-- More trees! 2013-02-11 -- -- This mod adds more types of trees to the game -- -- Some of the node definitions and textures came from cisoun's conifers mod -- and bas080's jungle trees mod. -- -- Brought together into one mod and made L-systems compatible by Vanessa -- Ezekowitz. -- -- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the -- latter having been tweaked by RealBadAngel, most other axioms/rules written -- by RealBadAngel. -- -- License: WTFPL for all parts (code and textures, including those copied -- from the jungletree and conifers mods) except the default jungle tree trunk -- texture, which is CC-By-SA. moretrees = {} -- These first two dofile() calls must precede any others, and must remain in -- this order, otherwise variables and node names will get skipped. dofile(minetest.get_modpath("moretrees").."/settings.lua") dofile(minetest.get_modpath("moretrees").."/node_defs.lua") dofile(minetest.get_modpath("moretrees").."/tree_models.lua") dofile(minetest.get_modpath("moretrees").."/biome_defs.lua") dofile(minetest.get_modpath("moretrees").."/crafts.lua") dofile(minetest.get_modpath("moretrees").."/leafdecay.lua") dofile(minetest.get_modpath("moretrees").."/saplings.lua") -- tree spawning setup plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model) plantslib:register_generate_plant(moretrees.oak_biome, moretrees.oak_model) plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.sequoia_model) plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model) plantslib:register_generate_plant(moretrees.pine_biome, moretrees.pine_model) plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.rubber_tree_model) plantslib:register_generate_plant(moretrees.willow_biome, moretrees.willow_model) plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch") plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce") plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree") plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir") -- Code to spawn a birch tree function moretrees:grow_birch(pos) minetest.env:remove_node(pos) if math.random(1,2) == 1 then minetest.env:spawn_tree(pos, moretrees.birch_model1) else minetest.env:spawn_tree(pos, moretrees.birch_model2) end end -- Code to spawn a spruce tree function moretrees:grow_spruce(pos) minetest.env:remove_node(pos) if math.random(1,2) == 1 then minetest.env:spawn_tree(pos, moretrees.spruce_model1) else minetest.env:spawn_tree(pos, moretrees.spruce_model2) end end -- Code to spawn jungle trees moretrees.jt_axiom1 = "FFFA" moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A" moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B" moretrees.jt_axiom2 = "FFFFFA" moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A" moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B" moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A" moretrees.ct_rules_b1 = "[-FBf][+FBf]" moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A" moretrees.ct_rules_b2 = "[-fB][+fB]" function moretrees:grow_jungletree(pos) local r1 = math.random(2) local r2 = math.random(3) if r1 == 1 then moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red" else moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow" end moretrees.jungletree_model.leaves2_chance = math.random(25, 75) if r2 == 1 then moretrees.jungletree_model.trunk_type = "single" moretrees.jungletree_model.iterations = 2 moretrees.jungletree_model.axiom = moretrees.jt_axiom1 moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1 moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1 elseif r2 == 2 then moretrees.jungletree_model.trunk_type = "double" moretrees.jungletree_model.iterations = 4 moretrees.jungletree_model.axiom = moretrees.jt_axiom2 moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2 moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2 elseif r2 == 3 then moretrees.jungletree_model.trunk_type = "crossed" moretrees.jungletree_model.iterations = 4 moretrees.jungletree_model.axiom = moretrees.jt_axiom2 moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2 moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2 end minetest.env:remove_node(pos) local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves") for leaf in ipairs(leaves) do minetest.env:remove_node(leaves[leaf]) end minetest.env:spawn_tree(pos, moretrees.jungletree_model) end -- code to spawn fir trees (formerly "conifers") function moretrees:grow_fir(pos) if math.random(2) == 1 then moretrees.fir_model.leaves="moretrees:fir_leaves" else moretrees.fir_model.leaves="moretrees:fir_leaves_bright" end if math.random(2) == 1 then moretrees.fir_model.rules_a = moretrees.ct_rules_a1 moretrees.fir_model.rules_b = moretrees.ct_rules_b1 else moretrees.fir_model.rules_a = moretrees.ct_rules_a2 moretrees.fir_model.rules_b = moretrees.ct_rules_b2 end minetest.env:remove_node(pos) local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves") for leaf in ipairs(leaves) do minetest.env:remove_node(leaves[leaf]) end minetest.env:spawn_tree(pos,moretrees.fir_model) end -- Should we remove all the trees above the conifers altitude? if moretrees.firs_remove_default_trees == true then minetest.register_abm({ nodenames = { "default:tree", "default:leaves" }, interval = moretrees.firs_remove_interval, chance = moretrees.firs_remove_chance, action = function(pos, node, _, _) if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" and pos.y >= CONIFERS_ALTITUDE then minetest.env:add_node(pos , {name = "air"}) end end }) end -- snow biomes mod uses this code to make biomes: -- -- local perlin1 = env:get_perlin(112,3, 0.5, 150) -- local test = perlin1:get2d({x=pos.x, y=pos.z}) -- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then -- in_biome = true -- elseif not smooth and test > 0.53 then -- in_biome = true -- end -- -- We'll just save this for possible later use ;-) -- print("[Moretrees] Loaded (2013-02-11)")