--[[default.node_sound_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "default_dug_node", gain = 0.25} table.place = table.place or {name = "default_place_node_hard", gain = 1.0} return table end default.node_sound_stone_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.5} table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0} default.node_sound_defaults(table) return table end default.node_sound_dirt_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 1} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end default.node_sound_sand_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.48} table.dug = table.dug or {name = "default_sand_footstep", gain = 0.96} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end default.node_sound_gravel_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_gravel_footstep", gain = 0.5} table.dug = table.dug or {name = "default_gravel_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end default.node_sound_wood_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.5} table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0} default.node_sound_defaults(table) return table end default.node_sound_leaves_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.35} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} table.dig = table.dig or {name = "default_dig_crumbly", gain = 0.4} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end default.node_sound_glass_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_glass_footstep", gain = 0.3} table.dig = table.dig or {name = "default_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "default_break_glass", gain = 1.0} default.node_sound_defaults(table) return table end default.node_sound_metal_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.5} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or {name = "default_dug_metal", gain = 0.5} table.place = table.place or {name = "default_place_node_metal", gain = 0.5} default.node_sound_defaults(table) return table end ]]