forked from minetest/minetest_game
Balance sounds, remove silent water footstep
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@ -92,7 +92,7 @@ minetest.register_tool("fire:flint_and_steel", {
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on_use = function(itemstack, user, pointed_thing)
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local sound_pos = pointed_thing.above or user:get_pos()
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minetest.sound_play("fire_flint_and_steel",
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
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{pos = sound_pos, gain = 0.2, max_hear_distance = 8}, true)
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local player_name = user:get_player_name()
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if pointed_thing.type == "node" then
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local node_under = minetest.get_node(pointed_thing.under).name
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