Update 'nodeupdate()' to 'check_for_falling()' API

This commit is contained in:
paramat 2016-11-22 04:45:31 +00:00
parent 208c9f4901
commit 09a229b412
6 changed files with 8 additions and 8 deletions

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@ -5,7 +5,7 @@ read_globals = {
"DIR_DELIM", "DIR_DELIM",
"minetest", "core", "minetest", "core",
"dump", "dump",
"vector", "nodeupdate", "nodeupdate_single", "vector",
"VoxelManip", "VoxelArea", "VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack", "PseudoRandom", "ItemStack",
} }

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@ -16,7 +16,7 @@ local function destruct_bed(pos, n)
if reverse then if reverse then
reverse = not reverse reverse = not reverse
minetest.remove_node(other) minetest.remove_node(other)
nodeupdate(other) minetest.check_for_falling(other)
else else
reverse = not reverse reverse = not reverse
end end

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@ -356,7 +356,7 @@ minetest.register_abm({
end end
-- Remove node -- Remove node
minetest.remove_node(pos) minetest.remove_node(pos)
nodeupdate(pos) minetest.check_for_falling(pos)
end end
}) })

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@ -364,7 +364,7 @@ function doors.register(name, def)
end end
def.after_dig_node = function(pos, node, meta, digger) def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end end
def.on_rotate = false def.on_rotate = false

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@ -290,7 +290,7 @@ else -- Fire enabled
def.on_burn(p) def.on_burn(p)
else else
minetest.remove_node(p) minetest.remove_node(p)
nodeupdate(p) minetest.check_for_falling(p)
end end
end end
end, end,

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@ -332,7 +332,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
vm:update_map() vm:update_map()
vm:update_liquids() vm:update_liquids()
-- call nodeupdate for everything within 1.5x blast radius -- call check_single_for_falling for everything within 1.5x blast radius
for y = -radius * 1.5, radius * 1.5 do for y = -radius * 1.5, radius * 1.5 do
for z = -radius * 1.5, radius * 1.5 do for z = -radius * 1.5, radius * 1.5 do
for x = -radius * 1.5, radius * 1.5 do for x = -radius * 1.5, radius * 1.5 do
@ -340,7 +340,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local s = vector.add(pos, rad) local s = vector.add(pos, rad)
local r = vector.length(rad) local r = vector.length(rad)
if r / radius < 1.4 then if r / radius < 1.4 then
nodeupdate_single(s) minetest.check_single_for_falling(s)
end end
end end
end end
@ -598,7 +598,7 @@ function tnt.register_tnt(def)
on_construct = function(pos) on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos}) minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4) minetest.get_node_timer(pos):start(4)
nodeupdate(pos) minetest.check_for_falling(pos)
end, end,
}) })
end end