From a9bd9dc84a5e41089b284e541791146fab0e35d0 Mon Sep 17 00:00:00 2001 From: Dirkfried <90919714+GreenDirkfried@users.noreply.github.com> Date: Tue, 21 Sep 2021 21:25:11 +0200 Subject: [PATCH] Tweak fleshy damage and mithril tools' levels (#43) - Tools now have different fleshy damages. The sword cause now more damage to a monster than the axe, which cause more damage than the pick, which cause more damage than the shovel (like it is in default). - Mithril tools become level = 3 (as Mithril should be the strongest material?!). - Swords can now dig all snappy nodes (of their level) (also like default). As far as I know, it is unusual for a sword to dig choppy nodes and there are no fleshy nodes in the minetest game (so far). Co-authored-by: Hugo Locurcio --- init.lua | 32 +++++++++++++++++++------------- 1 file changed, 19 insertions(+), 13 deletions(-) diff --git a/init.lua b/init.lua index 73cf0ea..7a6303e 100644 --- a/init.lua +++ b/init.lua @@ -185,25 +185,25 @@ local function add_ore(modname, description, mineral_name, oredef) if tool_name == "sword" then tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval - tdef.tool_capabilities.damage_groups = oredef.damage_groups + tdef.tool_capabilities.damage_groups = oredef.tools.sword.damage_groups tdef.description = S("@1 Sword", S(description)) end if tool_name == "pick" then tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval - tdef.tool_capabilities.damage_groups = oredef.damage_groups + tdef.tool_capabilities.damage_groups = oredef.tools.pick.damage_groups tdef.description = S("@1 Pickaxe", S(description)) end if tool_name == "axe" then tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval - tdef.tool_capabilities.damage_groups = oredef.damage_groups + tdef.tool_capabilities.damage_groups = oredef.tools.axe.damage_groups tdef.description = S("@1 Axe", S(description)) end if tool_name == "shovel" then tdef.full_punch_interval = oredef.full_punch_interval - tdef.tool_capabilities.damage_groups = oredef.damage_groups + tdef.tool_capabilities.damage_groups = oredef.tools.shovel.damage_groups tdef.description = S("@1 Shovel", S(description)) tdef.wield_image = toolimg_base .. tool_name .. ".png^[transformR90" end @@ -260,25 +260,28 @@ local oredefs = { tools = { pick = { cracky = {times = {[1] = 2.60, [2] = 1.00, [3] = 0.60}, uses = 100, maxlevel = 1}, + damage_groups = {fleshy = 4}, }, hoe = { uses = 300, }, shovel = { crumbly = {times = {[1] = 1.10, [2] = 0.40, [3] = 0.25}, uses = 100, maxlevel = 1}, + damage_groups = {fleshy = 3}, }, axe = { choppy = {times = {[1] = 2.50, [2] = 0.80, [3] = 0.50}, uses = 100, maxlevel = 1}, - fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel = 1} + fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel = 1}, + damage_groups = {fleshy = 5}, }, sword = { fleshy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1}, - snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1}, + snappy = {times = {[1] = 1.70, [2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1}, choppy = {times = {[3] = 0.80}, uses = 100, maxlevel = 0}, + damage_groups = {fleshy = 6}, }, }, full_punch_interval = 1.0, - damage_groups = {fleshy = 6}, }, mithril = { description = "Mithril", @@ -292,26 +295,29 @@ local oredefs = { }, tools = { pick = { - cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel = 2} + cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel = 3}, + damage_groups = {fleshy = 6}, }, hoe = { uses = 1000, }, shovel = { - crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel = 2}, + crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel = 3}, + damage_groups = {fleshy = 5}, }, axe = { - choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel = 2}, - fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel = 1} + choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel = 3}, + fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel = 2}, + damage_groups = {fleshy = 8}, }, sword = { fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 200, maxlevel = 2}, - snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel = 2}, + snappy = {times = {[1] = 1.70, [2] = 0.70, [3] = 0.25}, uses = 200, maxlevel = 3}, choppy = {times = {[3] = 0.65}, uses = 200, maxlevel = 0}, + damage_groups = {fleshy = 10}, }, }, full_punch_interval = 0.45, - damage_groups = {fleshy = 9}, } }