Ajoute la mise à jour de minetest.conf depuis script upgrade.sh
This commit is contained in:
parent
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commit
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@ -323,7 +323,7 @@ install_mods() {
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post_install() {
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if [[ ! -a minetest/minetest.conf ]]; then
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if [[ $ver == "stable" || $ver == "dev" ]]; then
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if [[ $ver == "stable" ]]; then
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cp minetest-1.1.conf minetest/minetest.conf
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else
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cp minetest-$ver.conf minetest/minetest.conf
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303
minetest-dev.conf
Normal file
303
minetest-dev.conf
Normal file
@ -0,0 +1,303 @@
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### GENERAL SETTINGS SERVER ###
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###############################
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name = sys4
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default_game = nalc_game
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# Logs parameters - 0 = none, 1 = warning, 2 = action, 3 = info, 4 = verbose
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debug_log_level = action
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# Profiling (mod needed because the minetest cmdline sucks)
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profiler.load = true
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# profilerdumper.interval = 300
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# Permet aux vieux client de minetest de ce connecter
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strict_protocol_version_checking = true
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# Options pour le type du serveur
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creative_mode = false
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enable_damage = true
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disallow_empty_password = true
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server_dedicated = true
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ipv6_server = true
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# 1 day-night cycle lasts 24 minutes instead of 20.
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time_speed = 30
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# Slightly higher player limit by default.
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max_users = 12
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max_names_per_ip = 2
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# Give basics privileges to new players.
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default_privs = home, spawn
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basic_privs = areas, areas_high_limit, baker, ban, bring, diglocks, faction_admin, faction_user, fast, fly, fp_create, interact, inv, kick, megabuilder, nether, notice, openlocks, password, protection_bypass, rollback, shop, shout, sign_editor, teleport, warp_admin, warp_user, whois, worldedit
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# If true, actions are recorded for rollback
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enable_rollback_recording = true
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# Activate fire
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disable_fire = true
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# Enable TNT
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enable_tnt = true
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# Si false, les pseudos des joueurs sont cachés à partir d'une distance de 50 blocs
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unlimited_player_transfer_distance = false
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# Activated the minimap usage if true
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enable_minimap = true
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# Fix the deleted item when die if your bags/craft grid/inventory is full
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#max_objects_per_block = 150 # default value is 49
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#max_forceloaded_blocks = 100
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max_objects_per_block = 49
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### SERVER SETTINGS FOR IMPROVED PERFORMANCE ###
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################################################
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max_block_generate_distance = 6 # 4 for better performances
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max_block_send_distance = 8 # 6 for better performances
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max_forceloaded_blocks = 13
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max_simultaneous_block_sends_per_client = 5 # 6 for better performances
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max_simultaneous_block_sends_server_total = 60 # 125 for better performances
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time_send_interval = 10
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active_block_range = 1
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active_object_send_range_blocks = 3
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server_map_save_interval = 10.3
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sqlite_synchronous = 0
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block_send_optimize_distance = 4
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server_side_occlusion_culling = true
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### SERVER AND PUBLIC INFORMATIONS ###
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######################################
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server_name = NotreAmiLeCube (Survival & PVP) [FR/EN]
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server_description = Server hosted by sys4. This highly modded server is intended to be balanced and offers you multiple possibilities in the way you play. Be a builder, engineer, warrior or even a magician. The possibilities are almost endless. But be warned, surviving it will be a real challenge. [This server was originally a fork of the MinetestForFun Classic server. Now it's following its own path].
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motd = Bienvenue sur le serveur "NotreAmiLeCube (Survie & PVP) [FR/EN]" ! / Welcome to "NotreAmiLeCube (Survival & PVP) [EN/FR]" server!
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serverlist_url = servers.minetest.net
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server_url = https://sys4.fr
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server_announce = false
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server_address = nalc.sys4.fr
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port = 30000
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# curl default 5sec but timeout, fix to 15sec
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curl_timeout = 15000
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### MOVEMENT MODIFICATIONS ###
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##############################
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# Slightly decreased compared to minetest_next.
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#movement_acceleration_default = 2.4
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# Same acceleration in air and on the ground, to fix some movement glitches. Also is easier to play.
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#movement_acceleration_air = 1.2
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# Almost instant acceleration in fast mode for more control.
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#movement_acceleration_fast = 24
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# Walking is 20 % faster than in minetest_game. Makes playing without the "fast" privilege less boring.
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#movement_speed_walk = 4.8
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# Half the speed of walking, just like the animation.
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#movement_speed_crouch = 2.4
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# 5 times faster than walking.
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#movement_speed_fast = 24
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# Makes climbing speed faster than rising in the water. Also makes ladders more useful.
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#movement_speed_climb = 4.8
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# Faster movement in liquids. Jumping at the water surface also speeds up swimming.
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#movement_liquid_fluidity = 1.6 (default = 1)
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# Ralentissement à la surface de l'eau
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#movement_liquid_fluidity_smooth = 0.5
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# Vitesse à laquelle le joueur coule
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#movement_liquid_sink = 15
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# Slightly less gravity.
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#movement_gravity = 9.5
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# Jump height slightly reduced.
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#movement_speed_jump = 6.5
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# Emplacement du static spawn point
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static_spawnpoint = 144, 25, 261
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# Emplacment du static spawn pour le nether
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nether_static_spawnpoint = 79, -20018, -45
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# Désactivation de l'anti-cheat qui fait ce téléporter en arrière si l'on va trop vite
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disable_anticheat = true
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### WORLD MODIFICATIONS ###
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###########################
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# A chosen map seed for a new map, leave empty for random
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#fixed_map_seed = 13107546752813893513
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fixed_map_seed = 1681440164076556961
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# Enable dungeons on new worlds.
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mg_flags = caves, dungeons, decorations
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# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
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#mgv6_spflags = jungles, nobiomeblend, nomudflow
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# Less deserts, more beaches.
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#mgv6_freq_desert = 0.6
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#mgv6_freq_beach = -0.15
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# Tweeked "valleys" mapgen
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#mg_biome_np_heat = 50, 50, (350,350,350), 5349, 3, 0.5, 2.0
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#mg_biome_np_humidity = 50, 50, (350,350,350), 842, 3, 0.5, 2.0
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mg_name = valleys
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mgvalleys_lava_depth = 1
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#mg_valleys_spflags = altitude_chill,humid_rivers
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#mgvalleys_altitude_chill = 90
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#mgvalleys_large_cave_depth = -33
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#mgvalleys_lava_features = 0
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#mgvalleys_massive_cave_depth = -256
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#mgvalleys_river_depth = 4
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#mgvalleys_river_size = 5
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#mgvalleys_water_features = 0
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#mgvalleys_cave_width = 0.09
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### MODS PARAMETERS ###
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#######################
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secure.trusted_mods = irc,track_players,global_exchange,colddb
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log_mods = true
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# craftguide #
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##############
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craftguide_progressive_mode = true
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# moremesecons #
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################
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moremesecons_jammer.enable_lbm = false
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moremesecons_sayer.use_speech_dispatcher = false
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# GIVE_INITIAL_STUFF MOD - Equipement pour les nouveaux joueurs : 10 torches, 2 saplings, 5 apples. Edit mods/misc/give_initial_stuff.lua to change.
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give_initial_stuff = true
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initial_stuff = "default:axe_wood 1,default:torch 10,default:sapling 2,default:apple 5"
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# AREAS MOD
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areas.self_protection = true
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areas.self_protection_max_size = {x=128, y=128, z=128}
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areas.self_protection_max_areas = 30
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# MOBS
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remove_far_mobs = true
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mobs_spawn_protected = false
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mob_difficulty = 1.5
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mob_chance_multiplier = 1
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# MOBS custom spawn chance and number
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#mobs_animal:bee = 9000,2
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#mobs_animal:bunny = 15000,2
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#mobs_animal:chicken = 15000,2
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#mobs_animal:cow = 15000,2
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#mobs_animal:goat = 20000,2
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#mobs_animal:kitten = 122000,2
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#mobs_animal:penguin = 20000,2
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#mobs_animal:rat = 15000,2
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#mobs_animal:sheep_white = 15000,2
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#mobs_animal:pumba = 15000,2
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#pmobs:npc = 500000,1
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#pmobs:npc_female = 500000,1
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#pmobs:wolf = 100000,1
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#pmobs:yeti = 7000,2
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#kpgmobs:deer = 51000,1
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#kpgmobs:jeraf = 51000,1
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#kpgmobs:medved = 100000,1
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creeper:creeper = 100000,1
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#mob_horse:horse = 60000,1
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#mobs_turtles:turtle = 30000,1
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#mobs_turtles:seaturtle = 30000,1
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# food #
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########
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food_sweet_use_2d = 1
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# Armor Configuration
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# -------------------
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# Set false to disable individual armor materials.
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armor_material_wood = true
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armor_material_cactus = true
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armor_material_steel = true
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armor_material_bronze = true
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armor_material_diamond = true
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armor_material_gold = true
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armor_material_mithril = true
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armor_material_crystal = false
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armor_material_reinforcedleather = true
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armor_material_hardenedleather = true
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armor_material_blackmithril = true
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# Increase this if you get initialization glitches when a player first joins.
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#armor_init_delay = 1
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# Number of initialization attempts.
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# Use in conjunction with armor_init_delay if initialization problems persist.
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#armor_init_times = 1
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# Increase this if armor is not getting into bones due to server lag.
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#armor_bones_delay = 1
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# How often player armor items are updated.
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#armor_update_time = 1
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# Drop armor when a player dies.
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# Uses bones mod if present, otherwise items are dropped around the player.
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armor_drop = true
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# Pulverise armor when a player dies, overrides armor_drop.
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armor_destroy = false
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# You can use this to increase or decrease overall armor effectiveness,
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# eg: level_multiplier = 0.5 will reduce armor level by half.
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armor_level_multiplier = 1
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# You can use this to increase or decrease overall armor healing,
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# eg: armor_heal_multiplier = 0 will disable healing altogether.
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armor_heal_multiplier = 1
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# Enable water protection (periodically restores breath when activated)
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armor_water_protect = true
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# Enable fire protection (defaults true if using ethereal mod)
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armor_fire_protect = true
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# Enable punch damage effects.
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armor_punch_damage = true
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# Enable migration of old armor inventories
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#armor_migrate_old_inventory = true
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# DROPONDIE MOD - si false, les sacs des joueurs sont vidées à leurs mort
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#keepInventory = false
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# RANDOM_MESSAGES MOD - paramétrage de l'interval entre deux messages, 30min actuellement
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random_messages_interval = 1800
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# FAIL MOD - permettant failpoints et cookies
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#fp_pubmsg = true
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#fp_strict_checking = false
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# MESECONS MOD - paramétrage des outils logiques
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#mesecon.overheat_max = 60
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# MAPFIX MOD - Recalculate the flowing liquids and the light of a chunk
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#mapfix_default_size = 40
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#mapfix_max_size = 50
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#mapfix_delay = 5
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# TIME REGULATION - turned off by default
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disable_time_regulation = true
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# Tweak the mapgen chunksize (16 per 16 nodes, default is "5"), will be applied on many mods
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#chunksize = 3
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# Reduce Mesecons "blinky_plant" speed
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#mesecon.blinky_plant_interval = 7
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# Set default mana regeneration to 3
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mana_default_regen = 10
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mana_default_max = 200
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mana_regen_time = 10
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# HUDBARS
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#hudbars_sorting = health=0, mana=1, satiation=2, sprint=3, breath=4, armor=5
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hudbars_tick = 0.3
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hudbars_bar_type = statbar_modern
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hbarmor_tick = 0.5
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#hudbars_start_offset_left_y = -100
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#hudbars_start_offset_right_y = -100
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# Snow #
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########
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snow_disable_mapgen = false
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snow_enable_snowfall = false
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snow_christmas_content = true
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### IRC CHAT ###
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################
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irc.server = irc.sys4.fr
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irc.channel = #NALC
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irc.interval = 2.0
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irc.nick = nalc-dev
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#irc.password = #vide car aucun mdp pour le channel
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irc.debug = false
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irc.disable_auto_connect = false
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irc.disable_auto_join = false
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irc.send_join_part = true
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irc.secure = true
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irc.port = 6697
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## Player Anim ##
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playeranim.model_version = MTG_4_Nov_2017
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# item_drop
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item_drop.enable_item_drop = false
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item_drop.enable_pickup_key = false
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item_drop.pickup_keyinvert = true
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item_drop.magnet_radius = 1
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item_drop.pickup_age = 0.5
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# Home decor
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homedecor.disable_coin_crafting = false
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303
minetest-stable.conf
Normal file
303
minetest-stable.conf
Normal file
@ -0,0 +1,303 @@
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### GENERAL SETTINGS SERVER ###
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###############################
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name = sys4
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default_game = nalc_game
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# Logs parameters - 0 = none, 1 = warning, 2 = action, 3 = info, 4 = verbose
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debug_log_level = action
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# Profiling (mod needed because the minetest cmdline sucks)
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profiler.load = true
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# profilerdumper.interval = 300
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# Permet aux vieux client de minetest de ce connecter
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strict_protocol_version_checking = true
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# Options pour le type du serveur
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creative_mode = false
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enable_damage = true
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disallow_empty_password = true
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server_dedicated = true
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ipv6_server = true
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# 1 day-night cycle lasts 24 minutes instead of 20.
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time_speed = 30
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# Slightly higher player limit by default.
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max_users = 12
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max_names_per_ip = 2
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# Give basics privileges to new players.
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default_privs = home, spawn
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basic_privs = areas, areas_high_limit, baker, ban, bring, diglocks, faction_admin, faction_user, fast, fly, fp_create, interact, inv, kick, megabuilder, nether, notice, openlocks, password, protection_bypass, rollback, shop, shout, sign_editor, teleport, warp_admin, warp_user, whois, worldedit
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# If true, actions are recorded for rollback
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enable_rollback_recording = true
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# Activate fire
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disable_fire = true
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# Enable TNT
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enable_tnt = true
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# Si false, les pseudos des joueurs sont cachés à partir d'une distance de 50 blocs
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unlimited_player_transfer_distance = false
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# Activated the minimap usage if true
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enable_minimap = true
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# Fix the deleted item when die if your bags/craft grid/inventory is full
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#max_objects_per_block = 150 # default value is 49
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#max_forceloaded_blocks = 100
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max_objects_per_block = 49
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### SERVER SETTINGS FOR IMPROVED PERFORMANCE ###
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################################################
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max_block_generate_distance = 6 # 4 for better performances
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max_block_send_distance = 8 # 6 for better performances
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max_forceloaded_blocks = 13
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max_simultaneous_block_sends_per_client = 5 # 6 for better performances
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max_simultaneous_block_sends_server_total = 60 # 125 for better performances
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time_send_interval = 10
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active_block_range = 1
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active_object_send_range_blocks = 3
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server_map_save_interval = 10.3
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sqlite_synchronous = 0
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block_send_optimize_distance = 4
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server_side_occlusion_culling = true
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### SERVER AND PUBLIC INFORMATIONS ###
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######################################
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server_name = NotreAmiLeCube (Survival & PVP) [FR/EN]
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server_description = Server hosted by sys4. This highly modded server is intended to be balanced and offers you multiple possibilities in the way you play. Be a builder, engineer, warrior or even a magician. The possibilities are almost endless. But be warned, surviving it will be a real challenge. [This server was originally a fork of the MinetestForFun Classic server. Now it's following its own path].
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motd = Bienvenue sur le serveur "NotreAmiLeCube (Survie & PVP) [FR/EN]" ! / Welcome to "NotreAmiLeCube (Survival & PVP) [EN/FR]" server!
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serverlist_url = servers.minetest.net
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server_url = https://sys4.fr
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server_announce = false
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server_address = nalc.sys4.fr
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port = 30002
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# curl default 5sec but timeout, fix to 15sec
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curl_timeout = 15000
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### MOVEMENT MODIFICATIONS ###
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##############################
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# Slightly decreased compared to minetest_next.
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#movement_acceleration_default = 2.4
|
||||
# Same acceleration in air and on the ground, to fix some movement glitches. Also is easier to play.
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#movement_acceleration_air = 1.2
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# Almost instant acceleration in fast mode for more control.
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#movement_acceleration_fast = 24
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# Walking is 20 % faster than in minetest_game. Makes playing without the "fast" privilege less boring.
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#movement_speed_walk = 4.8
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# Half the speed of walking, just like the animation.
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#movement_speed_crouch = 2.4
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# 5 times faster than walking.
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#movement_speed_fast = 24
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# Makes climbing speed faster than rising in the water. Also makes ladders more useful.
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#movement_speed_climb = 4.8
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# Faster movement in liquids. Jumping at the water surface also speeds up swimming.
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#movement_liquid_fluidity = 1.6 (default = 1)
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# Ralentissement à la surface de l'eau
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#movement_liquid_fluidity_smooth = 0.5
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# Vitesse à laquelle le joueur coule
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#movement_liquid_sink = 15
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# Slightly less gravity.
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#movement_gravity = 9.5
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# Jump height slightly reduced.
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#movement_speed_jump = 6.5
|
||||
# Emplacement du static spawn point
|
||||
static_spawnpoint = 144, 25, 261
|
||||
# Emplacment du static spawn pour le nether
|
||||
nether_static_spawnpoint = 79, -20018, -45
|
||||
# Désactivation de l'anti-cheat qui fait ce téléporter en arrière si l'on va trop vite
|
||||
disable_anticheat = true
|
||||
|
||||
### WORLD MODIFICATIONS ###
|
||||
###########################
|
||||
# A chosen map seed for a new map, leave empty for random
|
||||
#fixed_map_seed = 13107546752813893513
|
||||
fixed_map_seed = 1681440164076556961
|
||||
# Enable dungeons on new worlds.
|
||||
mg_flags = caves, dungeons, decorations
|
||||
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
|
||||
#mgv6_spflags = jungles, nobiomeblend, nomudflow
|
||||
# Less deserts, more beaches.
|
||||
#mgv6_freq_desert = 0.6
|
||||
#mgv6_freq_beach = -0.15
|
||||
# Tweeked "valleys" mapgen
|
||||
#mg_biome_np_heat = 50, 50, (350,350,350), 5349, 3, 0.5, 2.0
|
||||
#mg_biome_np_humidity = 50, 50, (350,350,350), 842, 3, 0.5, 2.0
|
||||
mg_name = valleys
|
||||
mgvalleys_lava_depth = 1
|
||||
#mg_valleys_spflags = altitude_chill,humid_rivers
|
||||
#mgvalleys_altitude_chill = 90
|
||||
#mgvalleys_large_cave_depth = -33
|
||||
#mgvalleys_lava_features = 0
|
||||
#mgvalleys_massive_cave_depth = -256
|
||||
#mgvalleys_river_depth = 4
|
||||
#mgvalleys_river_size = 5
|
||||
#mgvalleys_water_features = 0
|
||||
#mgvalleys_cave_width = 0.09
|
||||
|
||||
|
||||
### MODS PARAMETERS ###
|
||||
#######################
|
||||
|
||||
secure.trusted_mods = irc,track_players,global_exchange
|
||||
log_mods = true
|
||||
|
||||
# craftguide #
|
||||
##############
|
||||
craftguide_progressive_mode = true
|
||||
|
||||
# moremesecons #
|
||||
################
|
||||
moremesecons_jammer.enable_lbm = false
|
||||
moremesecons_sayer.use_speech_dispatcher = false
|
||||
|
||||
# GIVE_INITIAL_STUFF MOD - Equipement pour les nouveaux joueurs : 10 torches, 2 saplings, 5 apples. Edit mods/misc/give_initial_stuff.lua to change.
|
||||
give_initial_stuff = true
|
||||
initial_stuff = "default:axe_wood 1,default:torch 10,default:sapling 2,default:apple 5"
|
||||
# AREAS MOD
|
||||
areas.self_protection = true
|
||||
areas.self_protection_max_size = {x=128, y=128, z=128}
|
||||
areas.self_protection_max_areas = 30
|
||||
# MOBS
|
||||
remove_far_mobs = true
|
||||
mobs_spawn_protected = false
|
||||
mob_difficulty = 1.5
|
||||
mob_chance_multiplier = 1
|
||||
# MOBS custom spawn chance and number
|
||||
#mobs_animal:bee = 9000,2
|
||||
#mobs_animal:bunny = 15000,2
|
||||
#mobs_animal:chicken = 15000,2
|
||||
#mobs_animal:cow = 15000,2
|
||||
#mobs_animal:goat = 20000,2
|
||||
#mobs_animal:kitten = 122000,2
|
||||
#mobs_animal:penguin = 20000,2
|
||||
#mobs_animal:rat = 15000,2
|
||||
#mobs_animal:sheep_white = 15000,2
|
||||
#mobs_animal:pumba = 15000,2
|
||||
#pmobs:npc = 500000,1
|
||||
#pmobs:npc_female = 500000,1
|
||||
#pmobs:wolf = 100000,1
|
||||
#pmobs:yeti = 7000,2
|
||||
#kpgmobs:deer = 51000,1
|
||||
#kpgmobs:jeraf = 51000,1
|
||||
#kpgmobs:medved = 100000,1
|
||||
creeper:creeper = 100000,1
|
||||
#mob_horse:horse = 60000,1
|
||||
#mobs_turtles:turtle = 30000,1
|
||||
#mobs_turtles:seaturtle = 30000,1
|
||||
|
||||
# food #
|
||||
########
|
||||
food_sweet_use_2d = 1
|
||||
|
||||
# Armor Configuration
|
||||
# -------------------
|
||||
|
||||
# Set false to disable individual armor materials.
|
||||
armor_material_wood = true
|
||||
armor_material_cactus = true
|
||||
armor_material_steel = true
|
||||
armor_material_bronze = true
|
||||
armor_material_diamond = true
|
||||
armor_material_gold = true
|
||||
armor_material_mithril = true
|
||||
armor_material_crystal = false
|
||||
armor_material_reinforcedleather = true
|
||||
armor_material_hardenedleather = true
|
||||
armor_material_blackmithril = true
|
||||
|
||||
# Increase this if you get initialization glitches when a player first joins.
|
||||
#armor_init_delay = 1
|
||||
|
||||
# Number of initialization attempts.
|
||||
# Use in conjunction with armor_init_delay if initialization problems persist.
|
||||
#armor_init_times = 1
|
||||
|
||||
# Increase this if armor is not getting into bones due to server lag.
|
||||
#armor_bones_delay = 1
|
||||
|
||||
# How often player armor items are updated.
|
||||
#armor_update_time = 1
|
||||
|
||||
# Drop armor when a player dies.
|
||||
# Uses bones mod if present, otherwise items are dropped around the player.
|
||||
armor_drop = true
|
||||
|
||||
# Pulverise armor when a player dies, overrides armor_drop.
|
||||
armor_destroy = false
|
||||
|
||||
# You can use this to increase or decrease overall armor effectiveness,
|
||||
# eg: level_multiplier = 0.5 will reduce armor level by half.
|
||||
armor_level_multiplier = 1
|
||||
|
||||
# You can use this to increase or decrease overall armor healing,
|
||||
# eg: armor_heal_multiplier = 0 will disable healing altogether.
|
||||
armor_heal_multiplier = 1
|
||||
|
||||
# Enable water protection (periodically restores breath when activated)
|
||||
armor_water_protect = true
|
||||
|
||||
# Enable fire protection (defaults true if using ethereal mod)
|
||||
armor_fire_protect = true
|
||||
|
||||
# Enable punch damage effects.
|
||||
armor_punch_damage = true
|
||||
|
||||
# Enable migration of old armor inventories
|
||||
#armor_migrate_old_inventory = true
|
||||
|
||||
# DROPONDIE MOD - si false, les sacs des joueurs sont vidées à leurs mort
|
||||
#keepInventory = false
|
||||
# RANDOM_MESSAGES MOD - paramétrage de l'interval entre deux messages, 30min actuellement
|
||||
random_messages_interval = 1800
|
||||
# FAIL MOD - permettant failpoints et cookies
|
||||
#fp_pubmsg = true
|
||||
#fp_strict_checking = false
|
||||
# MESECONS MOD - paramétrage des outils logiques
|
||||
#mesecon.overheat_max = 60
|
||||
# MAPFIX MOD - Recalculate the flowing liquids and the light of a chunk
|
||||
#mapfix_default_size = 40
|
||||
#mapfix_max_size = 50
|
||||
#mapfix_delay = 5
|
||||
# TIME REGULATION - turned off by default
|
||||
disable_time_regulation = true
|
||||
# Tweak the mapgen chunksize (16 per 16 nodes, default is "5"), will be applied on many mods
|
||||
#chunksize = 3
|
||||
# Reduce Mesecons "blinky_plant" speed
|
||||
#mesecon.blinky_plant_interval = 7
|
||||
# Set default mana regeneration to 3
|
||||
mana_default_regen = 10
|
||||
mana_default_max = 200
|
||||
mana_regen_time = 10
|
||||
# HUDBARS
|
||||
#hudbars_sorting = health=0, mana=1, satiation=2, sprint=3, breath=4, armor=5
|
||||
hudbars_tick = 0.3
|
||||
hudbars_bar_type = statbar_modern
|
||||
hbarmor_tick = 0.5
|
||||
#hudbars_start_offset_left_y = -100
|
||||
#hudbars_start_offset_right_y = -100
|
||||
|
||||
# Snow #
|
||||
########
|
||||
snow_disable_mapgen = false
|
||||
snow_enable_snowfall = false
|
||||
snow_christmas_content = true
|
||||
|
||||
### IRC CHAT ###
|
||||
################
|
||||
irc.server = irc.sys4.fr
|
||||
irc.channel = #NALC
|
||||
irc.interval = 2.0
|
||||
irc.nick = nalc
|
||||
#irc.password = #vide car aucun mdp pour le channel
|
||||
irc.debug = false
|
||||
irc.disable_auto_connect = false
|
||||
irc.disable_auto_join = false
|
||||
irc.send_join_part = true
|
||||
irc.secure = true
|
||||
irc.port = 6697
|
||||
|
||||
## Player Anim ##
|
||||
playeranim.model_version = MTG_4_Nov_2017
|
||||
|
||||
# item_drop
|
||||
item_drop.enable_item_drop = false
|
||||
item_drop.enable_pickup_key = false
|
||||
item_drop.pickup_keyinvert = true
|
||||
item_drop.magnet_radius = 1
|
||||
item_drop.pickup_age = 0.5
|
||||
|
||||
# Home decor
|
||||
homedecor.disable_coin_crafting = false
|
@ -47,6 +47,7 @@ usage() {
|
||||
echo -e "\tchristmas\tLes paramètres de christmas_craft"
|
||||
echo -e "\trandommsg\tLes messages aléatoires"
|
||||
echo -e "\tworldmt\tRégénère le fichier world.mt (peut-être utile avec l'option -m)"
|
||||
echo -e "\tmtconf\tMet à jour le fichier minetest.conf"
|
||||
echo "Exemples:"
|
||||
echo -e "\tMise à jour des mods :"
|
||||
echo -e "\t$ ./upgrade.sh -m"
|
||||
@ -169,7 +170,7 @@ update_world() {
|
||||
fi
|
||||
|
||||
if [[ $WORLD_FILE == "all" ]]; then
|
||||
WORLD_FILE="news technic fbn fbnp bitchange christmas randommsg worldmt"
|
||||
WORLD_FILE="news technic fbn fbnp bitchange christmas randommsg worldmt mtconf"
|
||||
fi
|
||||
|
||||
for w_file in $WORLD_FILE; do
|
||||
@ -201,6 +202,9 @@ update_world() {
|
||||
worldmt)
|
||||
do_copy=0
|
||||
regen_worldmt;;
|
||||
mtconf)
|
||||
file_dest=$serverpath/minetest/minetest.conf
|
||||
file=$serverpath/minetest-$BRANCH.conf;;
|
||||
*)
|
||||
error;;
|
||||
esac
|
||||
|
Loading…
Reference in New Issue
Block a user