Fix script and update minietest.conf
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f3ca673851
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8141981e27
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@ -332,9 +332,6 @@ set -- $OPT
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while true; do
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case "$1" in
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-v|--verbose)
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# TODO
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shift;;
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-h|--help)
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usage;;
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-i|--irrlicht)
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104
minetest.conf
104
minetest.conf
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@ -1,3 +1,94 @@
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##############################
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## Configuration du serveur ##
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##############################
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name = admin
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# Logs parameters - 0 = none, 1 = warning, 2 = action, 3 = info, 4 = verbose
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debug_log_level = action
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# Profiling (mod needed because the minetest cmdline sucks)
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profiler.load = false
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#profilerdumper.interval = 300
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# Permet aux vieux client de minetest de ce connecter
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strict_protocol_version_checking = false
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disallow_empty_password = true
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server_dedicated = true
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# 1 day-night cycle lasts 40 minutes instead of 20.
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time_speed = 36
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# Slightly higher player limit by default.
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max_users = 15
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# Give basics privileges to new players.
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default_privs = home, spawn, faction_user
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# If true, actions are recorded for rollback
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enable_rollback_recording = true
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# Activate fire
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disable_fire = false
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# Enable TNT
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enable_tnt = true
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# Si false, les pseudos des joueurs sont cachés à partir d'une distance de 50 blocs
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unlimited_player_transfer_distance = false
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# Fix the deleted item when die if your bags/craft grid/inventory is full
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max_objects_per_block = 150 # default value is 49
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max_forceloaded_blocks = 100
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##############################################
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## SERVER SETTINGS FOR IMPROVED PERFORMANCE ##
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##############################################
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max_block_generate_distance = 16 # 4 for better performances
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max_block_send_distance = 8 # 6 for better performances
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max_simultaneous_block_sends_per_client = 24 # 6 for better performances
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max_simultaneous_block_sends_server_total = 500 # 125 for better performances
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time_send_interval = 10
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active_block_range = 1
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server_map_save_interval = 60
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sqlite_synchronous = 0
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### SERVER AND PUBLIC INFORMATIONS ###
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######################################
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server_name = NotreAmiLeCube (Survival & PVP) [FR/EN]
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server_description = Server hosted by sys4. This server have a class system(Warrior, Hunter, Wizard) and is highly modded, content-rich, good luck to survive and have fun! [This server is a fork from MinetestForFun Classic]
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motd = Welcome to "NotreAmiLeCube (Survival & PVP) [EN/FR]" server! / Bienvenue sur le serveur "NotreAmiLeCube (Survie & PVP) [FR/EN]" !
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serverlist_url = servers.minetest.net
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server_url = http://mff.sys4.fr/
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server_announce = false
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server_address = 78.210.252.189
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port = 30002
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# curl default 5sec but timeout, fix to 15sec
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curl_timeout = 15000
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### MOVEMENT MODIFICATIONS ###
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##############################
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# Slightly decreased compared to minetest_next.
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#movement_acceleration_default = 2.4
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# Same acceleration in air and on the ground, to fix some movement glitches. Also is easier to play.
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#movement_acceleration_air = 1.2
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# Almost instant acceleration in fast mode for more control.
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#movement_acceleration_fast = 24
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# Walking is 20 % faster than in minetest_game. Makes playing without the "fast" privilege less boring.
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#movement_speed_walk = 4.8
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# Half the speed of walking, just like the animation.
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#movement_speed_crouch = 2.4
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# 5 times faster than walking.
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#movement_speed_fast = 24
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# Makes climbing speed faster than rising in the water. Also makes ladders more useful.
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#movement_speed_climb = 4.8
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# Faster movement in liquids. Jumping at the water surface also speeds up swimming.
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#movement_liquid_fluidity = 1.6 (default = 1)
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# Ralentissement à la surface de l'eau
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#movement_liquid_fluidity_smooth = 0.5
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# Vitesse à laquelle le joueur coule
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#movement_liquid_sink = 15
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# Slightly less gravity.
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#movement_gravity = 9.5
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# Jump height slightly reduced.
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#movement_speed_jump = 6.5
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# Emplacement du static spawn point
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static_spawnpoint = 144, 25, 261
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# Emplacment du static spawn pour le nether
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nether_static_spawnpoint = 79, -20018, -45
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# Désactivation de l'anti-cheat qui fait ce téléporter en arrière si l'on va trop vite
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disable_anticheat = true
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###############################
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## Personnalisation des mods ##
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###############################
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@ -30,6 +121,19 @@ mg_biome_np_humidity = {
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spread = (500,500,500)
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seed = 842
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}
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# A chosen map seed for a new map, leave empty for random
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#fixed_map_seed = 13107546752813893513
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fixed_map_seed = 1681440164076556961
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mg_name = valleys
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mg_valleys_spflags = altitude_chill,humid_rivers
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mgvalleys_altitude_chill = 90
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mgvalleys_large_cave_depth = -33
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mgvalleys_lava_features = 0
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mgvalleys_massive_cave_depth = -256
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mgvalleys_river_depth = 4
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mgvalleys_river_size = 5
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mgvalleys_water_features = 0
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mgvalleys_cave_width = 0.09
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##################################
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## Personnalisation de gameplay ##
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