multitest/nodes.lua

202 lines
5.8 KiB
Lua
Executable File

-- nodes
minetest.register_node("multitest:rubberblock", {
description = "Rubber Block",
tiles = {"multitest_rubberblock.png"},
groups = {oddly_breakable_by_hand=5,crumbly=3},
})
minetest.register_node("multitest:blackstone", {
description = "Blackstone",
tiles = {"multitest_blackstone.png"},
groups = {cracky=3, stone=1},
drop = 'multitest:blackcobble',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:blackcobble", {
description = "Black Cobblestone",
tiles = {"multitest_blackcobble.png"},
groups = {cracky=2, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:blackstone_paved", {
description = "Paved Blackstone",
tiles = {"multitest_blackstone_paved.png"},
groups = {cracky=2, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:blackstone_paved", {
description = "Paved Blackstone",
tiles = {"multitest_blackstone_paved.png"},
groups = {cracky=2, stone=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:blackstone_brick", {
description = "Blackstone Bricks",
tiles = {"multitest_blackstone_brick.png"},
groups = {cracky=2, stone=1},
sounds = default.node_sound_stone_defaults(),
})
--[[ maintenant dans farming redo
minetest.register_node("multitest:hayblock", {
description = "Hay Bale",
tiles = {"multitest_hayblock_top.png", "multitest_hayblock_top.png", "multitest_hayblock.png"},
paramtype2 = "facedir",
groups = {snappy=1,flammable=2,crumbly=1,cracky=4,oddly_breakable_by_hand=2},
sounds = default.node_sound_sand_defaults(),
on_place = minetest.rotate_node
})
--]]
minetest.register_node("multitest:checkered_floor", {
description = "Checkered Floor",
tiles = {"multitest_checkered_floor.png"},
groups = {cracky=2, oddly_breakable_by_hand=4},
sounds = default.node_sound_stone_defaults(),
})
--[[
minetest.register_node("multitest:lamp", {
description = "Lamp",
tiles = {"multitest_lamp.png"},
paramtype = "light",
sunlight_propagates = true,
light_source = LIGHT_MAX-1,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
]]
minetest.register_alias("multitest:lamp", "lantern:lantern")
minetest.register_node("multitest:andesite", {
description = "Andesite",
tiles = {"multitest_andesite.png"},
groups = {cracky=3,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:diorite", {
description = "Diorite",
tiles = {"multitest_diorite.png"},
groups = {cracky=3,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:granite", {
description = "Granite",
tiles = {"multitest_granite.png"},
groups = {cracky=3,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:andesite_smooth", {
description = "Smooth Andesite",
tiles = {"multitest_andesite_smooth.png"},
groups = {cracky=3,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:diorite_smooth", {
description = "Smooth Diorite",
tiles = {"multitest_diorite_smooth.png"},
groups = {cracky=3,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:granite_smooth", {
description = "Smooth Granite",
tiles = {"multitest_granite_smooth.png"},
groups = {cracky=3,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("multitest:sandstone_carved", {
description = "Carved Sandstone",
tiles = {"multitest_sandstone_carved_top.png", "multitest_sandstone_carved_top.png", "multitest_sandstone_carved.png"},
groups = {crumbly=2,cracky=4,},
sounds = default.node_sound_sand_defaults(),
})
if minetest.get_modpath("moreblocks") then
local modname = "multitest"
local names = {"blackstone", "blackcobble", "blackstone_brick", "blackstone_paved"}
for _,name in ipairs(names) do
local nodename = modname..":"..name
local ndef = table.copy(minetest.registered_nodes[nodename])
ndef.sunlight_propagates = true
ndef.place_param2 = nil
stairsplus:register_all(modname, name, nodename, ndef)
end
else
-- stairs:stair_blackstone
stairs.register_stair_and_slab("blackstone", "multitest:blackstone",
{cracky=3, stone=1},
{"multitest_blackstone.png"},
"Blackstone Stairs",
"Blackstone Slab", nil)
stairs.register_stair_and_slab("blackcobble", "multitest:blackcobble",
{cracky=3, stone=1},
{"multitest_blackcobble.png"},
"Black Cobble Stairs",
"Black Cobble Slab", nil)
stairs.register_stair_and_slab("blackstone_bricks", "multitest:blackstone_brick",
{cracky=3, stone=1},
{"multitest_blackstone_brick.png"},
"Blackstonestone brick Stairs",
"Blackstone Brick Slab", nil)
stairs.register_stair_and_slab("blackstone_paved", "multitest:blackstone_paved",
{cracky=3, stone=1},
{"multitest_blackstone_paved.png"},
"Paved Blackstone Stairs",
"Paved Blackstone Slab", nil)
end
-- others
for i, v in ipairs(multitest.colors) do
minetest.register_node("multitest:carpet_"..v, {
tiles = {"wool_"..v..".png"},
description = multitest.colornames[i].."Carpet",
groups = {oddly_breakable_by_hand=2,flammable=3},
drawtype="nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4, 0.5},
}
}
})
end
minetest.register_node("multitest:door_mat", {
description = "Door Mat",
tiles = {"multitest_door_mat.png"},
inventory_image = "multitest_door_mat.png",
wield_image = "multitest_door_mat.png",
groups = {oddly_breakable_by_hand=2,flammable=3},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.363675, 0.5, -0.454674, 0.426703},
}
}
})
minetest.register_node("multitest:sponge_block", {
description = "Sponge Block (Decorative)",
tiles = {"multitest_sponge_block.png"},
groups = {oddly_breakable_by_hand=3,},
})