moretrees/saplings.lua

76 lines
1.9 KiB
Lua

-- sapling growth
-- these tables only affect hand-placed saplings
-- mapgen-placed always use their biome def settings, which are much more
-- limited, in the interest of speed.
local dirt_surfaces = {
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_coniferous_litter",
"default:dirt_with_rainforest_litter",
"default:dirt_with_snow",
"woodsoils:dirt_with_leaves_1",
"woodsoils:dirt_with_leaves_2",
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2"
}
local cold_surfaces = {
"default:dirt_with_snow"
}
local sand_surfaces = {
"default:sand",
"default:desert_sand",
"cottages:loam",
-- note, no silver sand here.
-- too cold for a palm, too... well... sandy for anything else.
}
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local tree_model = treename.."_model"
local tree_biome = treename.."_biome"
local surfaces
local grow_function = moretrees[tree_model]
if treename == "spruce"
or treename == "fir"
or treename == "cedar"
or treename == "pine" then
surfaces = cold_surfaces
elseif string.find(treename, "palm") then
surfaces = sand_surfaces
else
surfaces = dirt_surfaces
end
if treename == "spruce"
or treename == "fir"
or treename == "birch"
or treename == "jungletree" then
grow_function = "moretrees.grow_"..treename
end
biome_lib:dbg(dump(moretrees[tree_biome].surface))
biome_lib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..treename.."_sapling",
grow_nodes = surfaces,
grow_function = grow_function,
})
if moretrees.spawn_saplings then
biome_lib:grow_plants({
grow_delay = 2,
grow_chance = 1,
grow_plant = "moretrees:"..treename.."_sapling_ongen",
grow_nodes = moretrees[tree_biome].surface,
grow_function = grow_function,
})
end
end