forked from minetest/minetest_game
Balance sounds, remove silent water footstep
This commit is contained in:
@ -279,7 +279,7 @@ function tnt.burn(pos, nodename)
|
||||
def.on_ignite(pos)
|
||||
elseif minetest.get_item_group(name, "tnt") > 0 then
|
||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||
minetest.sound_play("tnt_ignite", {pos = pos}, true)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos, gain = 1.0}, true)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end
|
||||
end
|
||||
@ -555,7 +555,7 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
|
||||
gain = 2}, true)
|
||||
gain = 1.0}, true)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
})
|
||||
|
Reference in New Issue
Block a user