--[[default.node_sound_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "", gain = 1.0}
	table.dug = table.dug or
			{name = "default_dug_node", gain = 0.25}
	table.place = table.place or
			{name = "default_place_node_hard", gain = 1.0}
	return table
end

default.node_sound_stone_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_hard_footstep", gain = 0.5}
	table.dug = table.dug or
			{name = "default_hard_footstep", gain = 1.0}
	default.node_sound_defaults(table)
	return table
end

default.node_sound_dirt_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_dirt_footstep", gain = 1}
	table.dug = table.dug or
			{name = "default_dirt_footstep", gain = 1.0}
	table.place = table.place or
			{name = "default_place_node", gain = 1.0}
	default.node_sound_defaults(table)
	return table
end

default.node_sound_sand_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_sand_footstep", gain = 0.48}
	table.dug = table.dug or
			{name = "default_sand_footstep", gain = 0.96}
	table.place = table.place or
			{name = "default_place_node", gain = 1.0}
	default.node_sound_defaults(table)
	return table
end

default.node_sound_gravel_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_gravel_footstep", gain = 0.5}
	table.dug = table.dug or
			{name = "default_gravel_footstep", gain = 1.0}
	table.place = table.place or
			{name = "default_place_node", gain = 1.0}
	default.node_sound_defaults(table)
	return table
end

default.node_sound_wood_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_wood_footstep", gain = 0.5}
	table.dug = table.dug or
			{name = "default_wood_footstep", gain = 1.0}
	default.node_sound_defaults(table)
	return table
end

default.node_sound_leaves_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_grass_footstep", gain = 0.35}
	table.dug = table.dug or
			{name = "default_grass_footstep", gain = 0.7}
	table.dig = table.dig or
	   {name = "default_dig_crumbly", gain = 0.4}
	table.place = table.place or
			{name = "default_place_node", gain = 1.0}
	default.node_sound_defaults(table)
	return table
end

default.node_sound_glass_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_glass_footstep", gain = 0.3}
	table.dig = table.dig or
			{name = "default_glass_footstep", gain = 0.5}
	table.dug = table.dug or
			{name = "default_break_glass", gain = 1.0}
	default.node_sound_defaults(table)
	return table
end

default.node_sound_metal_defaults = function(table)
	table = table or {}
	table.footstep = table.footstep or
			{name = "default_metal_footstep", gain = 0.5}
	table.dig = table.dig or
			{name = "default_dig_metal", gain = 0.5}
	table.dug = table.dug or
			{name = "default_dug_metal", gain = 0.5}
	table.place = table.place or
			{name = "default_place_node_metal", gain = 0.5}
	default.node_sound_defaults(table)
	return table
end
]]
