forked from luanti-org/minetest_game
		
	Update 'nodeupdate()' to 'check_for_falling()' API
This commit is contained in:
		| @@ -332,7 +332,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) | ||||
| 	vm:update_map() | ||||
| 	vm:update_liquids() | ||||
|  | ||||
| 	-- call nodeupdate for everything within 1.5x blast radius | ||||
| 	-- call check_single_for_falling for everything within 1.5x blast radius | ||||
| 	for y = -radius * 1.5, radius * 1.5 do | ||||
| 	for z = -radius * 1.5, radius * 1.5 do | ||||
| 	for x = -radius * 1.5, radius * 1.5 do | ||||
| @@ -340,7 +340,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) | ||||
| 		local s = vector.add(pos, rad) | ||||
| 		local r = vector.length(rad) | ||||
| 		if r / radius < 1.4 then | ||||
| 			nodeupdate_single(s) | ||||
| 			minetest.check_single_for_falling(s) | ||||
| 		end | ||||
| 	end | ||||
| 	end | ||||
| @@ -598,7 +598,7 @@ function tnt.register_tnt(def) | ||||
| 		on_construct = function(pos) | ||||
| 			minetest.sound_play("tnt_ignite", {pos = pos}) | ||||
| 			minetest.get_node_timer(pos):start(4) | ||||
| 			nodeupdate(pos) | ||||
| 			minetest.check_for_falling(pos) | ||||
| 		end, | ||||
| 	}) | ||||
| end | ||||
|   | ||||
		Reference in New Issue
	
	Block a user