leaves = { {"beech", "Beech Leaves"}, {"apple_tree", "Apple Tree Leaves"}, {"oak", "Oak Leaves"}, {"sequoia", "Sequoia Needles"}, {"birch", "Birch Leaves"}, {"palm", "Palm Leaves"}, {"spruce", "Spruce Needles"}, {"pine", "Pine Needles"}, {"willow", "Willow Leaves"}, {"rubber_tree", "Rubber Tree Leaves"}, } moretrees.avoidnodes = {} table.insert(moretrees.avoidnodes, "default:jungletree") table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk") table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_red") table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_green") table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_yellow") table.insert(moretrees.avoidnodes, "moretrees:fir_trunk") table.insert(moretrees.avoidnodes, "moretrees:fir_leaves") table.insert(moretrees.avoidnodes, "moretrees:fir_leaves_bright") for i in ipairs(leaves) do local name = leaves[i] minetest.register_node("moretrees:"..leaves[i][1].."_leaves", { description = leaves[i][2], drawtype = "allfaces_optional", tiles = { "moretrees_"..leaves[i][1].."_leaves.png" }, paramtype = "light", groups = {tree=1, snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) table.insert(moretrees.avoidnodes, "moretrees:"..leaves[i][1].."_leaves") end trees = { {"beech", "Beech", nil, nil, nil }, {"apple_tree", "Apple Tree", nil, nil, nil }, {"oak", "Oak", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, {"sequoia", "Sequoia", nil, nil, nil }, {"birch", "Birch", nil, nil, nil }, {"palm", "Palm", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, {"spruce", "Spruce", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, {"pine", "Pine", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, {"willow", "Willow", nil, nil, nil }, {"rubber_tree", "Rubber Tree", nil, nil, nil }, } simple_trees = { "beech", "apple_tree", "oak", "sequoia", "palm", "pine", "willow", "rubber_tree"} for i in ipairs(trees) do local treename = trees[i][1] local treedesc = trees[i][2] local fruit = trees[i][3] local fruitdesc = trees[i][4] local selbox = trees[i][5] table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk") minetest.register_node("moretrees:"..treename.."_trunk", { description = treedesc.." Trunk", tiles = { "moretrees_"..treename.."_top.png", "moretrees_"..treename.."_top.png", "moretrees_"..treename..".png" }, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("moretrees:"..treename.."_trunk_sideways", { description = treedesc.." Trunk (sideways)", tiles = { "moretrees_"..treename..".png^[transformR90", "moretrees_"..treename..".png^[transformR90", "moretrees_"..treename.."_top.png", "moretrees_"..treename.."_top.png", "moretrees_"..treename..".png^[transformR90", "moretrees_"..treename..".png^[transformR90" }, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("moretrees:"..treename.."_planks", { description = treedesc.." Planks", tiles = {"moretrees_"..treename.."_wood.png"}, is_ground_content = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("moretrees:"..treename.."_sapling", { description = treedesc.." Sapling", drawtype = "plantlike", tiles = {"moretrees_"..treename.."_sapling.png"}, inventory_image = "moretrees_"..treename.."_sapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_defaults(), }) if (fruit ~= nil) then minetest.register_node("moretrees:"..fruit, { description = fruitdesc, drawtype = "plantlike", tiles = { "moretrees_"..fruit..".png" }, inventory_image = "moretrees_"..fruit..".png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = selbox }, groups = {fleshy=3,dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) end end -- Nodes for jungle trees minetest.register_node("moretrees:jungletree_sapling", { description = "Jungle Tree Sapling", drawtype = "plantlike", tiles = {"moretrees_jungletree_sapling.png"}, inventory_image = "moretrees_jungletree_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2}, }) minetest.register_node("moretrees:jungletree_trunk", { description = "Jungle Tree trunk (sideways)", tiles = { "default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png", "default_jungletree.png", "default_jungletree.png", "default_jungletree.png" }, groups = {wood=1,snappy=2,dig_immediate=3,flammable=2}, }) minetest.register_node("moretrees:jungletree_planks", { description = "Jungle Tree Planks", tiles = { "moretrees_jungletree_wood.png", }, groups = {wood=1,snappy=2,dig_immediate=3,flammable=2}, }) minetest.register_node("moretrees:jungletree_trunk_sideways", { description = "Jungle Tree trunk (sideways)", tiles = { "default_jungletree.png^[transformR90", "default_jungletree.png^[transformR90", "default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png^[transformR90", "default_jungletree.png^[transformR90" }, groups = {wood=1,snappy=2,dig_immediate=3,flammable=2}, }) local leaves = {"green","yellow","red"} for color = 1, 3 do local leave_name = "moretrees:jungletree_leaves_"..leaves[color] minetest.register_node(leave_name, { description = "Jungle Tree Leaves", drawtype = "allfaces_optional", tiles = {"moretrees_jungletree_leaves_"..leaves[color]..".png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'moretrees:jungletree_sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {"moretrees:jungletree_leaves_"..leaves[color]}, } } }, sounds = default.node_sound_leaves_defaults(), }) end -- Nodes for firs minetest.register_node("moretrees:fir_trunk", { description = "Fir trunk", tile_images = { "moretrees_fir_trunktop.png", "moretrees_fir_trunktop.png", "moretrees_fir_trunk.png", "moretrees_fir_trunk.png", "moretrees_fir_trunk.png", "moretrees_fir_trunk.png" }, is_ground_content = true, groups = { tree = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, wood = 1 }, sounds = default.node_sound_wood_defaults() }) minetest.register_node("moretrees:fir_trunk_sideways", { description = "Fir Trunk (sideways)", tile_images = { "moretrees_fir_trunk.png^[transformR90", "moretrees_fir_trunk.png^[transformR90", "moretrees_fir_trunktop.png", "moretrees_fir_trunktop.png", "moretrees_fir_trunk.png^[transformR90", "moretrees_fir_trunk.png^[transformR90" }, paramtype2 = "facedir", material = minetest.digprop_woodlike(1.0), groups = { tree = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, wood = 1 }, sounds = default.node_sound_wood_defaults() }) minetest.register_node("moretrees:fir_planks", { description = "Fir Planks", tiles = { "moretrees_fir_wood.png", }, groups = {wood=1,snappy=2,dig_immediate=3,flammable=2}, }) minetest.register_node("moretrees:fir_leaves", { drawtype = "allfaces_optional", description = "Fir Leaves", tile_images = { "moretrees_fir_leaves.png" }, paramtype = "light", groups = { snappy = 3, leafdecay = 3, flammable = 2 }, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'moretrees:fir_sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'moretrees:fir_leaves'}, } } }, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("moretrees:fir_leaves_bright", { drawtype = "allfaces_optional", description = "Fir Leaves (Bright)", tile_images = { "moretrees_fir_leaves_bright.png" }, paramtype = "light", groups = { snappy = 3, leafdecay = 3, flammable = 2 }, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'moretrees:fir_sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'moretrees:fir_leaves'}, } } }, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("moretrees:fir_sapling", { description = "Fir sapling", drawtype = "plantlike", tile_images = {"moretrees_fir_sapling.png"}, inventory_image = "moretrees_fir_sapling.png", paramtype = "light", walkable = false, groups = { snappy = 2, dig_immediate = 3, flammable = 2 }, sounds = default.node_sound_defaults(), }) minetest.register_node("moretrees:fir_cone", { description = "Fir cone", drawtype = "plantlike", tiles = {"moretrees_fir_cone.png"}, inventory_image = "moretrees_fir_cone.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {fleshy=3,dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, }) -- Backward compatbility with old mods/nodes: minetest.register_alias("default:jungletree", "moretrees:jungletree_trunk") minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green") minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red") minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow") minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk") minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways") minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves") minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright") minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling") minetest.register_alias("conifers:trunk", "moretrees:fir_trunk") minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways") minetest.register_alias("conifers:leaves", "moretrees:fir_leaves") minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright") minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")