forked from minetest/minetest_game
Added can_grow function to plant definition (#3131)
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@ -382,6 +382,8 @@ The farming API allows you to easily register plants and hoes.
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-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
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-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
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minlight = 13, -- Minimum light to grow
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minlight = 13, -- Minimum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
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-- (optional, checks for wet soil by default)
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}
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}
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@ -189,6 +189,12 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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return itemstack
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return itemstack
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end
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end
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-- check if on wet soil
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farming.can_grow = function(pos)
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local below = minetest.get_node(pos:offset(0, -1, 0))
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return minetest.get_item_group(below.name, "soil") >= 3
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end
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farming.grow_plant = function(pos, elapsed)
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farming.grow_plant = function(pos, elapsed)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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local name = node.name
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@ -224,9 +230,7 @@ farming.grow_plant = function(pos, elapsed)
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return
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return
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end
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end
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-- check if on wet soil
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if not (def.can_grow or farming.can_grow)(pos) then
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local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if minetest.get_item_group(below.name, "soil") < 3 then
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tick_again(pos)
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tick_again(pos)
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return
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return
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end
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end
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