forked from minetest/minetest_game
Doors: Fix potential crashes, code improvements
Fix crash when doors are placed under unknown nodes. Share a can_dig among doors, that does not crash on nil-player. Only set can_dig if we actually protect the door.
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4fba897a96
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@ -203,6 +203,14 @@ local function on_place_node(place_to, newnode,
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end
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end
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local function can_dig_door(pos, digger)
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local digger_name = digger and digger:get_player_name()
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if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
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return true
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end
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return minetest.get_meta(pos):get_string("doors_owner") == digger_name
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end
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function doors.register(name, def)
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if not name:find(":") then
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name = "doors:" .. name
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@ -273,8 +281,10 @@ function doors.register(name, def)
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end
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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if not minetest.registered_nodes[
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minetest.get_node(above).name].buildable_to then
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local top_node = minetest.get_node_or_nil(above)
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local topdef = top_node and minetest.registered_nodes[top_node.name]
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if not topdef or not topdef.buildable_to then
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return itemstack
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end
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@ -336,21 +346,6 @@ function doors.register(name, def)
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end
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def.recipe = nil
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local can_dig = function(pos, digger)
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if not def.protected then
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return true
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end
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if minetest.check_player_privs(digger, "protection_bypass") then
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return true
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end
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local meta = minetest.get_meta(pos)
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local owner_name
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if digger then
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owner_name = digger:get_player_name()
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end
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return meta:get_string("doors_owner") == owner_name
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end
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if not def.sounds then
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def.sounds = default.node_sound_wood_defaults()
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end
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@ -379,14 +374,12 @@ function doors.register(name, def)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
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end
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def.can_dig = function(pos, player)
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return can_dig(pos, player)
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end
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def.on_rotate = function(pos, node, user, mode, new_param2)
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return false
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end
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if def.protected then
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def.can_dig = can_dig_door
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def.on_blast = function() end
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else
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def.on_blast = function(pos, intensity)
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@ -540,16 +533,6 @@ function doors.register_trapdoor(name, def)
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local name_closed = name
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local name_opened = name.."_open"
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local function check_player_priv(pos, player)
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if not def.protected or
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minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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local meta = minetest.get_meta(pos)
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local player_name = player and player:get_player_name()
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return meta:get_string("doors_owner") == player_name
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end
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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_doors.trapdoor_toggle(pos, node, clicker)
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return itemstack
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@ -560,9 +543,9 @@ function doors.register_trapdoor(name, def)
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.is_ground_content = false
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def.can_dig = check_player_priv
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if def.protected then
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def.can_dig = can_dig_door
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def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pos)
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