diff --git a/biome_defs.lua b/biome_defs.lua index 463f4b8..c080ed0 100644 --- a/biome_defs.lua +++ b/biome_defs.lua @@ -124,18 +124,6 @@ moretrees.willow_biome = { max_count = 5, } -moretrees.acacia_biome = { - surface = { "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:desert_sand" }, - avoid_nodes = moretrees.avoidnodes, - avoid_radius = 15, - seed_diff = 1, - rarity = 50, - max_count = 15, - plantlife_limit = -1, - humidity_min = 0.3, - humidity_max = 0, -} - moretrees.rubber_tree_biome = { surface = "default:dirt_with_grass", avoid_nodes = moretrees.avoidnodes, diff --git a/default_settings.txt b/default_settings.txt index 0925d88..6aa64b5 100644 --- a/default_settings.txt +++ b/default_settings.txt @@ -10,7 +10,6 @@ moretrees.enable_date_palm = true moretrees.enable_cedar = true moretrees.enable_rubber_tree = true moretrees.enable_willow = true -moretrees.enable_acacia = true moretrees.enable_birch = true moretrees.enable_spruce = true moretrees.enable_jungle_tree = true diff --git a/init.lua b/init.lua index 8189ffd..c9813db 100644 --- a/init.lua +++ b/init.lua @@ -91,7 +91,6 @@ if moretrees.spawn_saplings then moretrees.spawn_cedar_object = "moretrees:cedar_sapling_ongen" moretrees.spawn_rubber_tree_object = "moretrees:rubber_tree_sapling_ongen" moretrees.spawn_willow_object = "moretrees:willow_sapling_ongen" - moretrees.spawn_acacia_object = "moretrees:acacia_sapling_ongen" moretrees.spawn_birch_object = "moretrees:birch_sapling_ongen" moretrees.spawn_spruce_object = "moretrees:spruce_sapling_ongen" moretrees.spawn_jungletree_object = "moretrees:jungletree_sapling_ongen" @@ -109,7 +108,6 @@ else moretrees.spawn_cedar_object = moretrees.cedar_model moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model moretrees.spawn_willow_object = moretrees.willow_model - moretrees.spawn_acacia_object = moretrees.acacia_model moretrees.spawn_birch_object = "moretrees.grow_birch" moretrees.spawn_spruce_object = "moretrees.grow_spruce" moretrees.spawn_jungletree_object = "moretrees.grow_jungletree" @@ -156,10 +154,6 @@ if moretrees.enable_willow then biome_lib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object) end -if moretrees.enable_acacia then - biome_lib:register_generate_plant(moretrees.acacia_biome, moretrees.spawn_acacia_object) -end - if moretrees.enable_birch then biome_lib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object) end diff --git a/node_defs.lua b/node_defs.lua index 1a02a9a..c0c9eb6 100644 --- a/node_defs.lua +++ b/node_defs.lua @@ -19,7 +19,6 @@ moretrees.treelist = { {"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"jungletree", "Jungle Tree", nil, nil, nil, nil, "default_junglesapling.png" }, - {"acacia", "Acacia Tree", nil, nil, nil, nil, "default_acacia_sapling.png" }, } local dirs1 = { 21, 20, 23, 22, 21 } @@ -86,8 +85,7 @@ for i in ipairs(moretrees.treelist) do decay = moretrees.palm_leafdecay_radius end - if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes. - and treename ~= "acacia" + if treename ~= "jungletree" -- the default game provides jungle tree and pine trunk/planks nodes. and treename ~= "poplar_small" and treename ~= "pine" then @@ -264,7 +262,6 @@ for i in ipairs(moretrees.treelist) do end if treename ~= "jungletree" - and treename ~= "acacia" and treename ~= "poplar_small" and treename ~= "pine" then print("called default.register_leafdecay for:") @@ -436,7 +433,6 @@ if moretrees.spawn_saplings then table.insert(moretrees.avoidnodes, "snow:sapling_pine") table.insert(moretrees.avoidnodes, "default:junglesapling") table.insert(moretrees.avoidnodes, "default:pine_sapling") - table.insert(moretrees.avoidnodes, "default:acacia_sapling") end -- "empty" (tapped) rubber tree nodes diff --git a/tree_biomes.txt b/tree_biomes.txt index 0dd0345..98bb2b1 100644 --- a/tree_biomes.txt +++ b/tree_biomes.txt @@ -15,8 +15,6 @@ birch +10 to +15 -20 to +10 n/a n/a dirt_with grass 334 5 spruce above +20 -20 to +10 n/a n/a dirt_with grass 335 10 cedar n/a n/a water, 15 5 dirt_with grass 336 10 willow - 5 to + 5 n/a water, 15 5 dirt_with grass 337 20 -acacia n/a n/a n/a n/a dirt_with_grass, - desert_sand n/a 15 rubber - 5 to + 5 above +32 water, 15 10 dirt_with_grass 338 20 poplar n/a -10 to +26 water, 15h,5v 1 dirt_with_grass 341,342,343 10 @@ -29,10 +27,6 @@ Notes: Beech trees are meant to replace default trees, but are themselves disabled by default. They grow in the same areas as the default ones do, and under the same conditions. -Acacia trees depend on humidity as their primary control, and they don't use the fertile ground option. They grow near -the edges of a desert biome, occasionally into the grass beyond, and anywhere else on desert sand or dirt with grass, -where the humidity is low (but not bone dry). - Fir trees appear in a snow biome only with older versions of SPlizard's Snow Biomes mod. In more recent versions, these trees will not grow, due to an engine bug. diff --git a/tree_models.lua b/tree_models.lua index 9372fe9..879a32a 100644 --- a/tree_models.lua +++ b/tree_models.lua @@ -230,37 +230,6 @@ moretrees.willow_model={ thin_branches=true } -moretrees.acacia_model={ - axiom="FFFFFFccccA", - rules_a = "[B]//[B]//[B]//[B]", - rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge - .."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern - .."Gffffffff--G--" - .."ffffffffG++G++" - .."fffffffff--G--" - .."fffffffff++G++" - .."fffffffff--G--" - .."ffffffffG++G++" - .."Gffffffff--G--" - .."fffffffGG" - .."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge - .."ffffGGG++G++" -- second layer - .."GGfffff--G--" - .."ffffffG++G++" - .."fffffff--G--" - .."ffffffG++G++" - .."GGfffff--G--" - .."ffffGGG", - rules_c = "/", - trunk="default:acacia_tree", - leaves="default:acacia_leaves", - angle=45, - iterations=3, - random_level=0, - trunk_type="single", - thin_branches=true, -} - moretrees.rubber_tree_model={ axiom="FFFFA", rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",