nalc/nalc_flowers/init.lua

133 lines
3.7 KiB
Lua

local lilypad_def = {
description = "Lily Pad",
drawtype = "nodebox",
tiles = { "flowers_lily_pad.png" },
inventory_image = "flowers_lily_pad.png",
wield_image = "flowers_lily_pad.png",
wield_scale = {x = 1, y = 1, z = 0.001},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
liquids_pointable = true,
walkable = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 1, flower = 1},
sounds = default.node_sound_leaves_defaults(),
node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -0.45, -0.5, 0.5, -0.4375, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
pointed_thing)
end
if def and def.liquidtype == "source" and
minetest.get_item_group(node.name, "water") > 0 then
local player_name = placer and placer:get_player_name() or ""
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "nalc_flowers:lily_pad" ..
(def.waving == 3 and "_waving" or ""),
param2 = math.random(0, 3)})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
end
}
local lilypad_waving_def = table.copy(lilypad_def)
lilypad_waving_def.waving = 3
lilypad_waving_def.drop = "nalc_flowers:lily_pad"
lilypad_waving_def.groups.not_in_creative_inventory = 1
minetest.register_node("nalc_flowers:lily_pad", lilypad_def)
minetest.register_node("nalc_flowers:lily_pad_waving", lilypad_waving_def)
if biome_lib then
local grow_lily_pad = function(pos)
minetest.swap_node(
{x=pos.x, y=pos.y+1, z=pos.z},
{
name="nalc_flowers:lily_pad_waving",
param2=math.random(0,3)
}
)
end
biome_lib:register_generate_plant({
surface = {"default:water_source"},
max_count = 320,
rarity = 33,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"default:dirt_with_grass", "default:dry_dirt_with_dry_grass", "default:jungletree"},
near_nodes_size = 4,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
temp_max = -0.22,
temp_min = 0.22,
},
grow_lily_pad
)
-- spawn ABM registration
biome_lib:spawn_on_surfaces({
spawn_delay = 500,
spawn_plants = {"nalc_flowers:lily_pad_waving"},
avoid_radius = 2.5,
spawn_chance = 800,
spawn_surfaces = {"default:water_source"},
avoid_nodes = {"group:flower", "group:flora"},
seed_diff = 330,
light_min = 9,
depth_max = 2,
random_facedir = {0,3},
})
else
minetest.register_decoration({
name = "nalc_flowers:lily_pad",
deco_type = "simple",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x=200, y=200, z=200},
seed = 34,
octaves = 3,
persist = 0.7
},
biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"},
y_min = 0,
y_max = 0,
decoration = "nalc_flowers:lily_pad_waving",
param2 = 0,
param2_max = 3,
place_offset_y = 1,
})
end
minetest.register_alias("flowers:lily_pad", "nalc_flowers:lily_pad")
minetest.register_alias("nalc:lily_pad", "nalc_flowers:lily_pad")
minetest.log("action", "[nalc_flowers] loaded.")