--[[level1 = 100 level1_drop = "default:steelblock 10" ]] local xp_table = {} xp_table["default"] = { "stone_with_coal 1", "stone_with_iron 1", "stone_with_copper 1", "stone_with_tin 1", "stone_with_mese 2", "stone_with_gold 2", "stone_with_diamond 3" } if minetest.get_modpath("moreores") then xp_table["moreores"] = { "mineral_silver 2", "mineral_mithril 5" } end if minetest.get_modpath("technic") then xp_table["technic"] = { "mineral_uranium 3", "mineral_chromium 4", "mineral_zinc 1", "mineral_lead 1", "mineral_sulfur 1" } end for mod, data in pairs(xp_table) do for _, xp in ipairs(data) do local tab = string.split(xp, " ") nalc.def_xp(mod..":"..tab[1], tonumber(tab[2])) end end local players = {} MAX_HUD_EXPERIENCE = 40 minetest.register_on_joinplayer(function(player) local playerName = player:get_player_name() players[playerName] = { experiencebar = 0, experiencetotal = 0, textnumber = 0, exphudnumber = 0, hud = player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, size = {x=20, y=5}, text = "orb_hud.png", number = 40, alignment = {x=0,y=1}, offset = {x=-200, y=-65}, } ), hud2 = player:hud_add({ hud_elem_type = "text", name = "player_hud:time", position = {x=0.5,y=1}, text = "", scale = {x=2,y=2}, alignment = {x=0,y=1}, number = 0xFF0000, --0xFFFFFF, offset = {x=-240 , y=-65}, } ), } end) minetest.register_on_leaveplayer(function(player) local playerName = player:get_player_name() players[playerName] = nil end) --add an experience orb if player digs node from xp group minetest.register_on_dignode(function(pos, oldnode, digger) local namer = oldnode.name local see_if_mineral = minetest.get_item_group(namer, "xp") if see_if_mineral == 1 then minetest.env:add_entity(pos, "experience:orb") end if see_if_mineral == 2 then minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") end if see_if_mineral == 3 then minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") end if see_if_mineral == 4 then minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") end if see_if_mineral == 6 then minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") end if see_if_mineral == 8 then minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") minetest.env:add_entity(pos, "experience:orb") end end) --give a new player some xp minetest.register_on_newplayer(function(player) local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") file:write("0") file:close() end) --set player's xp level to 0 if they die minetest.register_on_dieplayer(function(player) local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") file:write("0") file:close() end) --Allow people to collect orbs minetest.register_globalstep(function(dtime) local gameTime = minetest.get_gametime() for _,player in ipairs(minetest.get_connected_players()) do local pos = player:getpos() pos.y = pos.y+0.5 for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then --RIGHT HERE ADD IN THE CODE TO UPGRADE PLAYERS object:setvelocity({x=0,y=0,z=0}) object:get_luaentity().name = "STOP" minetest.sound_play("orb", { to_player = player:get_player_name(), }) if io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") == nil then local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") file:write("1") local experience = 1 file:close() else local xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") local experience = xp:read("*l") xp:close() if experience ~= nil then local new_xp = experience + 1 local xp_write = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") xp_write:write(new_xp) xp_write:close() --[[if new_xp == level1 then minetest.env:add_item(pos, level1_drop) minetest.sound_play("level_up", { to_player = player:get_player_name(), }) end ]] end end object:remove() end end for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then if object:get_luaentity().collect then local pos1 = pos pos1.y = pos1.y+0.2 local pos2 = object:getpos() local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*3 vec.y = vec.y*3 vec.z = vec.z*3 object:setvelocity(vec) end end end --Loop through all connected players for playerName,playerInfo in pairs(players) do local player = minetest.get_player_by_name(playerName) if player ~= nil then if playerInfo["textnumber"] == nil or playerInfo["textnumber"] <= 0 then playerInfo["textnumber"] = 0 player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"]) end if playerInfo["experiencetotal"] == nil then playerInfo["experiencetotal"] = 0 player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"]) end if playerInfo["experiencetotal"] == 0 then playerInfo["textnumber"] = 0 player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"]) end --[[ local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") if xptemp ~= nil then local xptemp2 = xptemp:read("*l") end if xptemp2 == nil then local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w") file:write("0") playerInfo["experiencetotal"] = 0 playerInfo["textnumber"] = 0 file:close() end ]] local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") if xptemp ~= nil then local xptemp2 = xptemp:read("*l") if xptemp2 ~= nil then playerInfo["experiencetotal"] = xptemp2 end end if xptemp ~= nil then xptemp:close() end if (playerInfo["experiencetotal"]) ~= nil then playerInfo["experiencebar"] = (playerInfo["experiencetotal"] - ((playerInfo["textnumber"]) * 40)) end --Update the players's hud xp bar local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40 player:hud_change(playerInfo["hud"], "number", numBars) while playerInfo["experiencebar"] >= MAX_HUD_EXPERIENCE do playerInfo["textnumber"]= playerInfo["textnumber"] + 1 player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"]) playerInfo["experiencebar"] = ((playerInfo["experiencetotal"]) - ((playerInfo["textnumber"]) * 40)) local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40 player:hud_change(playerInfo["hud"], "number", numBars) end if playerInfo["experiencebar"] == 0 then playerInfo["textnumber"] = 0 player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"]) end end end end end) minetest.register_entity("experience:orb", { physical = true, timer = 0, textures = {"orb.png"}, visual_size = {x=0.15, y=0.15}, collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17}, on_activate = function(self, staticdata) self.object:set_armor_groups({immortal=1}) self.object:setvelocity({x=0, y=1, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) end, collect = true, on_step = function(self, dtime) self.timer = self.timer + dtime if (self.timer > 300) then self.object:remove() end local p = self.object:getpos() local nn = minetest.env:get_node(p).name local noder = minetest.env:get_node(p).name p.y = p.y - 0.3 local nn = minetest.env:get_node(p).name if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then if self.physical_state then self.object:setvelocity({x=0, y=0, z=0}) self.object:setacceleration({x=0, y=0, z=0}) self.physical_state = false self.object:set_properties({ physical = false }) end else if not self.physical_state then self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties({ physical = true }) end end end, })