png"},
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"Steel Block",
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"steelblock",
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0)
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register_stair_slab_panel_micro("moreblocks", "goldblock", "default:goldblock",
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{cracky=1},
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{"default_gold_block.png"},
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"Gold Block",
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"goldblock",
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0)
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register_stair_slab_panel_micro("moreblocks", "copperblock", "default:copperblock",
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{cracky=1,level=2},
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{"default_copper_block.png"},
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"Copper Block",
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"copperblock",
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0)
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register_stair_slab_panel_micro("moreblocks", "bronzeblock", "default:bronzeblock",
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{cracky=1,level=2},
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{"default_bronze_block.png"},
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"Bronze Block",
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"bronzeblock",
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0)
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register_stair_slab_panel_micro("moreblocks", "diamondblock", "default:diamondblock",
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{cracky=1,level=3},
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{"default_diamond_block.png"},
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"Diamond Block",
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"diamondblock",
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0)
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register_stair_slab_panel_micro("moreblocks", "desert_stone", "default:desert_stone",
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{cracky=3},
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{"default_desert_stone.png"},
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"Desert Stone",
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"desert_stone",
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0)
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register_stair_slab_panel_micro("moreblocks", "glass", "default:glass",
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{snappy=2,cracky=3,oddly_breakable_by_hand=3},
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{"moreblocks_glass_stairsplus.png"},
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"Glass",
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"glass",
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0)
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register_stair_slab_panel_micro("moreblocks", "tree", "default:tree",
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{tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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{"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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"Tree",
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"tree",
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0)
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register_stair_slab_panel_micro("moreblocks", "jungletree", "default:jungletree",
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{tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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{"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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"Jungle Tree",
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"jungletree",
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0)
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register_stair_slab_panel_micro("moreblocks", "obsidian", "default:obsidian",
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{cracky=1,level=2},
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{"default_obsidian.png"},
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"Obsidian",
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"obsidian",
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0)
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register_stair_slab_panel_micro("moreblocks", "obsidian_glass", "default:obsidian_glass",
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{cracky=3,oddly_breakable_by_hand=3},
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{"moreblocks_obsidian_glass_stairsplus.png"},
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"Obsidian Glass",
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"obsidian_glass",
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0)
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register_stair_slab_panel_micro("moreblocks", "stonebrick", "default:stonebrick",
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{cracky=3},
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{"default_stone_brick.png"},
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"Stone Bricks",
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"stone_bricks",
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0)
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register_stair_slab_panel_micro("moreblocks", "desert_stonebrick", "default:desert_stonebrick",
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{cracky=3},
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{"default_desert_stone_brick.png"},
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"Desert Stone Bricks",
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"desert_stonebrick",
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0)
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register_stair_slab_panel_micro("moreblocks", "sandstonebrick", "default:sandstonebrick",
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{cracky=3},
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{"default_sandstone_brick.png"},
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"Sandstone Bricks",
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"sandstonebrick",
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0)
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-- More Blocks stairs/slabs/panels/microblocks
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register_stair_slab_panel_micro("moreblocks", "circle_stone_bricks", "moreblocks:circle_stone_bricks",
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{cracky=3},
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{"moreblocks_circle_stone_bricks.png"},
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"Circle Stone Bricks",
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"circle_stone_bricks",
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0)
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register_stair_slab_panel_micro("moreblocks", "iron_stone_bricks", "moreblocks:iron_stone_bricks",
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{cracky=3},
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{"moreblocks_iron_stone_bricks.png"},
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"Iron Stone Bricks",
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"iron_stone_bricks",
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0)
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register_stair_slab_panel_micro("moreblocks", "stone_tile", "moreblocks:stone_tile",
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{cracky=3},
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{"moreblocks_stone_tile.png"},
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"Stonesquare",
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"stone_tile",
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0)
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register_stair_slab_panel_micro("moreblocks", "split_stone_tile", "moreblocks:split_stone_tile",
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{cracky=3},
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{"moreblocks_split_stone_tile_top.png", "moreblocks_split_stone_tile.png"},
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"Split Stonesquare",
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"split_stone_tile",
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0)
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register_stair_slab_panel_micro("moreblocks", "jungle_wood", "default:junglewood",
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{snappy=1, choppy=2, oddly_breakable_by_hand=2,flammable=3},
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{"default_junglewood.png"},
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"Jungle Wood",
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"jungle_wood",
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0)
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register_stair_slab_panel_micro("moreblocks", "plankstone", "moreblocks:plankstone",
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{cracky=3},
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{"moreblocks_plankstone.png", "moreblocks_plankstone.png", "moreblocks_plankstone.png",
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"moreblocks_plankstone.png", "moreblocks_plankstone.png^[transformR90", "moreblocks_plankstone.png^[transformR90"},
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"Plankstone",
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"plankstone",
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0)
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register_stair_slab_panel_micro("moreblocks", "coal_checker", "moreblocks:coal_checker",
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{cracky=3},
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{"moreblocks_coal_checker.png", "moreblocks_coal_checker.png", "moreblocks_coal_checker.png",
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"moreblocks_coal_checker.png", "moreblocks_coal_checker.png^[transformR90", "moreblocks_coal_checker.png^[transformR90"},
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"Coal Checker",
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"coal_checker",
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0)
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register_stair_slab_panel_micro("moreblocks", "iron_checker", "moreblocks:iron_checker",
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{cracky=3},
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{"moreblocks_iron_checker.png", "moreblocks_iron_checker.png", "moreblocks_iron_checker.png",
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"moreblocks_iron_checker.png", "moreblocks_iron_checker.png^[transformR90", "moreblocks_iron_checker.png^[transformR90"},
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"Iron Checker",
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"iron_checker",
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0)
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register_stair_slab_panel_micro("moreblocks", "cactus_checker", "moreblocks:cactus_checker",
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{cracky=3},
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{"moreblocks_cactus_checker.png", "moreblocks_cactus_checker.png", "moreblocks_cactus_checker.png",
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"moreblocks_cactus_checker.png", "moreblocks_cactus_checker.png^[transformR90", "moreblocks_cactus_checker.png^[transformR90"},
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"Cactus Checker",
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"cactus_checker",
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0)
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register_stair_slab_panel_micro("moreblocks", "coal_stone", "moreblocks:coal_stone",
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{cracky=3},
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{"moreblocks_coal_stone.png"},
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"Coal Stone",
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"coal_stone",
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0)
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register_stair_slab_panel_micro("moreblocks", "iron_stone", "moreblocks:iron_stone",
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{cracky=3},
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{"moreblocks_iron_stone.png"},
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"Iron Stone",
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"iron_stone",
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0)
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register_stair_slab_panel_micro("moreblocks", "glow_glass", "moreblocks:glow_glass",
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{snappy=2,cracky=3,oddly_breakable_by_hand=3},
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{"moreblocks_glow_glass_stairsplus.png"},
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"Glow Glass",
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"glow_glass",
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11)
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register_stair_slab_panel_micro("moreblocks", "super_glow_glass", "moreblocks:super_glow_glass",
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{snappy=2, cracky=3, oddly_breakable_by_hand=3},
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{"moreblocks_super_glow_glass_stairsplus.png"},
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"Super Glow Glass",
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"super_glow_glass",
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15)
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register_stair_slab_panel_micro("moreblocks", "coal_glass", "moreblocks:coal_glass",
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{snappy=2, cracky=3, oddly_breakable_by_hand=3},
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{"moreblocks_coal_glass_stairsplus.png"},
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"Coal Glass",
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"coal_glass",
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0)
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register_stair_slab_panel_micro("moreblocks", "iron_glass", "moreblocks:iron_glass",
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{snappy=2,cracky=3,oddly_breakable_by_hand=3},
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{"moreblocks_iron_glass_stairsplus.png"},
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"Iron Glass",
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"iron_glass",
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0)
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register_stair_slab_panel_micro("moreblocks", "wood_tile", "moreblocks:wood_tile",
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{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"moreblocks_wood_tile.png", "moreblocks_wood_tile.png", "moreblocks_wood_tile.png",
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"moreblocks_wood_tile.png", "moreblocks_wood_tile.png^[transformR90", "moreblocks_wood_tile.png^[transformR90"},
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"Wooden Tile",
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"wood_tile",
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0)
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register_stair_slab_panel_micro("moreblocks", "wood_tile_center", "moreblocks:wood_tile_center",
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{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"moreblocks_wood_tile_center.png", "moreblocks_wood_tile_center.png", "moreblocks_wood_tile_center.png",
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"moreblocks_wood_tile_center.png", "moreblocks_wood_tile_center.png^[transformR90", "moreblocks_wood_tile_center.png^[transformR90"},
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"Centered Wooden Tile",
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"wood_tile_center",
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0)
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register_stair_slab_panel_micro("moreblocks", "wood_tile_full", "moreblocks:wood_tile_full",
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{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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{"moreblocks_wood_tile_full.png", "moreblocks_wood_tile_full.png", "moreblocks_wood_tile_full.png",
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"moreblocks_wood_tile_full.png", "moreblocks_wood_tile_full.png^[transformR90", "moreblocks_wood_tile_full.png^[transformR90"},
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"Full Wooden Tile",
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"wood_tile_full",
|
|
0)
|