forked from luanti-org/minetest_game
		
	Follow naming conventions of textures and models in boats
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		| @@ -36,7 +36,7 @@ local boat = { | ||||
| 	physical = true, | ||||
| 	collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | ||||
| 	visual = "mesh", | ||||
| 	mesh = "boat.obj", | ||||
| 	mesh = "boats_boat.obj", | ||||
| 	textures = {"default_wood.png"}, | ||||
|  | ||||
| 	driver = nil, | ||||
| @@ -215,8 +215,8 @@ minetest.register_entity("boats:boat", boat) | ||||
|  | ||||
| minetest.register_craftitem("boats:boat", { | ||||
| 	description = "Boat", | ||||
| 	inventory_image = "boat_inventory.png", | ||||
| 	wield_image = "boat_wield.png", | ||||
| 	inventory_image = "boats_inventory.png", | ||||
| 	wield_image = "boats_wield.png", | ||||
| 	wield_scale = {x = 2, y = 2, z = 1}, | ||||
| 	liquids_pointable = true, | ||||
|  | ||||
|   | ||||
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