Ajout du mod nalc_doors.

This commit is contained in:
sys4-fr 2018-09-29 23:13:56 +02:00
parent 6a6223c9a8
commit 5f2c1939dd
22 changed files with 754 additions and 0 deletions

2
nalc_doors/depends.txt Normal file
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doors

668
nalc_doors/init.lua Normal file
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-- Register MFF doors
-- doors tin MFF
doors.register(
"door_tin",
{
tiles = { "doors_door_tin.png" },
description = "Tin Door",
inventory_image = "doors_item_tin.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
protected = true,
sounds = default.node_sound_stone_defaults(),
sunlight = false,
recipe = {
{"default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot"}
}
})
if minetest.get_modpath("darkage") then
-- doors prison MFF
doors.register(
"door_prison",
{
tiles = { "doors_door_prison.png" },
description = "Prison Door",
inventory_image = "doors_item_prison.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
protected = true,
sounds = default.node_sound_stone_defaults(),
recipe = {
{"darkage:iron_stick", "darkage:iron_stick"},
{"darkage:iron_stick", "darkage:iron_stick"},
{"darkage:iron_stick", "darkage:iron_stick"}
}
})
end
if minetest.get_modpath("dye") then
-- MFF gardengate white
doors.register(
"doors:door_gardengate_white",
{
tiles = { "doors_door_gardengate_white.png" },
description = "Garden Gate White Door",
inventory_image = "doors_item_gardengate_white.png",
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
recipe = {
{"dye:white", "group:stick", ""},
{"group:stick", "group:stick", "group:stick"},
{"group:wood", "group:wood", "group:wood"}
}
})
end
-- Redifinition of doors function to make the ability to register doors with 3 blocks height
local _doors = {}
_doors.registered_doors3 = {} --MFF doors3
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
if owner and owner ~= "" then
meta:set_string("owner", owner)
meta:set_string("doors_owner", "")
end
end
local doors_get = doors.get
doors.get = function(pos)
local node_name = minetest.get_node(pos).name
if _doors.registered_doors3[node_name] then
-- A normal upright door
return {
pos = pos,
open = function(self, player)
if self:state() then
return false
end
return _doors.door_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
return _doors.door_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
return _doors.door_toggle(self.pos, nil, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
return state %2 == 1
end
}
else
return doors_get(pos)
end
end
-- table used to aid door opening/closing
local transform = {
{
{v = "_a", param2 = 3},
{v = "_a", param2 = 0},
{v = "_a", param2 = 1},
{v = "_a", param2 = 2},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 2},
{v = "_b", param2 = 3},
{v = "_b", param2 = 0},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 2},
{v = "_b", param2 = 3},
{v = "_b", param2 = 0},
},
{
{v = "_a", param2 = 3},
{v = "_a", param2 = 0},
{v = "_a", param2 = 1},
{v = "_a", param2 = 2},
},
}
local function get_double_doors(pos, dir, p1, b)
local pos2 = nil
if b == "a" then
if p1 == 0 then
if dir == 1 then
pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
elseif dir == 2 then
pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
elseif dir == 3 then
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
else
pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
end
elseif p1 == 3 then
if dir == 1 then
pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
elseif dir == 2 then
pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
elseif dir == 3 then
pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
else
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
end
end
else
if p1 == 1 then
if dir == 1 then
pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
elseif dir == 2 then
pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
elseif dir == 3 then
pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
else
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
end
elseif p1 == 2 then
if dir == 1 then
pos2 = {x=pos.x, y=pos.y, z=pos.z+1}
elseif dir == 2 then
pos2 = {x=pos.x+1, y=pos.y, z=pos.z}
elseif dir == 3 then
pos2 = {x=pos.x, y=pos.y, z=pos.z-1}
else
pos2 = {x=pos.x-1, y=pos.y, z=pos.z}
end
end
end
return pos2
end
function _doors.door_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos)
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
local name = def.door.name
local state = meta:get_string("state")
if state == "" then
-- fix up lvm-placed right-hinged doors, default closed
if node.name:sub(-2) == "_b" then
state = 2
else
state = 0
end
else
state = tonumber(state)
end
replace_old_owner_information(pos)
if clicker and not default.can_interact_with_node(clicker, pos) then
return false
end
local old = state
-- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then
state = state - 1
else
state = state + 1
end
local dir = node.param2
minetest.swap_node(
pos,
{
name = name .. transform[state + 1][dir+1].v,
param2 = transform[state + 1][dir+1].param2
})
meta:set_int("state", state)
--MFF double porte
local b = string.sub(node.name, -1)
local pos2 = get_double_doors(pos, dir, old, b)
if pos2 then
local node2 = minetest.get_node_or_nil(pos2)
if node2 and string.sub(node2.name, 0, -3) == name then
if b ~= string.sub(node2.name, -1) then
local state2 = minetest.get_meta(pos2):get_int("state")
if (old % 2) == (state2 % 2) then
_doors.door_toggle(pos2, node2, clicker)
return true
end
end
end
end
-- /double porte
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
end
return true
end
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
-- Run script hook
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy =
{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
local oldnode_copy =
{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
local pointed_thing_copy = {
type = pointed_thing.type,
above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
ref = pointed_thing.ref,
}
callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
end
end
local function can_dig_door(pos, digger)
replace_old_owner_information(pos)
if default.can_interact_with_node(digger, pos) then
return true
else
minetest.record_protection_violation(pos, digger:get_player_name())
return false
end
end
-- door 3 nodes
function doors.register3(name, def)
if not name:find(":") then
name = "nalc_doors:" .. name
end
-- replace old doors of this type automatically
minetest.register_lbm(
{
name = ":doors:replace_" .. name:gsub(":", "_"),
nodenames = {name.."_b_1", name.."_b_2"},
action = function(pos, node)
local l = tonumber(node.name:sub(-1))
local meta = minetest.get_meta(pos)
local h = meta:get_int("right") + 1
local p2 = node.param2
local replace = {
{{type = "a", state = 0}, {type = "a", state = 3}},
{{type = "b", state = 1}, {type = "b", state = 2}}
}
local new = replace[l][h]
-- retain infotext and doors_owner fields
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
meta:set_int("state", new.state)
-- properly place doors:hidden at the right spot
local p3 = p2
if new.state >= 2 then
p3 = (p3 + 3) % 4
end
if new.state % 2 == 1 then
if new.state >= 2 then
p3 = (p3 + 1) % 4
else
p3 = (p3 + 3) % 4
end
end
-- wipe meta on top node as it's unused
minetest.set_node(
{x = pos.x, y = pos.y + 1, z = pos.z},
{name = "doors:hidden", param2 = p3}
)
minetest.set_node(
{x = pos.x, y = pos.y + 2, z = pos.z},
{name = "doors:hidden", param2 = p3}
)
end
})
minetest.register_craftitem(
":" .. name,
{
description = def.description,
inventory_image = def.inventory_image,
groups = table.copy(def.groups),
on_place = function(itemstack, placer, pointed_thing)
local pos
if not pointed_thing.type == "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick and
not placer:get_player_control().sneak then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
if not topdef or not topdef.buildable_to then
return itemstack
end
local above2 = { x = pos.x, y = pos.y + 2, z = pos.z }
local top_node2 = minetest.get_node_or_nil(above2)
local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name]
if not topdef2 or not topdef2.buildable_to then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local ref = {
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
local aside = {
x = pos.x + ref[dir + 1].x,
y = pos.y + ref[dir + 1].y,
z = pos.z + ref[dir + 1].z,
}
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
minetest.set_node(above2, {name = "doors:hidden", param2 = dir})
end
local meta = minetest.get_meta(pos)
meta:set_int("state", state)
if def.protected then
meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by " .. pn)
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item()
end
minetest.sound_play(def.sounds.place, {pos = pos})
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
return itemstack
end
})
def.inventory_image = nil
if def.recipe then
minetest.register_craft(
{
output = name,
recipe = def.recipe,
})
end
def.recipe = nil
if not def.sounds then
def.sounds = default.node_sound_wood_defaults()
end
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
def.groups.not_in_creative_inventory = 1
def.groups.door = 1
def.drop = name
def.door = {
name = name,
sounds = { def.sound_close, def.sound_open },
}
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.door_toggle(pos, node, clicker)
return itemstack
end
def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
nodeupdate({x = pos.x, y = pos.y + 2, z = pos.z})
end
def.on_rotate = false
if def.protected then
def.can_dig = can_dig_door
def.on_blast = function() end
def.on_key_use = function(pos, player)
local door = doors.get(pos)
door:toggle(player)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, "You do not own this locked door.")
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked door", owner
end
else
def.on_blast = function(pos, intensity)
minetest.remove_node(pos)
-- hidden node doesn't get blasted away.
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
return {name}
end
end
def.on_destruct = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
end
def.drawtype = "mesh"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.sunlight_propagates = true
def.walkable = true
def.is_ground_content = false
def.buildable_to = false
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
def.mesh = "door3_a.obj"
minetest.register_node(":" .. name .. "_a", def)
def.mesh = "door3_b.obj"
minetest.register_node(":" .. name .. "_b", def)
_doors.registered_doors3[name .. "_a"] = true
_doors.registered_doors3[name .. "_b"] = true
end
doors.register3(
"door3_wood",
{
tiles = {{ name = "doors_door3_wood.png", backface_culling = true }},
description = "Wooden Door 3 Nodes",
inventory_image = "doors3_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
recipe = {
{"", "", ""},
{"", "doors:door_wood", ""},
{"", "doors:door_wood", ""},
}
})
minetest.register_alias("doors:door3_wood", "nalc_doors:door3_wood")
minetest.register_alias("doors:door3_wood_a", "nalc_doors:door3_wood_a")
minetest.register_alias("doors:door3_wood_b", "nalc_doors:door3_wood_b")
doors.register3(
"door3_steel",
{
tiles = {{ name = "doors_door3_steel.png", backface_culling = true }},
description = "Steel Door 3 Nodes",
inventory_image = "doors3_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"", "", ""},
{"", "doors:door_steel", ""},
{"", "doors:door_steel", ""},
}
})
minetest.register_alias("doors:door3_steel", "nalc_doors:door3_steel")
minetest.register_alias("doors:door3_steel_a", "nalc_doors:door3_steel_a")
minetest.register_alias("doors:door3_steel_b", "nalc_doors:door3_steel_b")
doors.register3(
"door3_glass",
{
tiles = { "doors_door3_glass.png"},
description = "Glass Door 3 Nodes",
inventory_image = "doors3_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"", "", ""},
{"", "doors:door_glass", ""},
{"", "doors:door_glass", ""},
}
})
minetest.register_alias("doors:door3_glass", "nalc_doors:door3_glass")
minetest.register_alias("doors:door3_glass_a", "nalc_doors:door3_glass_a")
minetest.register_alias("doors:door3_glass_b", "nalc_doors:door3_glass_b")
doors.register3(
"door3_obsidian_glass",
{
tiles = { "doors_door3_obsidian_glass.png" },
description = "Obsidian Glass Door 3 Nodes",
inventory_image = "doors3_item_obsidian_glass.png",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"", "", ""},
{"", "doors:door_obsidian_glass", ""},
{"", "doors:door_obsidian_glass", ""},
},
})
minetest.register_alias("doors:door3_obsidian_glass", "nalc_doors:door3_obsidian_glass")
minetest.register_alias("doors:door3_obsidian_glass_a", "nalc_doors:door3_obsidian_glass_a")
minetest.register_alias("doors:door3_obsidian_glass_b", "nalc_doors:door3_obsidian_glass_b")
if minetest.get_modpath("cherry_tree") then
-- From BFD: Cherry planks doors
doors.register3(
"door3_cherry",
{
tiles = { "doors_door3_cherry.png" },
description = "Cherry Door 3 Nodes",
inventory_image = "doors3_item_cherry.png",
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
sounds = default.node_sound_wood_defaults(),
recipe = {
{"", "", ""},
{"", "doors:door_cherry", ""},
{"", "doors:door_cherry", ""},
},
})
minetest.register_alias("doors:door3_cherry", "nalc_doors:door3_cherry")
minetest.register_alias("doors:door3_cherry_a", "nalc_doors:door3_cherry_a")
minetest.register_alias("doors:door3_cherry_b", "nalc_doors:door3_cherry_b")
---fuels---
minetest.register_craft(
{
type = "fuel",
recipe = "nalc:door3_cherry",
burntime = 21,
})
end
if minetest.get_modpath("darkage") then
-- doors prison MFF
doors.register3(
"door3_prison",
{
tiles = { "doors_door3_prison.png" },
description = "Prison Door 3 Nodes",
inventory_image = "doors3_item_prison.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
{"", "", ""},
{"", "doors:door_prison", ""},
{"", "doors:door_prison", ""},
}
})
minetest.register_alias("doors:door3_prison", "nalc_doors:door3_prison")
minetest.register_alias("doors:door3_prison_a", "nalc_doors:door3_prison_a")
minetest.register_alias("doors:door3_prison_b", "nalc_doors:door3_prison_b")
end
---fuels---
minetest.register_craft(
{
type = "fuel",
recipe = "nalc:door3_wood",
burntime = 21,
})

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@ -0,0 +1,42 @@
# Blender v2.76 (sub 0) OBJ File: '3node_door.blend'
# www.blender.org
mtllib 3node_door.mtl
o Cube_Cube.001
v -0.499000 -0.499000 -0.375000
v 0.499000 -0.499000 -0.375000
v 0.498998 2.498000 -0.375000
v -0.499000 2.498000 -0.375000
v -0.499000 2.498000 -0.499000
v -0.499000 -0.499000 -0.499000
v 0.498998 2.498000 -0.499000
v 0.499000 -0.499000 -0.499000
vt 0.842905 0.000000
vt 0.421453 0.000000
vt 0.421453 1.000000
vt 0.842905 1.000000
vt 0.895270 0.000000
vt 0.895270 1.000000
vt 1.000000 0.665999
vt 0.947635 0.665999
vt 0.947635 0.333000
vt 1.000000 0.333000
vt 0.000000 0.000000
vt 0.000000 1.000000
vt 0.947635 0.000000
vt 0.947635 1.000000
vt 1.000000 0.000000
vn 0.000000 -0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 -1.000000 -0.000000
usemtl None
s off
f 1/1/1 2/2/1 3/3/1 4/4/1
f 1/4/2 4/1/2 5/5/2 6/6/2
f 3/7/3 7/8/3 5/9/3 4/10/3
f 6/11/4 5/12/4 7/3/4 8/2/4
f 2/5/5 8/13/5 7/14/5 3/6/5
s 1
f 8/13/6 2/15/6 1/10/6 6/9/6

View File

@ -0,0 +1,42 @@
# Blender v2.76 (sub 0) OBJ File: '3node_door_b.blend'
# www.blender.org
mtllib 3node_door_b.mtl
o Cube_Cube.001
v -0.499000 -0.499000 -0.375000
v 0.499000 -0.499000 -0.375000
v 0.498998 2.498000 -0.375000
v -0.499000 2.498000 -0.375000
v -0.499000 2.498000 -0.499000
v -0.499000 -0.499000 -0.499000
v 0.498998 2.498000 -0.499000
v 0.499000 -0.499000 -0.499000
vt 0.421453 0.000000
vt 0.842905 0.000000
vt 0.842905 1.000000
vt 0.421453 1.000000
vt 0.895270 0.000000
vt 0.895270 1.000000
vt 1.000000 0.665999
vt 0.947635 0.665999
vt 0.947635 0.333000
vt 1.000000 0.333000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 0.947635 0.000000
vt 0.947635 1.000000
vt 1.000000 0.000000
vn 0.000000 -0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 -1.000000 -0.000000
usemtl None
s off
f 1/1/1 2/2/1 3/3/1 4/4/1
f 1/3/2 4/2/2 5/5/2 6/6/2
f 3/7/3 7/8/3 5/9/3 4/10/3
f 6/1/4 5/4/4 7/11/4 8/12/4
f 2/5/5 8/13/5 7/14/5 3/6/5
s 1
f 8/13/6 2/15/6 1/10/6 6/9/6

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