forked from minetest/minetest_game
Balance sounds, remove silent water footstep
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@ -60,7 +60,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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gain = 0.3,
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}, true)
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if not minetest.is_creative_enabled(player_name) then
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