-- TODO -- Use biomes in the decoration definition depending on their heat_point humidity_point -- instead of spawning it with a rather low fill_ratio everywhere local ratio_abundant = 0.001 local ratio_common = 0.0005 local ratio_normal = 0.0003 local ratio_uncommon = 0.0002 local ratio_rare = 0.0001 local ratio_very_rare = 0.00003 local coniferous_place_on = { xcompat.materials.dirt_with_grass, "default:dirt_with_coniferous_litter" } moretrees.beech_biome = { place_on = xcompat.materials.dirt_with_grass, fill_ratio = ratio_normal, } moretrees.palm_biome = { place_on = xcompat.materials.sand, min_elevation = -1, max_elevation = 1, fill_ratio = ratio_abundant, } moretrees.date_palm_biome = { place_on = xcompat.materials.desert_sand, min_elevation = -1, max_elevation = 8, fill_ratio = ratio_common, } moretrees.date_palm_biome_2 = { place_on = xcompat.materials.desert_sand, min_elevation = 9, max_elevation = 30, spawn_by = {xcompat.materials.water_source}, num_spawn_by = 1, fill_ratio = ratio_abundant, } moretrees.apple_tree_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 1, max_elevation = 10, biomes = {"deciduous_forest"}, fill_ratio = ratio_rare, } moretrees.oak_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 0, max_elevation = 10, fill_ratio = ratio_normal, } moretrees.sequoia_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 0, max_elevation = 10, fill_ratio = ratio_rare, } moretrees.birch_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 10, max_elevation = 15, fill_ratio = ratio_common, } moretrees.willow_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = -5, max_elevation = 5, fill_ratio = ratio_uncommon, } moretrees.rubber_tree_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = -5, max_elevation = 8, fill_ratio = ratio_normal, } moretrees.jungletree_biome = { place_on = { xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "woodsoils:dirt_with_leaves_1", "woodsoils:grass_with_leaves_1", "woodsoils:grass_with_leaves_2", "default:dirt_with_rainforest_litter", }, min_elevation = 1, spawn_by = minetest.get_modpath("default") and {"default:jungletree"} or nil, num_spawn_by = minetest.get_modpath("default") and 1 or nil, biomes = {"rainforest", "rainforest_swamp"}, } moretrees.spruce_biome = { place_on = coniferous_place_on, min_elevation = 20, fill_ratio = ratio_uncommon, } moretrees.cedar_biome = { place_on = coniferous_place_on, min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground fill_ratio = ratio_rare, } -- Poplar requires a lot of water. moretrees.poplar_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 0, max_elevation = 50, spawn_by = {xcompat.materials.water_source}, num_spawn_by = 3, fill_ratio = ratio_abundant, } -- Spawn an occasional poplar elsewhere. moretrees.poplar_biome_2 = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 0, max_elevation = 50, fill_ratio = ratio_very_rare, } -- Subterranean lakes provide enough water for poplars to grow moretrees.poplar_biome_3 = { place_on = xcompat.materials.dirt_with_grass, min_elevation = -50, max_elevation = 0, spawn_by = {xcompat.materials.water_source}, num_spawn_by = 3, fill_ratio = ratio_abundant, } moretrees.poplar_small_biome = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 0, max_elevation = 50, spawn_by = {xcompat.materials.water_source}, num_spawn_by = 1, fill_ratio = ratio_normal, } moretrees.poplar_small_biome_2 = { place_on = xcompat.materials.dirt_with_grass, min_elevation = 0, max_elevation = 50, spawn_by = {xcompat.materials.water_source}, num_spawn_by = 5, fill_ratio = ratio_abundant, } moretrees.fir_biome = { place_on = coniferous_place_on, min_elevation = 25, fill_ratio = ratio_normal, } moretrees.fir_biome_snow = { place_on = {"snow:dirt_with_snow", "snow:snow"}, below_nodes = {xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "snow:dirt_with_snow"}, fill_ratio = ratio_normal, }