forked from minetest/minetest_game
168 lines
5.0 KiB
Lua
168 lines
5.0 KiB
Lua
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-- Minetest 0.4 mod: default
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-- See README.txt for licensing and other information.
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-- Map Generation
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dofile(minetest.get_modpath("flowers").."/mapgen.lua")
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-- Aliases for original flowers mod
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minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
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minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
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minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
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minetest.register_alias("flowers:flower_rose", "flowers:rose")
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minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
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minetest.register_alias("flowers:flower_viola", "flowers:viola")
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minetest.register_node("flowers:dandelion_white", {
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description = "White Dandelion",
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drawtype = "plantlike",
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tiles = { "flowers_dandelion_white.png" },
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inventory_image = "flowers_dandelion_white.png",
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wield_image = "flowers_dandelion_white.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:dandelion_yellow", {
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description = "Yellow Dandelion",
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drawtype = "plantlike",
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tiles = { "flowers_dandelion_yellow.png" },
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inventory_image = "flowers_dandelion_yellow.png",
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wield_image = "flowers_dandelion_yellow.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:geranium", {
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description = "Blue Geranium",
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drawtype = "plantlike",
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tiles = { "flowers_geranium.png" },
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inventory_image = "flowers_geranium.png",
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wield_image = "flowers_geranium.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:rose", {
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description = "Rose",
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drawtype = "plantlike",
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tiles = { "flowers_rose.png" },
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inventory_image = "flowers_rose.png",
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wield_image = "flowers_rose.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:tulip", {
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description = "Tulip",
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drawtype = "plantlike",
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tiles = { "flowers_tulip.png" },
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inventory_image = "flowers_tulip.png",
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wield_image = "flowers_tulip.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_node("flowers:viola", {
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description = "Viola",
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drawtype = "plantlike",
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tiles = { "flowers_viola.png" },
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inventory_image = "flowers_viola.png",
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wield_image = "flowers_viola.png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
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},
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})
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minetest.register_abm({
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nodenames = {"group:flora"},
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neighbors = {"default:dirt_with_grass", "default:desert_sand"},
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interval = 50,
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chance = 25,
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action = function(pos, node)
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pos.y = pos.y - 1
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local under = minetest.env:get_node(pos)
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pos.y = pos.y + 1
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if under.name == "default:desert_sand" then
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minetest.env:set_node(pos, {name="default:dry_shrub"})
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elseif under.name ~= "default:dirt_with_grass" then
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return
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end
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local light = minetest.env:get_node_light(pos)
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if not light or light < 13 then
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return
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end
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local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
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local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
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if #minetest.env:find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
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return
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end
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local flowers = minetest.env:find_nodes_in_area(pos0, pos1, "group:flora")
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if #flowers > 3 then
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return
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end
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local seedling = minetest.env:find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
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if #seedling > 0 then
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seedling = seedling[math.random(#seedling)]
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seedling.y = seedling.y + 1
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light = minetest.env:get_node_light(seedling)
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if not light or light < 13 then
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return
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end
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if minetest.env:get_node(seedling).name == "air" then
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minetest.env:set_node(seedling, {name=node.name})
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end
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end
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end,
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})
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