forked from mtcontrib/moretrees
add optional fences and gates
This commit is contained in:
parent
9bc0bc1b68
commit
25250e6eea
@ -30,6 +30,10 @@ moretrees.spawn_saplings = true
|
||||
|
||||
moretrees.enable_stairs = true
|
||||
|
||||
-- If this variable is set to true, register fences for moretrees wood
|
||||
|
||||
moretrees.enable_fences = false
|
||||
|
||||
-- Set this to true if you want the plantlike drawtype for leaves, which
|
||||
-- improves some peoples' framerates without resorting to making leaf nodes opaque.
|
||||
-- Affects default leaves and default jungle leaves also.
|
||||
|
@ -209,6 +209,41 @@ for i in ipairs(moretrees.treelist) do
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if moretrees.enable_fences then
|
||||
local planks_name = "moretrees:" .. treename .. "_planks"
|
||||
local planks_tile = "moretrees_" .. treename .. "_wood.png"
|
||||
default.register_fence("moretrees:" .. treename .. "_fence", {
|
||||
description = S(treedesc.." Fence"),
|
||||
texture = planks_tile,
|
||||
inventory_image = "default_fence_overlay.png^" .. planks_tile ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^" .. planks_tile ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = planks_name,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
|
||||
description = S(treedesc.." Fence Rail"),
|
||||
texture = planks_tile,
|
||||
inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
|
||||
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
|
||||
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
material = planks_name,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
if minetest.global_exists("doors") then
|
||||
doors.register_fencegate("moretrees:" .. treename .. "_gate", {
|
||||
description = S(treedesc .. " Fence Gate"),
|
||||
texture = planks_tile,
|
||||
material = planks_name,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
|
||||
|
Loading…
Reference in New Issue
Block a user