forked from luanti-org/minetest_game
		
	Bones: Search for nearby 'air' for fallback bones placement
When a player dies on ladders or rope then a space can not be found at or above player, so this change looks around player for a space to place bones.
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		| @@ -180,14 +180,14 @@ minetest.register_on_dieplayer(function(player) | ||||
| 	local pos = vector.round(player:getpos()) | ||||
| 	local player_name = player:get_player_name() | ||||
|  | ||||
| 	-- check if it's possible to place bones, if not go 1 higher | ||||
| 	-- check if it's possible to place bones, if not find space near player | ||||
| 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||
| 		pos.y = pos.y + 1 | ||||
| 	end | ||||
|  | ||||
| 	-- still cannot place bones? change mode to 'drop' | ||||
| 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||
| 		bones_mode = "drop" | ||||
| 		local air = minetest.find_node_near(pos, 1, {"air"}) | ||||
| 		if air and not minetest.is_protected(air, player_name) then | ||||
| 			pos = air | ||||
| 		else | ||||
| 			bones_mode = "drop" | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	if bones_mode == "drop" then | ||||
|   | ||||
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