local S = minetest.get_translator("nalc_doors") -- Register MFF doors -- doors tin MFF doors.register( "door_tin", { tiles = { "doors_door_tin.png" }, description = S("Tin Door"), inventory_image = "doors_item_tin.png", groups = {node=1,snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, protected = true, sounds = default.node_sound_stone_defaults(), sunlight = false, recipe = { {"default:tin_ingot", "default:tin_ingot"}, {"default:tin_ingot", "default:tin_ingot"}, {"default:tin_ingot", "default:tin_ingot"} } }) if minetest.get_modpath("darkage") then -- doors prison MFF doors.register( "door_prison", { tiles = { "doors_door_prison.png" }, description = S("Prison Door"), inventory_image = "doors_item_prison.png", groups = {node=1,snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, protected = true, sounds = default.node_sound_stone_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", recipe = { {"darkage:iron_stick", "darkage:iron_stick"}, {"darkage:iron_stick", "darkage:iron_stick"}, {"darkage:iron_stick", "darkage:iron_stick"} } }) end if minetest.get_modpath("dye") then -- MFF gardengate white doors.register( "doors:door_gardengate_white", { tiles = { "doors_door_gardengate_white.png" }, description = S("Garden Gate White Door"), inventory_image = "doors_item_gardengate_white.png", groups = {node=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, sounds = default.node_sound_wood_defaults(), recipe = { {"dye:white", "group:stick", ""}, {"group:stick", "group:stick", "group:stick"}, {"group:wood", "group:wood", "group:wood"} } }) end -- Redifinition of doors function to make the ability to register doors with 3 blocks height local _doors = {} _doors.registered_doors3 = {} --MFF doors3 local function replace_old_owner_information(pos) local meta = minetest.get_meta(pos) local owner = meta:get_string("doors_owner") if owner and owner ~= "" then meta:set_string("owner", owner) meta:set_string("doors_owner", "") end end local doors_get = doors.get doors.get = function(pos) local node_name = minetest.get_node(pos).name if _doors.registered_doors3[node_name] then -- A normal upright door return { pos = pos, open = function(self, player) if self:state() then return false end return _doors.door_toggle(self.pos, nil, player) end, close = function(self, player) if not self:state() then return false end return _doors.door_toggle(self.pos, nil, player) end, toggle = function(self, player) return _doors.door_toggle(self.pos, nil, player) end, state = function(self) local state = minetest.get_meta(self.pos):get_int("state") return state %2 == 1 end } else return doors_get(pos) end end -- table used to aid door opening/closing local transform = { { {v = "_a", param2 = 3}, {v = "_a", param2 = 0}, {v = "_a", param2 = 1}, {v = "_a", param2 = 2}, }, { {v = "_b", param2 = 1}, {v = "_b", param2 = 2}, {v = "_b", param2 = 3}, {v = "_b", param2 = 0}, }, { {v = "_b", param2 = 1}, {v = "_b", param2 = 2}, {v = "_b", param2 = 3}, {v = "_b", param2 = 0}, }, { {v = "_a", param2 = 3}, {v = "_a", param2 = 0}, {v = "_a", param2 = 1}, {v = "_a", param2 = 2}, }, } local function get_double_doors(pos, dir, p1, b) local pos2 = nil if b == "a" then if p1 == 0 then if dir == 1 then pos2 = {x=pos.x, y=pos.y, z=pos.z-1} elseif dir == 2 then pos2 = {x=pos.x-1, y=pos.y, z=pos.z} elseif dir == 3 then pos2 = {x=pos.x, y=pos.y, z=pos.z+1} else pos2 = {x=pos.x+1, y=pos.y, z=pos.z} end elseif p1 == 3 then if dir == 1 then pos2 = {x=pos.x+1, y=pos.y, z=pos.z} elseif dir == 2 then pos2 = {x=pos.x, y=pos.y, z=pos.z-1} elseif dir == 3 then pos2 = {x=pos.x-1, y=pos.y, z=pos.z} else pos2 = {x=pos.x, y=pos.y, z=pos.z+1} end end else if p1 == 1 then if dir == 1 then pos2 = {x=pos.x+1, y=pos.y, z=pos.z} elseif dir == 2 then pos2 = {x=pos.x, y=pos.y, z=pos.z-1} elseif dir == 3 then pos2 = {x=pos.x-1, y=pos.y, z=pos.z} else pos2 = {x=pos.x, y=pos.y, z=pos.z+1} end elseif p1 == 2 then if dir == 1 then pos2 = {x=pos.x, y=pos.y, z=pos.z+1} elseif dir == 2 then pos2 = {x=pos.x+1, y=pos.y, z=pos.z} elseif dir == 3 then pos2 = {x=pos.x, y=pos.y, z=pos.z-1} else pos2 = {x=pos.x-1, y=pos.y, z=pos.z} end end end return pos2 end function _doors.door_toggle(pos, node, clicker) local meta = minetest.get_meta(pos) node = node or minetest.get_node(pos) local def = minetest.registered_nodes[node.name] local name = def.door.name local state = meta:get_string("state") if state == "" then -- fix up lvm-placed right-hinged doors, default closed if node.name:sub(-2) == "_b" then state = 2 else state = 0 end else state = tonumber(state) end replace_old_owner_information(pos) if clicker and not default.can_interact_with_node(clicker, pos) then return false end local old = state -- until Lua-5.2 we have no bitwise operators :( if state % 2 == 1 then state = state - 1 else state = state + 1 end local dir = node.param2 -- It's possible param2 is messed up, so, validate before using -- the input data. This indicates something may have rotated -- the door, even though that is not supported. if not transform[state + 1] or not transform[state + 1][dir + 1] then return false end minetest.swap_node(pos, { name = name .. transform[state + 1][dir+1].v, param2 = transform[state + 1][dir+1].param2 }) meta:set_int("state", state) --MFF double porte local b = string.sub(node.name, -1) local pos2 = get_double_doors(pos, dir, old, b) if pos2 then local node2 = minetest.get_node_or_nil(pos2) if node2 and string.sub(node2.name, 0, -3) == name then if b ~= string.sub(node2.name, -1) then local state2 = minetest.get_meta(pos2):get_int("state") if (old % 2) == (state2 % 2) then _doors.door_toggle(pos2, node2, clicker) return true end end end end -- /double porte if state % 2 == 0 then minetest.sound_play(def.door.sounds[1], {pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true) else minetest.sound_play(def.door.sounds[2], {pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true) end return true end local old_doors_toggle = doors.door_toggle -- unused now doors.door_toggle = _doors.door_toggle local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing) -- Run script hook for _, callback in ipairs(minetest.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} local pointed_thing_copy = { type = pointed_thing.type, above = vector.new(pointed_thing.above), under = vector.new(pointed_thing.under), ref = pointed_thing.ref, } callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) end end local function can_dig_door(pos, digger) replace_old_owner_information(pos) if default.can_interact_with_node(digger, pos) then return true else minetest.record_protection_violation(pos, digger:get_player_name()) return false end end local function on_skeleton_key_use(pos, player, newsecret) replace_old_owner_information(pos) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local pname = player:get_player_name() -- verify placer is owner of lockable door if owner ~= pname then minetest.record_protection_violation(pos, pname) minetest.chat_send_player(pname, S("You do not own this locked door.")) return nil end local secret = meta:get_string("key_lock_secret") if secret == "" then secret = newsecret meta:set_string("key_lock_secret", secret) --MFF double porte local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] local b = string.sub(node.name, -1) local dir = node.param2 local state = meta:get_string("state") if state == "" then if node.name:sub(-2) == "_b" then state = 2 else state = 0 end else state = tonumber(state) end local pos2 = get_double_doors(pos, dir, state, b) if pos2 then local node2 = minetest.get_node_or_nil(pos2) if node2 and string.sub(node2.name, 0, -3) == string.sub(node.name, 0, -3) then if b ~= string.sub(node2.name, -1) then local state2 = minetest.get_meta(pos2):get_int("state") if (state % 2) == (state2 % 2) then local meta2 = minetest.get_meta(pos2) meta2:set_string("key_lock_secret", secret) end end end end -- /double porte end return secret, S("a locked door"), owner end -- / rewrite function of default protected doors, keys open double doors minetest.register_on_mods_loaded(function() for n in pairs(doors.registered_doors) do local def = minetest.registered_nodes[n] if def and def.on_skeleton_key_use then def.on_skeleton_key_use = on_skeleton_key_use end end end) -- door 3 nodes function doors.register3(name, def) if not name:find(":") then name = "nalc_doors:" .. name end -- replace old doors of this type automatically minetest.register_lbm({ name = ":doors:replace_" .. name:gsub(":", "_"), nodenames = {name.."_b_1", name.."_b_2"}, action = function(pos, node) local l = tonumber(node.name:sub(-1)) local meta = minetest.get_meta(pos) local h = meta:get_int("right") + 1 local p2 = node.param2 local replace = { {{type = "a", state = 0}, {type = "a", state = 3}}, {{type = "b", state = 1}, {type = "b", state = 2}} } local new = replace[l][h] -- retain infotext and doors_owner fields minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) meta:set_int("state", new.state) -- properly place doors:hidden at the right spot local p3 = p2 if new.state >= 2 then p3 = (p3 + 3) % 4 end if new.state % 2 == 1 then if new.state >= 2 then p3 = (p3 + 1) % 4 else p3 = (p3 + 3) % 4 end end -- wipe meta on top node as it's unused minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "doors:hidden", param2 = p3}) minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z}, {name = "doors:hidden", param2 = p3}) end }) minetest.register_craftitem(":" .. name, { description = def.description, inventory_image = def.inventory_image, groups = table.copy(def.groups), on_place = function(itemstack, placer, pointed_thing) local pos if pointed_thing.type ~= "node" then return itemstack end local doorname = itemstack:get_name() local node = minetest.get_node(pointed_thing.under) local pdef = minetest.registered_nodes[node.name] if pdef and pdef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return pdef.on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) end if pdef and pdef.buildable_to then pos = pointed_thing.under else pos = pointed_thing.above node = minetest.get_node(pos) pdef = minetest.registered_nodes[node.name] if not pdef or not pdef.buildable_to then return itemstack end end local above = {x = pos.x, y = pos.y + 1, z = pos.z} local top_node = minetest.get_node_or_nil(above) local topdef = top_node and minetest.registered_nodes[top_node.name] if not topdef or not topdef.buildable_to then return itemstack end local above2 = { x = pos.x, y = pos.y + 2, z = pos.z } local top_node2 = minetest.get_node_or_nil(above2) local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name] if not topdef2 or not topdef2.buildable_to then return itemstack end local pn = placer and placer:get_player_name() or "" if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then return itemstack end local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0 local ref = { {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, } local aside = { x = pos.x + ref[dir + 1].x, y = pos.y + ref[dir + 1].y, z = pos.z + ref[dir + 1].z, } local state = 0 if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then state = state + 2 minetest.set_node(pos, {name = doorname .. "_b", param2 = dir}) minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4}) else minetest.set_node(pos, {name = name .. "_a", param2 = dir}) minetest.set_node(above, {name = "doors:hidden", param2 = dir}) minetest.set_node(above2, {name = "doors:hidden", param2 = dir}) end local meta = minetest.get_meta(pos) meta:set_int("state", state) if def.protected then meta:set_string("owner", pn) meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) end if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then itemstack:take_item() end minetest.sound_play(def.sounds.place, {pos = pos}, true) on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing) return itemstack end }) def.inventory_image = nil if def.recipe then minetest.register_craft({ output = name, recipe = def.recipe, }) end def.recipe = nil if not def.sounds then def.sounds = default.node_sound_wood_defaults() end if not def.sound_open then def.sound_open = "doors_door_open" end if not def.sound_close then def.sound_close = "doors_door_close" end if not def.gain_open then def.gain_open = 0.3 end if not def.gain_close then def.gain_close = 0.3 end def.groups.not_in_creative_inventory = 1 def.groups.door = 1 def.drop = name def.door = { name = name, sounds = {def.sound_close, def.sound_open}, gains = {def.gain_close, def.gain_open}, } if not def.on_rightclick then def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) _doors.door_toggle(pos, node, clicker) return itemstack end end def.after_dig_node = function(pos, node, meta, digger) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) minetest.check_for_falling({x = pos.x, y = pos.y + 2, z = pos.z}) end def.on_rotate = function(pos, node, user, mode, new_param2) return false end if def.protected then def.can_dig = can_dig_door def.on_blast = function() end def.on_key_use = function(pos, player) local door = doors.get(pos) door:toggle(player) end def.on_skeleton_key_use = on_skeleton_key_use def.node_dig_prediction = "" else def.on_blast = function(pos, intensity) minetest.remove_node(pos) -- hidden node doesn't get blasted away. minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) return {name} end end def.on_destruct = function(pos) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) end def.drawtype = "mesh" def.paramtype = "light" def.paramtype2 = "facedir" def.sunlight_propagates = true def.walkable = true def.is_ground_content = false def.buildable_to = false def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} def.use_texture_alpha = def.use_texture_alpha or "clip" def.mesh = "door3_a.obj" minetest.register_node(":" .. name .. "_a", table.copy(def)) def.mesh = "door3_b.obj" minetest.register_node(":" .. name .. "_b", table.copy(def)) def.mesh = "door3_b.obj" minetest.register_node(":" .. name .. "_c", table.copy(def)) def.mesh = "door3_a.obj" minetest.register_node(":" .. name .. "_d", table.copy(def)) _doors.registered_doors3[name .. "_a"] = true _doors.registered_doors3[name .. "_b"] = true _doors.registered_doors3[name .. "_c"] = true _doors.registered_doors3[name .. "_d"] = true end doors.register3( "door3_wood", { tiles = {{ name = "doors_door3_wood.png", backface_culling = true }}, description = S("Wooden Door 3 Nodes"), inventory_image = "doors3_item_wood.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, gain_open = 0.06, gain_close = 0.13, recipe = { {"", "", ""}, {"", "doors:door_wood", ""}, {"", "doors:door_wood", ""}, } }) minetest.register_alias("doors:door3_wood", "nalc_doors:door3_wood") minetest.register_alias("doors:door3_wood_a", "nalc_doors:door3_wood_a") minetest.register_alias("doors:door3_wood_b", "nalc_doors:door3_wood_b") minetest.register_alias("nalc:door3_wood", "nalc_doors:door3_wood") minetest.register_alias("nalc:door3_wood_a", "nalc_doors:door3_wood_a") minetest.register_alias("nalc:door3_wood_b", "nalc_doors:door3_wood_b") doors.register3( "door3_steel", { tiles = {{ name = "doors_door3_steel.png", backface_culling = true }}, description = S("Steel Door 3 Nodes"), inventory_image = "doors3_item_steel.png", protected = true, groups = {node = 1, cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", recipe = { {"", "", ""}, {"", "doors:door_steel", ""}, {"", "doors:door_steel", ""}, } }) minetest.register_alias("doors:door3_steel", "nalc_doors:door3_steel") minetest.register_alias("doors:door3_steel_a", "nalc_doors:door3_steel_a") minetest.register_alias("doors:door3_steel_b", "nalc_doors:door3_steel_b") minetest.register_alias("nalc:door3_steel", "nalc_doors:door3_steel") minetest.register_alias("nalc:door3_steel_a", "nalc_doors:door3_steel_a") minetest.register_alias("nalc:door3_steel_b", "nalc_doors:door3_steel_b") doors.register3( "door3_glass", { tiles = { "doors_door3_glass.png"}, description = S("Glass Door 3 Nodes"), inventory_image = "doors3_item_glass.png", groups = {node=1, cracky=3, oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", recipe = { {"", "", ""}, {"", "doors:door_glass", ""}, {"", "doors:door_glass", ""}, } }) minetest.register_alias("doors:door3_glass", "nalc_doors:door3_glass") minetest.register_alias("doors:door3_glass_a", "nalc_doors:door3_glass_a") minetest.register_alias("doors:door3_glass_b", "nalc_doors:door3_glass_b") minetest.register_alias("nalc:door3_glass", "nalc_doors:door3_glass") minetest.register_alias("nalc:door3_glass_a", "nalc_doors:door3_glass_a") minetest.register_alias("nalc:door3_glass_b", "nalc_doors:door3_glass_b") doors.register3( "door3_obsidian_glass", { tiles = { "doors_door3_obsidian_glass.png" }, description = S("Obsidian Glass Door 3 Nodes"), inventory_image = "doors3_item_obsidian_glass.png", groups = {node=1,cracky=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", recipe = { {"", "", ""}, {"", "doors:door_obsidian_glass", ""}, {"", "doors:door_obsidian_glass", ""}, }, }) minetest.register_alias("doors:door3_obsidian_glass", "nalc_doors:door3_obsidian_glass") minetest.register_alias("doors:door3_obsidian_glass_a", "nalc_doors:door3_obsidian_glass_a") minetest.register_alias("doors:door3_obsidian_glass_b", "nalc_doors:door3_obsidian_glass_b") minetest.register_alias("nalc:door3_obsidian_glass", "nalc_doors:door3_obsidian_glass") minetest.register_alias("nalc:door3_obsidian_glass_a", "nalc_doors:door3_obsidian_glass_a") minetest.register_alias("nalc:door3_obsidian_glass_b", "nalc_doors:door3_obsidian_glass_b") if minetest.get_modpath("cherry_tree") then -- From BFD: Cherry planks doors doors.register3( "door3_cherry", { tiles = { "doors_door3_cherry.png" }, description = S("Cherry Door 3 Nodes"), inventory_image = "doors3_item_cherry.png", groups = {node=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, sounds = default.node_sound_wood_defaults(), recipe = { {"", "", ""}, {"", "doors:door_cherry", ""}, {"", "doors:door_cherry", ""}, }, }) minetest.register_alias("doors:door3_cherry", "nalc_doors:door3_cherry") minetest.register_alias("doors:door3_cherry_a", "nalc_doors:door3_cherry_a") minetest.register_alias("doors:door3_cherry_b", "nalc_doors:door3_cherry_b") minetest.register_alias("nalc:door3_cherry", "nalc_doors:door3_cherry") minetest.register_alias("nalc:door3_cherry_a", "nalc_doors:door3_cherry_a") minetest.register_alias("nalc:door3_cherry_b", "nalc_doors:door3_cherry_b") ---fuels--- minetest.register_craft( { type = "fuel", recipe = "nalc:door3_cherry", burntime = 21, }) end if minetest.get_modpath("darkage") then -- doors prison MFF doors.register3( "door3_prison", { tiles = { "doors_door3_prison.png" }, description = S("Prison Door 3 Nodes"), inventory_image = "doors3_item_prison.png", protected = true, groups = {node = 1, cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", recipe = { {"", "", ""}, {"", "doors:door_prison", ""}, {"", "doors:door_prison", ""}, } }) minetest.register_alias("doors:door3_prison", "nalc_doors:door3_prison") minetest.register_alias("doors:door3_prison_a", "nalc_doors:door3_prison_a") minetest.register_alias("doors:door3_prison_b", "nalc_doors:door3_prison_b") minetest.register_alias("nalc:door3_prison", "nalc_doors:door3_prison") minetest.register_alias("nalc:door3_prison_a", "nalc_doors:door3_prison_a") minetest.register_alias("nalc:door3_prison_b", "nalc_doors:door3_prison_b") end -- Old fences:fencegate replacement minetest.register_alias("fences:fencegate", "doors:gate_wood_closed") ---fuels--- minetest.register_craft( { type = "fuel", recipe = "nalc:door3_wood", burntime = 21, }) minetest.log("action", "[nalc_doors] loaded.")