forked from minetest/minetest_game
Rewrite TNT
This commit is contained in:
parent
ea3fcdd077
commit
0ca4520cc2
|
@ -1,19 +1,10 @@
|
||||||
=== TNT-MOD for MINETEST-C55 ===
|
=== TNT mod for Minetest ===
|
||||||
by PilzAdam
|
by PilzAdam and ShadowNinja
|
||||||
|
|
||||||
Introduction:
|
Introduction:
|
||||||
This mod adds TNT to Minetest. TNT is a tool to help the player
|
This mod adds TNT to Minetest. TNT is a tool to help the player
|
||||||
in mining.
|
in mining.
|
||||||
|
|
||||||
How to install:
|
|
||||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
|
||||||
if you have a windows client or a linux run-in-place client. If you have
|
|
||||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
|
||||||
If you want to install this mod only in one world create the folder
|
|
||||||
worldmods/ in your worlddirectory.
|
|
||||||
For further information or help see:
|
|
||||||
http://wiki.minetest.com/wiki/Installing_Mods
|
|
||||||
|
|
||||||
How to use the mod:
|
How to use the mod:
|
||||||
Craft gunpowder by placing coal and gravel in the crafting area. The
|
Craft gunpowder by placing coal and gravel in the crafting area. The
|
||||||
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
|
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
|
||||||
|
|
|
@ -1,2 +1,3 @@
|
||||||
default
|
default
|
||||||
fire
|
fire
|
||||||
|
|
||||||
|
|
|
@ -1,197 +1,222 @@
|
||||||
|
|
||||||
|
-- Default to enabled in singleplayer and disabled in multiplayer
|
||||||
|
local singleplayer = minetest.is_singleplayer()
|
||||||
|
local setting = minetest.setting_getbool("enable_tnt")
|
||||||
|
if (not singleplayer and setting ~= false) or
|
||||||
|
(singleplayer and setting ~= true) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- loss probabilities array (one in X will be lost)
|
-- loss probabilities array (one in X will be lost)
|
||||||
local loss_prob = {}
|
local loss_prob = {}
|
||||||
|
|
||||||
loss_prob["default:cobble"] = 3
|
loss_prob["default:cobble"] = 3
|
||||||
loss_prob["default:dirt"] = 4
|
loss_prob["default:dirt"] = 4
|
||||||
|
|
||||||
local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25)
|
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
||||||
|
|
||||||
local eject_drops = function(pos, stack)
|
-- Fill a list with data for content IDs, after all nodes are registered
|
||||||
local obj = minetest.add_item(pos, stack)
|
local cid_data = {}
|
||||||
|
minetest.after(0, function()
|
||||||
if obj == nil then
|
for name, def in pairs(minetest.registered_nodes) do
|
||||||
return
|
cid_data[minetest.get_content_id(name)] = {
|
||||||
|
name = name,
|
||||||
|
drops = def.drops,
|
||||||
|
flammable = def.groups.flammable,
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function rand_pos(center, pos, radius)
|
||||||
|
pos.x = center.x + math.random(-radius, radius)
|
||||||
|
pos.z = center.z + math.random(-radius, radius)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function eject_drops(drops, pos, radius)
|
||||||
|
local drop_pos = vector.new(pos)
|
||||||
|
for _, item in pairs(drops) do
|
||||||
|
local count = item:get_count()
|
||||||
|
local max = item:get_stack_max()
|
||||||
|
if count > max then
|
||||||
|
item:set_count(max)
|
||||||
|
end
|
||||||
|
while count > 0 do
|
||||||
|
if count < max then
|
||||||
|
item:set_count(count)
|
||||||
|
end
|
||||||
|
rand_pos(pos, drop_pos, radius)
|
||||||
|
local obj = minetest.add_item(drop_pos, item)
|
||||||
|
if obj then
|
||||||
obj:get_luaentity().collect = true
|
obj:get_luaentity().collect = true
|
||||||
obj:setacceleration({x=0, y=-10, z=0})
|
obj:setacceleration({x=0, y=-10, z=0})
|
||||||
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
|
obj:setvelocity({x=math.random(-3, 3), y=10,
|
||||||
|
z=math.random(-3, 3)})
|
||||||
|
end
|
||||||
|
count = count - max
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local add_drop = function(drops, pos, item)
|
local function add_drop(drops, item)
|
||||||
if loss_prob[item] ~= nil then
|
item = ItemStack(item)
|
||||||
if math.random(1,loss_prob[item]) == 1 then
|
local name = item:get_name()
|
||||||
|
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
if drops[item] == nil then
|
local drop = drops[name]
|
||||||
drops[item] = ItemStack(item)
|
if drop == nil then
|
||||||
|
drops[name] = item
|
||||||
else
|
else
|
||||||
drops[item]:add_item(item)
|
drop:set_count(drop:get_count() + item:get_count())
|
||||||
end
|
|
||||||
|
|
||||||
if drops[item]:get_free_space() == 0 then
|
|
||||||
stack = drops[item]
|
|
||||||
eject_drops(pos, stack)
|
|
||||||
drops[item] = nil
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function destroy(drops, pos, last, fast)
|
local fire_node = {name="fire:basic_flame"}
|
||||||
|
|
||||||
|
local function destroy(drops, pos, cid)
|
||||||
if minetest.is_protected(pos, "") then
|
if minetest.is_protected(pos, "") then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local def = cid_data[cid]
|
||||||
local nodename = minetest.get_node(pos).name
|
if def and def.flammable then
|
||||||
if nodename ~= "air" then
|
minetest.set_node(pos, fire_node)
|
||||||
minetest.remove_node(pos, (fast and 1 or 0))
|
|
||||||
if last then
|
|
||||||
nodeupdate(pos)
|
|
||||||
end
|
|
||||||
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
|
|
||||||
minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local drop = minetest.get_node_drops(nodename, "")
|
|
||||||
for _,item in ipairs(drop) do
|
|
||||||
if type(item) == "string" then
|
|
||||||
add_drop(drops, pos, item)
|
|
||||||
else
|
else
|
||||||
for i=1,item:get_count() do
|
minetest.remove_node(pos)
|
||||||
add_drop(drops, pos, item:get_name())
|
if def then
|
||||||
end
|
local node_drops = minetest.get_node_drops(def.name, "")
|
||||||
|
for _, item in ipairs(node_drops) do
|
||||||
|
add_drop(drops, item)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
boom = function(pos, time)
|
|
||||||
minetest.after(time, function(pos)
|
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||||
if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
|
local vel = vector.direction(pos1, pos2)
|
||||||
return
|
vel = vector.normalize(vel)
|
||||||
|
vel = vector.multiply(vel, power)
|
||||||
|
|
||||||
|
-- Divide by distance
|
||||||
|
local dist = vector.distance(pos1, pos2)
|
||||||
|
dist = math.max(dist, 1)
|
||||||
|
vel = vector.divide(vel, dist)
|
||||||
|
|
||||||
|
-- Add old velocity
|
||||||
|
vel = vector.add(vel, old_vel)
|
||||||
|
return vel
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function entity_physics(pos, radius)
|
||||||
|
-- Make the damage radius larger than the destruction radius
|
||||||
|
radius = radius * 2
|
||||||
|
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||||
|
for _, obj in pairs(objs) do
|
||||||
|
local obj_pos = obj:getpos()
|
||||||
|
local obj_vel = obj:getvelocity()
|
||||||
|
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||||
|
|
||||||
|
if obj_vel ~= nil then
|
||||||
|
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||||
|
obj_vel, radius * 10))
|
||||||
|
end
|
||||||
|
|
||||||
|
local damage = (4 / dist) * radius
|
||||||
|
obj:set_hp(obj:get_hp() - damage)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function add_effects(pos, radius)
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 128,
|
||||||
|
time = 1,
|
||||||
|
minpos = vector.subtract(pos, radius / 2),
|
||||||
|
maxpos = vector.add(pos, radius / 2),
|
||||||
|
minvel = {x=-20, y=-20, z=-20},
|
||||||
|
maxvel = {x=20, y=20, z=20},
|
||||||
|
minacc = vector.new(),
|
||||||
|
maxacc = vector.new(),
|
||||||
|
minexptime = 1,
|
||||||
|
maxexptime = 3,
|
||||||
|
minsize = 8,
|
||||||
|
maxsize = 16,
|
||||||
|
texture = "tnt_smoke.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function burn(pos)
|
||||||
|
local name = minetest.get_node(pos).name
|
||||||
|
if name == "tnt:tnt" then
|
||||||
|
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||||
|
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||||
|
minetest.get_node_timer(pos):start(1)
|
||||||
|
elseif name == "tnt:gunpowder" then
|
||||||
|
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
||||||
|
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
||||||
|
minetest.get_node_timer(pos):start(1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function explode(pos, radius)
|
||||||
|
local pos = vector.round(pos)
|
||||||
|
local vm = VoxelManip()
|
||||||
|
local pr = PseudoRandom(os.time())
|
||||||
|
local p1 = vector.subtract(pos, radius)
|
||||||
|
local p2 = vector.add(pos, radius)
|
||||||
|
local minp, maxp = vm:read_from_map(p1, p2)
|
||||||
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||||
|
local data = vm:get_data()
|
||||||
|
|
||||||
|
local drops = {}
|
||||||
|
local p = {}
|
||||||
|
|
||||||
|
local c_air = minetest.get_content_id("air")
|
||||||
|
local c_tnt = minetest.get_content_id("tnt:tnt")
|
||||||
|
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||||
|
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
|
||||||
|
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
|
||||||
|
local c_boom = minetest.get_content_id("tnt:boom")
|
||||||
|
local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||||
|
|
||||||
|
for z = -radius, radius do
|
||||||
|
for y = -radius, radius do
|
||||||
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||||
|
for x = -radius, radius do
|
||||||
|
if (x * x) + (y * y) + (z * z) <=
|
||||||
|
(radius * radius) + pr:next(-radius, radius) then
|
||||||
|
local cid = data[vi]
|
||||||
|
p.x = pos.x + x
|
||||||
|
p.y = pos.y + y
|
||||||
|
p.z = pos.z + z
|
||||||
|
if cid == c_tnt or cid == c_gunpowder then
|
||||||
|
burn(p)
|
||||||
|
elseif cid ~= c_tnt_burning and
|
||||||
|
cid ~= c_gunpowder_burning and
|
||||||
|
cid ~= c_air and
|
||||||
|
cid ~= c_fire and
|
||||||
|
cid ~= c_boom then
|
||||||
|
destroy(drops, p, cid)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
vi = vi + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return drops
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function boom(pos)
|
||||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||||
minetest.set_node(pos, {name="tnt:boom"})
|
minetest.set_node(pos, {name="tnt:boom"})
|
||||||
minetest.after(0.5, function(pos)
|
minetest.get_node_timer(pos):start(0.5)
|
||||||
minetest.remove_node(pos)
|
|
||||||
end, {x=pos.x, y=pos.y, z=pos.z})
|
|
||||||
|
|
||||||
|
local drops = explode(pos, radius)
|
||||||
local radius = 2
|
entity_physics(pos, radius)
|
||||||
local drops = {}
|
eject_drops(drops, pos, radius)
|
||||||
local list = {}
|
add_effects(pos, radius)
|
||||||
local dr = 0
|
|
||||||
local tnts = 1
|
|
||||||
local destroyed = 0
|
|
||||||
while dr<radius do
|
|
||||||
dr=dr+1
|
|
||||||
for dx=-dr,dr,dr*2 do
|
|
||||||
for dy=-dr,dr,1 do
|
|
||||||
for dz=-dr,dr,1 do
|
|
||||||
table.insert(list, {x=dx, y=dy, z=dz})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for dy=-dr,dr,dr*2 do
|
|
||||||
for dx=-dr+1,dr-1,1 do
|
|
||||||
for dz=-dr,dr,1 do
|
|
||||||
table.insert(list, {x=dx, y=dy, z=dz})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for dz=-dr,dr,dr*2 do
|
|
||||||
for dx=-dr+1,dr-1,1 do
|
|
||||||
for dy=-dr+1,dr-1,1 do
|
|
||||||
table.insert(list, {x=dx, y=dy, z=dz})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for _,p in ipairs(list) do
|
|
||||||
local np = {x=pos.x+p.x, y=pos.y+p.y, z=pos.z+p.z}
|
|
||||||
|
|
||||||
local node = minetest.get_node(np)
|
|
||||||
if node.name == "air" then
|
|
||||||
elseif node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
|
|
||||||
if radius < radius_max then
|
|
||||||
if radius <= 5 then
|
|
||||||
radius = radius + 1
|
|
||||||
elseif radius <= 10 then
|
|
||||||
radius = radius + 0.5
|
|
||||||
else
|
|
||||||
radius = radius + 0.3
|
|
||||||
end
|
|
||||||
minetest.remove_node(np, 2)
|
|
||||||
tnts = tnts + 1
|
|
||||||
else
|
|
||||||
minetest.set_node(np, {name="tnt:tnt_burning"})
|
|
||||||
boom(np, 1)
|
|
||||||
end
|
|
||||||
elseif node.name == "fire:basic_flame"
|
|
||||||
--or string.find(node.name, "default:water_")
|
|
||||||
--or string.find(node.name, "default:lava_")
|
|
||||||
or node.name == "tnt:boom"
|
|
||||||
then
|
|
||||||
|
|
||||||
else
|
|
||||||
if math.abs(p.x)<2 and math.abs(p.y)<2 and math.abs(p.z)<2 then
|
|
||||||
destroy(drops, np, dr == radius, radius > 7)
|
|
||||||
destroyed = destroyed + 1
|
|
||||||
else
|
|
||||||
if math.random(1,5) <= 4 then
|
|
||||||
destroy(drops, np, dr == radius, radius > 7)
|
|
||||||
destroyed = destroyed + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local objects = minetest.get_objects_inside_radius(pos, radius*2)
|
|
||||||
for _,obj in ipairs(objects) do
|
|
||||||
--if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
|
||||||
local p = obj:getpos()
|
|
||||||
local v = obj:getvelocity()
|
|
||||||
local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
|
|
||||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
|
||||||
local damage = ((radius*20)/dist)
|
|
||||||
--print("DMG dist="..dist.." damage="..damage)
|
|
||||||
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
|
||||||
obj:punch(obj, 1.0, {
|
|
||||||
full_punch_interval=1.0,
|
|
||||||
damage_groups={fleshy=damage},
|
|
||||||
}, vec)
|
|
||||||
end
|
|
||||||
if v ~= nil then
|
|
||||||
--obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z})
|
|
||||||
obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z})
|
|
||||||
end
|
|
||||||
--end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed)
|
|
||||||
|
|
||||||
for _,stack in pairs(drops) do
|
|
||||||
eject_drops(pos, stack)
|
|
||||||
end
|
|
||||||
local radiusp = radius+1
|
|
||||||
minetest.add_particlespawner(
|
|
||||||
100, --amount
|
|
||||||
0.1, --time
|
|
||||||
{x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos
|
|
||||||
{x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos
|
|
||||||
{x=-0, y=-0, z=-0}, --minvel
|
|
||||||
{x=0, y=0, z=0}, --maxvel
|
|
||||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
|
||||||
{x=0.5,y=5,z=0.5}, --maxacc
|
|
||||||
0.1, --minexptime
|
|
||||||
1, --maxexptime
|
|
||||||
8, --minsize
|
|
||||||
15, --maxsize
|
|
||||||
false, --collisiondetection
|
|
||||||
"tnt_smoke.png" --texture
|
|
||||||
)
|
|
||||||
end, pos)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_node("tnt:tnt", {
|
minetest.register_node("tnt:tnt", {
|
||||||
|
@ -199,30 +224,32 @@ minetest.register_node("tnt:tnt", {
|
||||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
||||||
groups = {dig_immediate=2, mesecon=2},
|
groups = {dig_immediate=2, mesecon=2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
|
||||||
on_punch = function(pos, node, puncher)
|
on_punch = function(pos, node, puncher)
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||||
boom(pos, 4)
|
minetest.get_node_timer(pos):start(4)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
mesecons = {effector = {action_on = boom}},
|
||||||
mesecons = {
|
|
||||||
effector = {
|
|
||||||
action_on = function(pos, node)
|
|
||||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
|
||||||
boom(pos, 0)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
},
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("tnt:tnt_burning", {
|
minetest.register_node("tnt:tnt_burning", {
|
||||||
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
|
tiles = {
|
||||||
|
{
|
||||||
|
name = "tnt_top_burning_animated.png",
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 16,
|
||||||
|
aspect_h = 16,
|
||||||
|
length = 1,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"tnt_bottom.png", "tnt_side.png"},
|
||||||
light_source = 5,
|
light_source = 5,
|
||||||
drop = "",
|
drop = "",
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
on_timer = boom,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("tnt:boom", {
|
minetest.register_node("tnt:boom", {
|
||||||
|
@ -232,53 +259,10 @@ minetest.register_node("tnt:boom", {
|
||||||
walkable = false,
|
walkable = false,
|
||||||
drop = "",
|
drop = "",
|
||||||
groups = {dig_immediate=3},
|
groups = {dig_immediate=3},
|
||||||
})
|
on_timer = function(pos, elapsed)
|
||||||
|
|
||||||
burn = function(pos)
|
|
||||||
if minetest.get_node(pos).name == "tnt:tnt" then
|
|
||||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
|
||||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
|
||||||
boom(pos, 1)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if minetest.get_node(pos).name ~= "tnt:gunpowder" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
|
||||||
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
|
||||||
|
|
||||||
minetest.after(1, function(pos)
|
|
||||||
if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
minetest.after(0.5, function(pos)
|
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
end, {x=pos.x, y=pos.y, z=pos.z})
|
end,
|
||||||
for dx=-1,1 do
|
})
|
||||||
for dz=-1,1 do
|
|
||||||
for dy=-1,1 do
|
|
||||||
pos.x = pos.x+dx
|
|
||||||
pos.y = pos.y+dy
|
|
||||||
pos.z = pos.z+dz
|
|
||||||
|
|
||||||
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
|
|
||||||
if dy == 0 then
|
|
||||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
|
||||||
else
|
|
||||||
if math.abs(dx) == 1 or math.abs(dz) == 1 then
|
|
||||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
pos.x = pos.x-dx
|
|
||||||
pos.y = pos.y-dy
|
|
||||||
pos.z = pos.z-dz
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end, pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node("tnt:gunpowder", {
|
minetest.register_node("tnt:gunpowder", {
|
||||||
description = "Gun Powder",
|
description = "Gun Powder",
|
||||||
|
@ -309,7 +293,15 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
light_source = 5,
|
light_source = 5,
|
||||||
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
|
tiles = {{
|
||||||
|
name = "tnt_gunpowder_burning_animated.png",
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 16,
|
||||||
|
aspect_h = 16,
|
||||||
|
length = 1,
|
||||||
|
}
|
||||||
|
}},
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||||
|
@ -317,21 +309,30 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||||
drop = "",
|
drop = "",
|
||||||
groups = {dig_immediate=2,attached_node=1},
|
groups = {dig_immediate=2,attached_node=1},
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
sounds = default.node_sound_leaves_defaults(),
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
for dx = -1, 1 do
|
||||||
|
for dz = -1, 1 do
|
||||||
|
for dy = -1, 1 do
|
||||||
|
if not (dx == 0 and dz == 0) then
|
||||||
|
burn({
|
||||||
|
x = pos.x + dx,
|
||||||
|
y = pos.y + dy,
|
||||||
|
z = pos.z + dz,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
||||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||||
interval = 2,
|
interval = 1,
|
||||||
chance = 10,
|
chance = 1,
|
||||||
action = function(pos, node)
|
action = burn,
|
||||||
if node.name == "tnt:tnt" then
|
|
||||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
|
||||||
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
|
|
||||||
else
|
|
||||||
burn(pos)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
|
@ -350,5 +351,6 @@ minetest.register_craft({
|
||||||
})
|
})
|
||||||
|
|
||||||
if minetest.setting_get("log_mods") then
|
if minetest.setting_get("log_mods") then
|
||||||
minetest.log("action", "tnt loaded")
|
minetest.debug("[TNT] Loaded!")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 202 B |
Loading…
Reference in New Issue
Block a user